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Move y-position assignment into its most intended branch
This is a code style fix.
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1 changed files with 1 additions and 1 deletions
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@ -3447,9 +3447,9 @@ void editorrender( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, ent
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{
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{
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if(ed.roomnamehide<12) ed.roomnamehide++;
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if(ed.roomnamehide<12) ed.roomnamehide++;
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}
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}
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dwgfx.footerrect.y = 230+ed.roomnamehide;
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if (dwgfx.translucentroomname)
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if (dwgfx.translucentroomname)
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{
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{
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dwgfx.footerrect.y = 230+ed.roomnamehide;
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SDL_BlitSurface(dwgfx.footerbuffer, NULL, dwgfx.backBuffer, &dwgfx.footerrect);
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SDL_BlitSurface(dwgfx.footerbuffer, NULL, dwgfx.backBuffer, &dwgfx.footerrect);
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}
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}
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else
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else
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