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Add -leveldebugger flag

This commit adds the `-leveldebugger` flag so you can use it while
playtesting from a different editor program, such as Ved.
This commit is contained in:
AllyTally 2023-07-03 14:34:02 -03:00 committed by Misa Elizabeth Kai
parent c62da1c9a0
commit aff4d2012c
3 changed files with 20 additions and 8 deletions

View file

@ -17,6 +17,7 @@ namespace level_debugger
bool should_pause = true;
bool tab_held = false;
bool debug_held = false;
bool forced = false;
// Moving entities/blocks
bool mouse_held = false;
@ -48,9 +49,14 @@ namespace level_debugger
key.my >= rect->y && key.my < rect->y + rect->h;
}
void set_forced(void)
{
forced = true;
}
void input(void)
{
if (!map.custommode || map.custommodeforreal)
if (!forced && (!map.custommode || map.custommodeforreal))
{
active = false;
return;
@ -285,14 +291,12 @@ namespace level_debugger
graphics.draw_rect(bounding_box.x, bounding_box.y, bounding_box.w, bounding_box.h, graphics.getRGB(90, 15, 15));
}
font::print(PR_BOR | PR_FONT_8X8, 5, 14, loc::gettext("[Press TAB to toggle movement]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
int line = 0;
if (key.isDown(SDLK_u))
{
SDL_Color on = graphics.getRGB(220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
SDL_Color off = graphics.getRGB(220 / 2 - (help.glow), 220 / 2 - (help.glow), 255 / 2 - (help.glow / 2));
SDL_Color off = graphics.getRGB(220 / 1.5 - (help.glow), 220 / 1.5 - (help.glow), 255 / 1.5 - (help.glow / 2));
graphics.set_blendmode(SDL_BLENDMODE_BLEND);
graphics.fill_rect(NULL, 0, 0, 0, 127);
@ -304,13 +308,13 @@ namespace level_debugger
for (int i = 0; i < SDL_arraysize(obj.flags); i++)
{
SDL_Color color = obj.flags[i] ? on : off;
font::print(PR_BOR | PR_FONT_8X8, 5 + x, 32 + y, help.String(i), color.r, color.g, color.b);
font::print(PR_BOR | PR_FONT_8X8, 48 + x * 24, 48 + y * 16, help.String(i), color.r, color.g, color.b);
x += 16 + 8;
if (x >= 300)
x++;
if (x >= 10)
{
x = 0;
y += 16;
y++;
}
}
}
@ -418,5 +422,7 @@ namespace level_debugger
graphics.draw_rect(hover_box.x, hover_box.y, hover_box.w, hover_box.h, graphics.getRGB(255 - help.glow, 32, 32));
}
}
font::print(PR_BOR | PR_FONT_8X8, 5, 14, loc::gettext("[Press TAB to toggle movement]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
}
};

View file

@ -9,6 +9,7 @@ namespace level_debugger
bool is_active(void);
void input(void);
void render(void);
void set_forced(void);
}
#endif /* LEVELDEBUGGER_H */

View file

@ -19,6 +19,7 @@
#include "Input.h"
#include "InterimVersion.h"
#include "KeyPoll.h"
#include "LevelDebugger.h"
#include "Localization.h"
#include "LocalizationStorage.h"
#include "Logic.h"
@ -489,6 +490,10 @@ int main(int argc, char *argv[])
playassets = "levels/" + std::string(argv[i]) + ".vvvvvv";
})
}
else if (ARG("-leveldebugger"))
{
level_debugger::set_forced();
}
else if (ARG("-nooutput"))
{
vlog_toggle_output(0);