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Fix BG tile bug from switching from pink SS
If you had a pink space station background, and switched to a different tileset, some solid tiles would be placed instead. This commit fixes that by transforming the room into the basic autotiling tiles before changing the tileset itself. The reason why I chose this solution is because it will help with a future change, being unhardcoding warp zone backgrounds (which'll help with custom autotiling, if that becomes a thing.)
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2 changed files with 44 additions and 0 deletions
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@ -4017,8 +4017,48 @@ bool editorclass::lines_can_pass(int x, int y)
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return false;
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}
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void editorclass::make_autotiling_base(void)
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{
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if (cl.getroomprop(levx, levy)->directmode == 1)
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{
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return;
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}
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for (int i = 0; i < SCREEN_WIDTH_TILES * SCREEN_HEIGHT_TILES; i++)
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{
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int tile_x = i % SCREEN_WIDTH_TILES;
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int tile_y = i / SCREEN_WIDTH_TILES;
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int tile = get_tile(tile_x, tile_y);
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if (tile == 0)
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{
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continue;
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}
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TileTypes type = get_tile_type(tile_x, tile_y, false);
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switch (type)
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{
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case TileType_NONSOLID:
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if (type == TileType_NONSOLID || is_warp_zone_background(tile))
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{
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set_tile(tile_x, tile_y, 2);
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}
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break;
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case TileType_SOLID:
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set_tile(tile_x, tile_y, 1);
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break;
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case TileType_SPIKE:
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set_tile(tile_x, tile_y, 6);
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break;
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}
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}
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}
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void editorclass::switch_tileset(const bool reversed)
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{
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make_autotiling_base();
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int tiles = cl.getroomprop(levx, levy)->tileset;
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if (reversed)
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@ -4052,6 +4092,8 @@ void editorclass::switch_tileset(const bool reversed)
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void editorclass::switch_tilecol(const bool reversed)
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{
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make_autotiling_base();
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int tilecol = cl.getroomprop(levx, levy)->tilecol;
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if (reversed)
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@ -177,6 +177,8 @@ public:
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bool lines_can_pass(int x, int y);
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void make_autotiling_base(void);
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int get_enemy_tile(int t);
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void switch_tileset(const bool reversed);
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