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Fix Switch button glyphs being double swapped
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1 changed files with 3 additions and 0 deletions
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@ -559,6 +559,9 @@ int main(int argc, char *argv[])
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SDL_SetHintWithPriority(SDL_HINT_IME_SHOW_UI, "1", SDL_HINT_OVERRIDE);
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SDL_SetHintWithPriority(SDL_HINT_IME_SHOW_UI, "1", SDL_HINT_OVERRIDE);
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/* We already do the button swapping in ButtonGlyphs, disable SDL's swapping */
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SDL_SetHintWithPriority(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0", SDL_HINT_OVERRIDE);
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if(!FILESYSTEM_init(argv[0], baseDir, assetsPath, langDir, fontsDir))
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if(!FILESYSTEM_init(argv[0], baseDir, assetsPath, langDir, fontsDir))
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{
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{
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vlog_error("Unable to initialize filesystem!");
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vlog_error("Unable to initialize filesystem!");
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