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Move room name hiding update to editorrenderfixed
Now the room name hiding animation won't be based on FPS.
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parent
136c940586
commit
b202e02578
1 changed files with 18 additions and 8 deletions
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@ -3373,14 +3373,6 @@ void editorrender(void)
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//FillRect(graphics.backBuffer, 0,231,71,240, graphics.RGB(0,0,0));
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if(ed.level[ed.levx+(ed.maxwidth*ed.levy)].roomname!="")
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{
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if(ed.tiley<28)
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{
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if(ed.roomnamehide>0) ed.roomnamehide--;
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}
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else
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{
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if(ed.roomnamehide<12) ed.roomnamehide++;
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}
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if (graphics.translucentroomname)
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{
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graphics.footerrect.y = 230+ed.roomnamehide;
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@ -3614,6 +3606,24 @@ void editorrenderfixed(void)
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ed.dmtileeditor--;
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}
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}
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if (ed.level[ed.levx + ed.maxwidth*ed.levy].roomname != "")
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{
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if (ed.tiley < 28)
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{
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if (ed.roomnamehide > 0)
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{
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ed.roomnamehide--;
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}
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}
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else
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{
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if (ed.roomnamehide < 12)
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{
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ed.roomnamehide++;
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}
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}
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}
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}
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void editorlogic(void)
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