mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Unhardcode TAB in translation strings
In case we want to make it rebindable in the future, we shouldn't make translators retranslate these strings.
This commit is contained in:
parent
4df35da0e4
commit
b7a8bb138c
2 changed files with 10 additions and 2 deletions
|
@ -432,7 +432,7 @@
|
|||
<string english="- Press {button} to advance text -" translation="" explanation="to dismiss a textbox. Expect `ACTION`" max="40"/>
|
||||
<string english="Press ACTION to continue" translation="" explanation="***OUTDATED***" max="34"/>
|
||||
<string english="Press {button} to continue" translation="" explanation="Expect `ACTION`" max="34"/>
|
||||
<string english="[Press TAB to toggle gameplay]" translation="" explanation="Tab toggles whether the game is paused or not" max="39"/>
|
||||
<string english="[Press {button} to toggle gameplay]" translation="" explanation="Tab toggles whether the game is paused or not" max="39"/>
|
||||
<string english="Current Time" translation="" explanation="super gravitron, stopwatch time" max="20"/>
|
||||
<string english="Best Time" translation="" explanation="super gravitron, best stopwatch time" max="20"/>
|
||||
<string english="Next Trophy at 5 seconds" translation="" explanation="" max="38*2"/>
|
||||
|
|
|
@ -440,6 +440,14 @@ namespace level_debugger
|
|||
}
|
||||
}
|
||||
|
||||
font::print(PR_BOR, 5, 14, loc::gettext("[Press TAB to toggle gameplay]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
|
||||
char buffer[SCREEN_WIDTH_CHARS + 1];
|
||||
vformat_buf(
|
||||
buffer, sizeof(buffer),
|
||||
loc::gettext("[Press {button} to toggle gameplay]"),
|
||||
"button:str",
|
||||
"TAB"
|
||||
);
|
||||
|
||||
font::print(PR_BOR, 5, 14, buffer, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue