1
0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 14:38:30 +02:00

Remove unnecessary includes from header files

Including a header file inside another header file means a bunch of
files are going to be unnecessarily recompiled whenever that inner
header file is changed. So I minimized the amount of header files
included in a header file, and only included the ones that were
necessary (system includes don't count, I'm only talking about includes
from within this project). Then the includes are only in the .cpp files
themselves.

This also minimizes problems such as a NO_CUSTOM_LEVELS build failing
because some file depended on an include that got included in editor.h,
which is another benefit of removing unnecessary includes from header
files.
This commit is contained in:
Misa 2020-07-19 12:05:41 -07:00 committed by Ethan Lee
parent d455e38715
commit b5ff65c84e
38 changed files with 81 additions and 65 deletions

View File

@ -1,5 +1,8 @@
#include "Ent.h" #include "Ent.h"
#include "Game.h"
#include "Graphics.h"
entclass::entclass() entclass::entclass()
{ {
invis = false; invis = false;

View File

@ -1,7 +1,7 @@
#ifndef ENT_H #ifndef ENT_H
#define ENT_H #define ENT_H
#include "Graphics.h" #include <SDL.h>
#define rn( rx, ry) ((rx) + ((ry) * 100)) #define rn( rx, ry) ((rx) + ((ry) * 100))

View File

@ -1,6 +1,10 @@
#include "Entity.h" #include "Entity.h"
#include "editor.h"
#include "Game.h" #include "Game.h"
#include "Graphics.h"
#include "Map.h" #include "Map.h"
#include "Music.h"
#include "UtilityClass.h" #include "UtilityClass.h"
bool entityclass::checktowerspikes(int t) bool entityclass::checktowerspikes(int t)

View File

@ -4,6 +4,7 @@
#include "Maths.h" #include "Maths.h"
#include "Ent.h" #include "Ent.h"
#include "BlockV.h" #include "BlockV.h"
#include "Game.h"
#include <vector> #include <vector>
#include <string> #include <string>

View File

@ -1,5 +1,3 @@
#include "FileSystemUtils.h"
#include <vector> #include <vector>
#include <string> #include <string>
@ -8,6 +6,7 @@
#include <string.h> #include <string.h>
#include "Graphics.h" #include "Graphics.h"
#include "UtilityClass.h"
#include <iterator> #include <iterator>
#include <algorithm> #include <algorithm>
@ -231,6 +230,8 @@ void FILESYSTEM_unmountassets()
FILESYSTEM_assetsmounted = false; FILESYSTEM_assetsmounted = false;
} }
void FILESYSTEM_freeMemory(unsigned char **mem);
void FILESYSTEM_loadFileToMemory( void FILESYSTEM_loadFileToMemory(
const char *name, const char *name,
unsigned char **mem, unsigned char **mem,

View File

@ -2,6 +2,10 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
const short* finalclass::loadlevel(int rx, int ry) const short* finalclass::loadlevel(int rx, int ry)
{ {
int t; int t;

View File

@ -1,9 +1,6 @@
#ifndef FINALCLASS_H #ifndef FINALCLASS_H
#define FINALCLASS_H #define FINALCLASS_H
#include "Game.h"
#include "Entity.h"
#include <string> #include <string>
class finalclass class finalclass

View File

@ -1,10 +1,13 @@
#include "Enums.h" #include "Enums.h"
#include "editor.h"
#include "Game.h" #include "Game.h"
#include "Graphics.h" #include "Graphics.h"
#include "Entity.h" #include "Entity.h"
#include "Map.h" #include "Map.h"
#include "Music.h"
#include "Script.h" #include "Script.h"
#include "UtilityClass.h"
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>

View File

@ -4,9 +4,6 @@
#include <vector> #include <vector>
#include <string> #include <string>
#include <SDL.h> #include <SDL.h>
#include "Maths.h"
#include "UtilityClass.h"
#include "GraphicsUtil.h"
struct MenuOption struct MenuOption
{ {

View File

@ -1,9 +1,11 @@
#include "Graphics.h" #include "Graphics.h"
#include "Maths.h" #include "editor.h"
#include "Entity.h" #include "Entity.h"
#include "Map.h" #include "Map.h"
#include "Music.h"
#include "Screen.h" #include "Screen.h"
#include "FileSystemUtils.h" #include "FileSystemUtils.h"
#include "UtilityClass.h"
#include <utf8/unchecked.h> #include <utf8/unchecked.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>

View File

@ -9,8 +9,6 @@
#include "Maths.h" #include "Maths.h"
#include "Textbox.h" #include "Textbox.h"
#include "UtilityClass.h"
#include "Game.h"
#include <string> #include <string>

View File

@ -1,4 +1,3 @@
#include "Input.h"
#include "Logic.h" #include "Logic.h"
#include "Script.h" #include "Script.h"
#include "Credits.h" #include "Credits.h"
@ -9,6 +8,15 @@
#include "FileSystemUtils.h" #include "FileSystemUtils.h"
#include "editor.h"
#include "Entity.h"
#include "Enums.h"
#include "Game.h"
#include "Graphics.h"
#include "KeyPoll.h"
#include "Map.h"
#include "Music.h"
void updatebuttonmappings(int bind) void updatebuttonmappings(int bind)
{ {
for ( for (

View File

@ -1,14 +1,6 @@
#ifndef INPUT_H #ifndef INPUT_H
#define INPUT_H #define INPUT_H
#include "KeyPoll.h"
#include "Graphics.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
#include "Music.h"
#include "Map.h"
void titleinput(); void titleinput();
void gameinput(); void gameinput();

View File

@ -1,4 +1,5 @@
#include "KeyPoll.h" #include "KeyPoll.h"
#include "Game.h"
#include "Graphics.h" #include "Graphics.h"
#include "Music.h" #include "Music.h"
#include <stdio.h> #include <stdio.h>

View File

@ -7,8 +7,6 @@
#include <SDL.h> #include <SDL.h>
#include "Screen.h"
enum Kybrd enum Kybrd
{ {
KEYBOARD_UP = SDLK_UP, KEYBOARD_UP = SDLK_UP,

View File

@ -2,6 +2,10 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
const short* labclass::loadlevel(int rx, int ry) const short* labclass::loadlevel(int rx, int ry)
{ {
int t; int t;

View File

@ -1,9 +1,6 @@
#ifndef LABCLASS_H #ifndef LABCLASS_H
#define LABCLASS_H #define LABCLASS_H
#include "Game.h"
#include "Entity.h"
#include <string> #include <string>
class labclass class labclass

View File

@ -1,9 +1,17 @@
#include "Logic.h"
#include "Script.h" #include "Script.h"
#include "Network.h" #include "Network.h"
#include "FileSystemUtils.h" #include "FileSystemUtils.h"
#include "Credits.h" #include "Credits.h"
#include "editor.h"
#include "Entity.h"
#include "Enums.h"
#include "Game.h"
#include "Graphics.h"
#include "Map.h"
#include "Music.h"
#include "UtilityClass.h"
void titleupdatetextcol() void titleupdatetextcol()
{ {
graphics.col_tr = map.r - (help.glow / 4) - int(fRandom() * 4); graphics.col_tr = map.r - (help.glow / 4) - int(fRandom() * 4);

View File

@ -1,13 +1,6 @@
#ifndef LOGIC_H #ifndef LOGIC_H
#define LOGIC_H #define LOGIC_H
#include "Graphics.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
#include "Music.h"
#include "Map.h"
void titleupdatetextcol(); void titleupdatetextcol();
void titlelogic(); void titlelogic();

View File

@ -3,6 +3,13 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
#include "editor.h"
#include "Entity.h"
#include "Game.h"
#include "Graphics.h"
#include "Music.h"
#include "UtilityClass.h"
mapclass::mapclass() mapclass::mapclass()
{ {
//Start here! //Start here!

View File

@ -7,11 +7,9 @@
#include "Labclass.h" #include "Labclass.h"
#include "Spacestation2.h" #include "Spacestation2.h"
#include "Otherlevel.h" #include "Otherlevel.h"
#include "Entity.h"
#include "Graphics.h"
#include <vector> #include <vector>
#include "Music.h"
#include "editor.h" #include "Maths.h"
struct Roomtext struct Roomtext
{ {

View File

@ -3,6 +3,7 @@
#include "Music.h" #include "Music.h"
#include "BinaryBlob.h" #include "BinaryBlob.h"
#include "Map.h" #include "Map.h"
#include "UtilityClass.h"
void songend(); void songend();

View File

@ -1,4 +1,4 @@
#include "Network.h" #include <stdint.h>
#define UNUSED(expr) (void)(expr) #define UNUSED(expr) (void)(expr)

View File

@ -2,6 +2,9 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
#include "Game.h"
#include "Entity.h"
const short* otherlevelclass::loadlevel(int rx, int ry) const short* otherlevelclass::loadlevel(int rx, int ry)
{ {
int t; int t;

View File

@ -1,9 +1,6 @@
#ifndef OTHERLEVEL_H #ifndef OTHERLEVEL_H
#define OTHERLEVEL_H #define OTHERLEVEL_H
#include "Game.h"
#include "Entity.h"
#include <string> #include <string>
class otherlevelclass class otherlevelclass

View File

@ -1,10 +1,10 @@
#include "Render.h" #include "editor.h"
#include "Graphics.h" #include "Graphics.h"
#include "UtilityClass.h" #include "UtilityClass.h"
#include "Maths.h" #include "Maths.h"
#include "Entity.h" #include "Entity.h"
#include "Map.h" #include "Map.h"
#include "Music.h"
#include "Script.h" #include "Script.h"
#include "FileSystemUtils.h" #include "FileSystemUtils.h"
#include "Credits.h" #include "Credits.h"

View File

@ -1,13 +1,6 @@
#ifndef RENDER_H #ifndef RENDER_H
#define RENDER_H #define RENDER_H
#include "Graphics.h"
#include "UtilityClass.h"
#include "Maths.h"
#include "Entity.h"
#include "Map.h"
#include "Script.h"
void titlerender(); void titlerender();
void gamerender(); void gamerender();

View File

@ -1,10 +1,13 @@
#include "Script.h" #include "Script.h"
#include "Graphics.h" #include "Graphics.h"
#include "editor.h"
#include "Entity.h" #include "Entity.h"
#include "Enums.h"
#include "Music.h" #include "Music.h"
#include "KeyPoll.h" #include "KeyPoll.h"
#include "Map.h" #include "Map.h"
#include "UtilityClass.h"
scriptclass::scriptclass() scriptclass::scriptclass()
{ {

View File

@ -4,8 +4,6 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "Enums.h"
#define filllines(lines) commands.insert(commands.end(), lines, lines + sizeof(lines)/sizeof(lines[0])) #define filllines(lines) commands.insert(commands.end(), lines, lines + sizeof(lines)/sizeof(lines[0]))

View File

@ -2,6 +2,10 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
const short* spacestation2class::loadlevel(int rx, int ry) const short* spacestation2class::loadlevel(int rx, int ry)
{ {
int t; int t;

View File

@ -1,9 +1,6 @@
#ifndef SPACESTATION2_H #ifndef SPACESTATION2_H
#define SPACESTATION2_H #define SPACESTATION2_H
#include "Game.h"
#include "Entity.h"
#include <string> #include <string>
class spacestation2class class spacestation2class

View File

@ -2,6 +2,10 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
const short* warpclass::loadlevel(int rx, int ry) const short* warpclass::loadlevel(int rx, int ry)
{ {
int t; int t;

View File

@ -1,9 +1,6 @@
#ifndef WARPCLASS_H #ifndef WARPCLASS_H
#define WARPCLASS_H #define WARPCLASS_H
#include "Game.h"
#include "Entity.h"
#include <string> #include <string>
class warpclass class warpclass

View File

@ -8,6 +8,7 @@
#include "KeyPoll.h" #include "KeyPoll.h"
#include "Map.h" #include "Map.h"
#include "Script.h" #include "Script.h"
#include "UtilityClass.h"
#include "time.h" #include "time.h"
#include <tinyxml2.h> #include <tinyxml2.h>

View File

@ -5,8 +5,8 @@
#include <vector> #include <vector>
#include <string> #include <string>
#include "Script.h"
#include "Graphics.h" #include <SDL.h>
// Text entry field type // Text entry field type
enum textmode { enum textmode {

View File

@ -2,6 +2,8 @@
#include "SoundSystem.h" #include "SoundSystem.h"
#include "UtilityClass.h" #include "UtilityClass.h"
#include "Enums.h"
#include "Entity.h"
#include "Game.h" #include "Game.h"
#include "Graphics.h" #include "Graphics.h"
#include "KeyPoll.h" #include "KeyPoll.h"
@ -12,6 +14,7 @@
#include "Labclass.h" #include "Labclass.h"
#include "Finalclass.h" #include "Finalclass.h"
#include "Map.h" #include "Map.h"
#include "Music.h"
#include "Screen.h" #include "Screen.h"

View File

@ -1,6 +1,9 @@
#include "preloader.h" #include "preloader.h"
#include "Enums.h" #include "Enums.h"
#include "Game.h"
#include "Graphics.h"
#include "UtilityClass.h"
int pre_fakepercent=0, pre_transition=30; int pre_fakepercent=0, pre_transition=30;
bool pre_startgame=false; bool pre_startgame=false;

View File

@ -1,10 +1,6 @@
#ifndef PRELOADER_H #ifndef PRELOADER_H
#define PRELOADER_H #define PRELOADER_H
#include "Graphics.h"
#include "Game.h"
#include "UtilityClass.h"
void preloaderrender(); void preloaderrender();
void preloaderlogic(); void preloaderlogic();