1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-23 10:09:43 +01:00

De-duplicate Flip Mode code for custom levels' CREW page

Instead of copy-pasting everything and changing a few parts, just have
something that handles that tiny part. This reduces the amount of code
size the custom level CREW page takes up by half.
This commit is contained in:
Misa 2020-06-20 19:14:40 -07:00 committed by Ethan Lee
parent 9d20f754bc
commit b480d5e5a9

View file

@ -1961,35 +1961,17 @@ void maprender()
}
#if !defined(NO_CUSTOM_LEVELS)
else if(map.custommode){
if (graphics.flipmode)
{
graphics.bigprint( -1, 220-45, ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
graphics.Print( -1, 220-70, "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
graphics.Print( -1, 220-80, ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
graphics.Print( -1, 220-100, ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
graphics.Print( -1, 220-110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
graphics.Print( -1, 220-120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
graphics.bigprint( -1, FLIP(45), ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(70), "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(80), ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(100), ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(110), ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(120), ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
if(ed.numcrewmates()-game.crewmates()==1){
graphics.Print(1,220-165, help.number(ed.numcrewmates()-game.crewmates())+ " crewmate remains", 196, 196, 255 - help.glow, true);
graphics.Print(1,FLIP(165), help.number(ed.numcrewmates()-game.crewmates())+ " crewmate remains", 196, 196, 255 - help.glow, true);
}else if(ed.numcrewmates()-game.crewmates()>0){
graphics.Print(1,220-165, help.number(ed.numcrewmates()-game.crewmates())+ " crewmates remain", 196, 196, 255 - help.glow, true);
}
}
else
{
graphics.bigprint( -1, 45, ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
graphics.Print( -1, 70, "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
graphics.Print( -1, 80, ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
graphics.Print( -1, 100, ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
graphics.Print( -1, 110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
graphics.Print( -1, 120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
if(ed.numcrewmates()-game.crewmates()==1){
graphics.Print(1,165, help.number(ed.numcrewmates()-game.crewmates())+ " crewmate remains", 196, 196, 255 - help.glow, true);
}else if(ed.numcrewmates()-game.crewmates()>0){
graphics.Print(1,165, help.number(ed.numcrewmates()-game.crewmates())+ " crewmates remain", 196, 196, 255 - help.glow, true);
}
graphics.Print(1,FLIP(165), help.number(ed.numcrewmates()-game.crewmates())+ " crewmates remain", 196, 196, 255 - help.glow, true);
}
}
#endif