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Gravity token changes
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5d2e477f06
commit
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2 changed files with 27 additions and 6 deletions
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@ -1480,13 +1480,14 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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entity.rule = 3;
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entity.rule = 3;
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entity.type = 4;
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entity.type = 4;
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entity.size = 0;
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entity.size = 0;
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entity.tile = 11;
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entity.tile = 68 + meta1;
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entity.colour = meta2;
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entity.w = 16;
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entity.w = 16;
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entity.h = 16;
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entity.h = 16;
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entity.behave = meta1;
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entity.behave = p2;
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entity.para = meta2;
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entity.para = p3;
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entity.onentity = 1;
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entity.onentity = 1;
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entity.animate = 100;
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entity.animate = (p1 >= 1) ? 1 : -1;
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break;
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break;
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case 6: //Decorative particles
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case 6: //Decorative particles
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entity.rule = 2;
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entity.rule = 2;
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@ -2634,8 +2635,22 @@ bool entityclass::updateentities( int i )
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{
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{
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game.gravitycontrol = (game.gravitycontrol + 1) % 2;
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game.gravitycontrol = (game.gravitycontrol + 1) % 2;
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++game.totalflips;
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++game.totalflips;
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return disableentity(i);
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music.playef(8 + entities[i].behave);
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entities[i].invis = true;
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entities[i].state = 2;
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// Removes collision
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entities[i].onentity = 0;
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}
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else if (entities[i].state == 2)
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{
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// Wait until recharged!
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}
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else if (entities[i].state == 3)
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{
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// Respawn!
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entities[i].invis = false;
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entities[i].state = 0;
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entities[i].onentity = 1;
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}
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}
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break;
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break;
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case 5: //Particle sprays
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case 5: //Particle sprays
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@ -3475,6 +3490,7 @@ void entityclass::animateentities( int _i )
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}
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}
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break;
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break;
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case 1:
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case 1:
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case 4:
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case 23:
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case 23:
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//Variable animation
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//Variable animation
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switch(entities[_i].animate)
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switch(entities[_i].animate)
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@ -417,6 +417,11 @@ void gamelogic(void)
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}
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}
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if (!entitygone) obj.entities[i].state = 4;
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if (!entitygone) obj.entities[i].state = 4;
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}
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}
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else if (obj.entities[i].type == 4 && obj.entities[i].state == 2)
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{
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// Flip token: Give a signal to respawn
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obj.entities[i].state = 3;
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}
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else if (obj.entities[i].type == 23 && game.swnmode && game.deathseq<15)
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else if (obj.entities[i].type == 23 && game.swnmode && game.deathseq<15)
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{
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{
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//if playing SWN, get the enemies offscreen.
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//if playing SWN, get the enemies offscreen.
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