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Consistently use Screen::GetWindowSize
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1 changed files with 1 additions and 1 deletions
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@ -170,7 +170,7 @@ void Screen::ResizeScreen(int x, int y)
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if (stretchMode == 1)
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{
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int winX, winY;
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SDL_GetRendererOutputSize(m_renderer, &winX, &winY);
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GetWindowSize(&winX, &winY);
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int result = SDL_RenderSetLogicalSize(m_renderer, winX, winY);
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if (result != 0)
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{
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