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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Added custom sound effect functionality to playef()
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parent
2ac85e6929
commit
b0eb97fa53
3 changed files with 50 additions and 1 deletions
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@ -121,6 +121,7 @@ public:
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format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
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format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
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format.cbSize = 0;
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format.cbSize = 0;
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valid = true;
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valid = true;
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name = std::string(SDL_strrchr(fileName, '/') + 1);
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end:
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end:
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VVV_free(mem);
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VVV_free(mem);
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}
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}
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@ -244,6 +245,8 @@ end:
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static FAudioSourceVoice** voices;
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static FAudioSourceVoice** voices;
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static float volume;
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static float volume;
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std::string name;
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};
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};
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FAudioSourceVoice** SoundTrack::voices = NULL;
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FAudioSourceVoice** SoundTrack::voices = NULL;
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float SoundTrack::volume = 0.0f;
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float SoundTrack::volume = 0.0f;
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@ -657,6 +660,29 @@ void musicclass::init(void)
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soundTracks.push_back(SoundTrack( "sounds/trophy.wav" ));
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soundTracks.push_back(SoundTrack( "sounds/trophy.wav" ));
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soundTracks.push_back(SoundTrack( "sounds/rescue.wav" ));
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soundTracks.push_back(SoundTrack( "sounds/rescue.wav" ));
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//Here's where we find all the custom sounds in a level's assets folder
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EnumHandle handle = {};
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const char* item;
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while ((item = FILESYSTEM_enumerateAssets("sounds/", &handle)) != NULL)
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{
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const std::string str_item = item;
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bool match;
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for (int j = 0; j < soundTracks.size(); j++)
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{
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match = (str_item == soundTracks[j].name);
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if (match)
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{
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break;
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}
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}
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if (!match)
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{
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soundTracks.push_back(SoundTrack( ("sounds/" + str_item).c_str() ));
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}
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}
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FILESYSTEM_freeEnumerate(&handle);
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#ifdef VVV_COMPILEMUSIC
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#ifdef VVV_COMPILEMUSIC
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binaryBlob musicWriteBlob;
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binaryBlob musicWriteBlob;
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#define FOREACH_TRACK(blob, track_name) blob.AddFileToBinaryBlob("data/" track_name);
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#define FOREACH_TRACK(blob, track_name) blob.AddFileToBinaryBlob("data/" track_name);
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@ -1144,6 +1170,20 @@ void musicclass::playef(int t)
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soundTracks[t].Play();
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soundTracks[t].Play();
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}
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}
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void musicclass::playef_name(std::string& t)
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{
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for (int i = 0; i < soundTracks.size(); i++)
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{
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size_t lastindex = soundTracks[i].name.find_last_of('.');
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std::string rawname = soundTracks[i].name.substr(0, lastindex);
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if (t == rawname)
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{
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soundTracks[i].Play();
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return;
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}
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}
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}
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void musicclass::pauseef(void)
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void musicclass::pauseef(void)
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{
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{
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SoundTrack::Pause();
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SoundTrack::Pause();
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@ -2,6 +2,7 @@
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#define MUSIC_H
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#define MUSIC_H
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#include "BinaryBlob.h"
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#include "BinaryBlob.h"
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#include <string>
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#define musicroom(rx, ry) ((rx) + ((ry) * 20))
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#define musicroom(rx, ry) ((rx) + ((ry) * 20))
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@ -38,6 +39,7 @@ public:
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int currentsong;
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int currentsong;
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void playef(int t);
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void playef(int t);
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void playef_name(std::string& t);
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void pauseef(void);
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void pauseef(void);
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void resumeef(void);
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void resumeef(void);
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@ -354,9 +354,16 @@ void scriptclass::run(void)
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}
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}
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}
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}
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if (words[0] == "playef")
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if (words[0] == "playef")
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{
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if (words[1] != "0" && ss_toi(words[1]) == 0)
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{
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music.playef_name(raw_words[1]);
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}
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else
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{
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{
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music.playef(ss_toi(words[1]));
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music.playef(ss_toi(words[1]));
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}
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}
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}
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if (words[0] == "play")
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if (words[0] == "play")
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{
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{
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music.play(ss_toi(words[1]));
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music.play(ss_toi(words[1]));
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