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Unhardcode TAB in translation strings
In case we want to make it rebindable in the future, we shouldn't make translators retranslate these strings.
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2 changed files with 10 additions and 2 deletions
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@ -432,7 +432,7 @@
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<string english="- Press {button} to advance text -" translation="" explanation="to dismiss a textbox. Expect `ACTION`" max="40"/>
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<string english="- Press {button} to advance text -" translation="" explanation="to dismiss a textbox. Expect `ACTION`" max="40"/>
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<string english="Press ACTION to continue" translation="" explanation="***OUTDATED***" max="34"/>
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<string english="Press ACTION to continue" translation="" explanation="***OUTDATED***" max="34"/>
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<string english="Press {button} to continue" translation="" explanation="Expect `ACTION`" max="34"/>
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<string english="Press {button} to continue" translation="" explanation="Expect `ACTION`" max="34"/>
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<string english="[Press TAB to toggle gameplay]" translation="" explanation="Tab toggles whether the game is paused or not" max="39"/>
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<string english="[Press {button} to toggle gameplay]" translation="" explanation="Tab toggles whether the game is paused or not" max="39"/>
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<string english="Current Time" translation="" explanation="super gravitron, stopwatch time" max="20"/>
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<string english="Current Time" translation="" explanation="super gravitron, stopwatch time" max="20"/>
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<string english="Best Time" translation="" explanation="super gravitron, best stopwatch time" max="20"/>
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<string english="Best Time" translation="" explanation="super gravitron, best stopwatch time" max="20"/>
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<string english="Next Trophy at 5 seconds" translation="" explanation="" max="38*2"/>
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<string english="Next Trophy at 5 seconds" translation="" explanation="" max="38*2"/>
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@ -440,6 +440,14 @@ namespace level_debugger
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}
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}
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}
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}
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font::print(PR_BOR, 5, 14, loc::gettext("[Press TAB to toggle gameplay]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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char buffer[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(
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buffer, sizeof(buffer),
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loc::gettext("[Press {button} to toggle gameplay]"),
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"button:str",
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"TAB"
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);
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font::print(PR_BOR, 5, 14, buffer, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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}
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}
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}
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}
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