mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
De-duplicate Flip Mode code for custom levels' CREW page
Instead of copy-pasting everything and changing a few parts, just have something that handles that tiny part. This reduces the amount of code size the custom level CREW page takes up by half.
This commit is contained in:
parent
9d20f754bc
commit
b480d5e5a9
1 changed files with 10 additions and 28 deletions
|
@ -1961,35 +1961,17 @@ void maprender()
|
|||
}
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
else if(map.custommode){
|
||||
if (graphics.flipmode)
|
||||
{
|
||||
graphics.bigprint( -1, 220-45, ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-70, "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-80, ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-100, ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
|
||||
graphics.bigprint( -1, FLIP(45), ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, FLIP(70), "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, FLIP(80), ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, FLIP(100), ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, FLIP(110), ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, FLIP(120), ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
|
||||
|
||||
if(ed.numcrewmates()-game.crewmates()==1){
|
||||
graphics.Print(1,220-165, help.number(ed.numcrewmates()-game.crewmates())+ " crewmate remains", 196, 196, 255 - help.glow, true);
|
||||
}else if(ed.numcrewmates()-game.crewmates()>0){
|
||||
graphics.Print(1,220-165, help.number(ed.numcrewmates()-game.crewmates())+ " crewmates remain", 196, 196, 255 - help.glow, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.bigprint( -1, 45, ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 70, "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 80, ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 100, ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
|
||||
|
||||
if(ed.numcrewmates()-game.crewmates()==1){
|
||||
graphics.Print(1,165, help.number(ed.numcrewmates()-game.crewmates())+ " crewmate remains", 196, 196, 255 - help.glow, true);
|
||||
}else if(ed.numcrewmates()-game.crewmates()>0){
|
||||
graphics.Print(1,165, help.number(ed.numcrewmates()-game.crewmates())+ " crewmates remain", 196, 196, 255 - help.glow, true);
|
||||
}
|
||||
if(ed.numcrewmates()-game.crewmates()==1){
|
||||
graphics.Print(1,FLIP(165), help.number(ed.numcrewmates()-game.crewmates())+ " crewmate remains", 196, 196, 255 - help.glow, true);
|
||||
}else if(ed.numcrewmates()-game.crewmates()>0){
|
||||
graphics.Print(1,FLIP(165), help.number(ed.numcrewmates()-game.crewmates())+ " crewmates remain", 196, 196, 255 - help.glow, true);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue