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https://github.com/TerryCavanagh/VVVVVV.git
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More misc cleanup
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parent
8b1dcecd5a
commit
b533731108
1 changed files with 84 additions and 75 deletions
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@ -2967,7 +2967,7 @@ SDL_Color Graphics::getcol( int t )
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{
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{
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// Player Normal
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// Player Normal
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case 0:
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case 0:
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return getRGB(160 - help.glow/2 - (GETCOL_RANDOM * 20), 200 - help.glow/2, 220 - help.glow);
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return getRGB(160 - help.glow/2 - (int) (GETCOL_RANDOM * 20), 200 - help.glow/2, 220 - help.glow);
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// Player Hurt
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// Player Hurt
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case 1:
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case 1:
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return getRGB(196 - (GETCOL_RANDOM * 64), 10, 10);
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return getRGB(196 - (GETCOL_RANDOM * 64), 10, 10);
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@ -2985,7 +2985,7 @@ SDL_Color Graphics::getcol( int t )
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return getRGB(trinketr, trinketg, trinketb);
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return getRGB(trinketr, trinketg, trinketb);
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case 4: // Inactive savepoint
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case 4: // Inactive savepoint
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{
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{
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const int temp = (help.glow / 2) + (GETCOL_RANDOM * 8);
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const int temp = (help.glow / 2) + (int) (GETCOL_RANDOM * 8);
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return getRGB(80 + temp, 80 + temp, 80 + temp);
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return getRGB(80 + temp, 80 + temp, 80 + temp);
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}
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}
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case 5: // Active savepoint
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case 5: // Active savepoint
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@ -2993,9 +2993,9 @@ SDL_Color Graphics::getcol( int t )
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case 6: // Enemy : Red
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case 6: // Enemy : Red
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return getRGB(250 - help.glow / 2, 60 - help.glow / 2, 60 - help.glow / 2);
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return getRGB(250 - help.glow / 2, 60 - help.glow / 2, 60 - help.glow / 2);
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case 7: // Enemy : Green
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case 7: // Enemy : Green
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return getRGB(100 - help.glow/2 - (GETCOL_RANDOM * 30), 250 - help.glow/2, 100 - help.glow/2 - (GETCOL_RANDOM * 30));
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return getRGB(100 - help.glow / 2 - (int) (GETCOL_RANDOM * 30), 250 - help.glow / 2, 100 - help.glow / 2 - (int) (GETCOL_RANDOM * 30));
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case 8: // Enemy : Purple
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case 8: // Enemy : Purple
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return getRGB(250 - help.glow/2, 20, 128 - help.glow/2 + (GETCOL_RANDOM * 30));
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return getRGB(250 - help.glow / 2, 20, 128 - help.glow / 2 + (int) (GETCOL_RANDOM * 30));
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case 9: // Enemy : Yellow
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case 9: // Enemy : Yellow
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return getRGB(250 - help.glow / 2, 250 - help.glow / 2, 20);
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return getRGB(250 - help.glow / 2, 250 - help.glow / 2, 20);
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case 10: // Warp point (white)
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case 10: // Warp point (white)
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@ -3007,17 +3007,16 @@ SDL_Color Graphics::getcol( int t )
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// Crew Members
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// Crew Members
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// green
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// green
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case 13:
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case 13:
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return getRGB(120 - help.glow/4 - (GETCOL_RANDOM * 20), 220 - help.glow/4, 120 - help.glow/4);
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return getRGB(120 - help.glow / 4 - (int) (GETCOL_RANDOM * 20), 220 - help.glow / 4, 120 - help.glow / 4);
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// Yellow
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// Yellow
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case 14:
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case 14:
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return getRGB(220 - help.glow/4 - (GETCOL_RANDOM * 20), 210 - help.glow/4, 120 - help.glow/4);
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return getRGB(220 - help.glow / 4 - (int) (GETCOL_RANDOM * 20), 210 - help.glow / 4, 120 - help.glow / 4);
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// pink
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// pink
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case 15:
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case 15:
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return getRGB(255 - help.glow / 8, 70 - help.glow / 4, 70 - help.glow / 4);
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return getRGB(255 - help.glow / 8, 70 - help.glow / 4, 70 - help.glow / 4);
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// Blue
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// Blue
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case 16:
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case 16:
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return getRGB(75, 75, 255 - help.glow/4 - (GETCOL_RANDOM * 20));
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return getRGB(75, 75, 255 - help.glow / 4 - (int) (GETCOL_RANDOM * 20));
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case 17: // Enemy : Orange
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case 17: // Enemy : Orange
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return getRGB(250 - help.glow / 2, 130 - help.glow / 2, 20);
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return getRGB(250 - help.glow / 2, 130 - help.glow / 2, 20);
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@ -3027,14 +3026,14 @@ SDL_Color Graphics::getcol( int t )
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return getRGB(60 - help.glow / 8, 60 - help.glow / 8, 60 - help.glow / 8);
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return getRGB(60 - help.glow / 8, 60 - help.glow / 8, 60 - help.glow / 8);
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// Purple
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// Purple
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case 20:
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case 20:
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return getRGB(220 - help.glow/4 - (GETCOL_RANDOM * 20), 120 - help.glow/4, 210 - help.glow/4);
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return getRGB(220 - help.glow / 4 - (int) (GETCOL_RANDOM * 20), 120 - help.glow/4, 210 - help.glow/4);
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case 21: // Enemy : Light Gray
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case 21: // Enemy : Light Gray
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return getRGB(180 - help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
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return getRGB(180 - help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
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case 22: // Enemy : Indicator Gray
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case 22: // Enemy : Indicator Gray
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return getRGB(230 - help.glow/2, 230 - help.glow/2, 230 - help.glow/2);
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return getRGB(230 - help.glow/2, 230 - help.glow/2, 230 - help.glow/2);
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case 23: // Enemy : Indicator Gray
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case 23: // Enemy : Indicator Gray
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return getRGB(255 - help.glow/2 - (GETCOL_RANDOM * 40) , 255 - help.glow/2 - (GETCOL_RANDOM * 40), 255 - help.glow/2 - (GETCOL_RANDOM * 40));
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return getRGB(255 - help.glow / 2 - (int) (GETCOL_RANDOM * 40), 255 - help.glow/2 - (int) (GETCOL_RANDOM * 40), 255 - help.glow/2 - (int) (GETCOL_RANDOM * 40));
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// Trophies
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// Trophies
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// cyan
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// cyan
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@ -3161,7 +3160,7 @@ SDL_Color Graphics::huetilegetcol()
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return getRGB(234, 234, 10);
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return getRGB(234, 234, 10);
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}
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}
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return getRGB(250 - int(fRandom() * 32), 250 - int(fRandom() * 32), 10);
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return getRGB(250 - (int) (fRandom() * 32), 250 - (int) (fRandom() * 32), 10);
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}
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}
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SDL_Color Graphics::bigchunkygetcol(int t)
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SDL_Color Graphics::bigchunkygetcol(int t)
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@ -3174,7 +3173,7 @@ SDL_Color Graphics::bigchunkygetcol(int t)
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case 1:
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case 1:
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return getRGB(random * 64, 10, 10);
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return getRGB(random * 64, 10, 10);
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case 2:
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case 2:
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return getRGB(160 - help.glow / 2 - random * 20, 200 - help.glow / 2, 220 - help.glow);
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return getRGB(160 - help.glow / 2 - (int) (random * 20), 200 - help.glow / 2, 220 - help.glow);
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}
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}
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const SDL_Color color = {0, 0, 0, 0};
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const SDL_Color color = {0, 0, 0, 0};
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return color;
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return color;
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@ -3319,7 +3318,7 @@ void Graphics::textboxbuttons(void)
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void Graphics::textboxcommsrelay(void)
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void Graphics::textboxcommsrelay(void)
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{
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{
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/* Special treatment for the gamestate textboxes in Comms Relay */
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// Special treatment for the gamestate textboxes in Comms Relay
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if (!INBOUNDS_VEC(m, textboxes))
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if (!INBOUNDS_VEC(m, textboxes))
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{
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{
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vlog_error("textboxcommsrelay() out-of-bounds!");
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vlog_error("textboxcommsrelay() out-of-bounds!");
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@ -3332,15 +3331,25 @@ void Graphics::textboxcommsrelay(void)
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int Graphics::crewcolour(const int t)
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int Graphics::crewcolour(const int t)
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{
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{
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//given crewmate t, return colour in setcol
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// Given crewmate t, return colour
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if (t == 0) return CYAN;
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switch (t)
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if (t == 1) return PURPLE;
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{
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if (t == 2) return YELLOW;
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case 0:
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if (t == 3) return RED;
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return CYAN;
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if (t == 4) return GREEN;
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case 1:
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if (t == 5) return BLUE;
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return PURPLE;
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case 2:
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return YELLOW;
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case 3:
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return RED;
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case 4:
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return GREEN;
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case 5:
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return BLUE;
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default:
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return 0;
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return 0;
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}
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}
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}
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void Graphics::flashlight(void)
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void Graphics::flashlight(void)
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{
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{
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