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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Add -leveldebugger flag
This commit adds the `-leveldebugger` flag so you can use it while playtesting from a different editor program, such as Ved.
This commit is contained in:
parent
c62da1c9a0
commit
aff4d2012c
3 changed files with 20 additions and 8 deletions
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@ -17,6 +17,7 @@ namespace level_debugger
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bool should_pause = true;
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bool tab_held = false;
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bool debug_held = false;
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bool forced = false;
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// Moving entities/blocks
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bool mouse_held = false;
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@ -48,9 +49,14 @@ namespace level_debugger
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key.my >= rect->y && key.my < rect->y + rect->h;
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}
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void set_forced(void)
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{
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forced = true;
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}
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void input(void)
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{
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if (!map.custommode || map.custommodeforreal)
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if (!forced && (!map.custommode || map.custommodeforreal))
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{
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active = false;
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return;
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@ -285,14 +291,12 @@ namespace level_debugger
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graphics.draw_rect(bounding_box.x, bounding_box.y, bounding_box.w, bounding_box.h, graphics.getRGB(90, 15, 15));
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}
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font::print(PR_BOR | PR_FONT_8X8, 5, 14, loc::gettext("[Press TAB to toggle movement]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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int line = 0;
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if (key.isDown(SDLK_u))
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{
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SDL_Color on = graphics.getRGB(220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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SDL_Color off = graphics.getRGB(220 / 2 - (help.glow), 220 / 2 - (help.glow), 255 / 2 - (help.glow / 2));
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SDL_Color off = graphics.getRGB(220 / 1.5 - (help.glow), 220 / 1.5 - (help.glow), 255 / 1.5 - (help.glow / 2));
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graphics.set_blendmode(SDL_BLENDMODE_BLEND);
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graphics.fill_rect(NULL, 0, 0, 0, 127);
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@ -304,13 +308,13 @@ namespace level_debugger
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for (int i = 0; i < SDL_arraysize(obj.flags); i++)
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{
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SDL_Color color = obj.flags[i] ? on : off;
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font::print(PR_BOR | PR_FONT_8X8, 5 + x, 32 + y, help.String(i), color.r, color.g, color.b);
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font::print(PR_BOR | PR_FONT_8X8, 48 + x * 24, 48 + y * 16, help.String(i), color.r, color.g, color.b);
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x += 16 + 8;
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if (x >= 300)
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x++;
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if (x >= 10)
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{
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x = 0;
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y += 16;
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y++;
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}
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}
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}
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@ -418,5 +422,7 @@ namespace level_debugger
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graphics.draw_rect(hover_box.x, hover_box.y, hover_box.w, hover_box.h, graphics.getRGB(255 - help.glow, 32, 32));
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}
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}
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font::print(PR_BOR | PR_FONT_8X8, 5, 14, loc::gettext("[Press TAB to toggle movement]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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}
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};
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@ -9,6 +9,7 @@ namespace level_debugger
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bool is_active(void);
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void input(void);
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void render(void);
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void set_forced(void);
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}
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#endif /* LEVELDEBUGGER_H */
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@ -19,6 +19,7 @@
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#include "Input.h"
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#include "InterimVersion.h"
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#include "KeyPoll.h"
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#include "LevelDebugger.h"
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#include "Localization.h"
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#include "LocalizationStorage.h"
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#include "Logic.h"
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@ -489,6 +490,10 @@ int main(int argc, char *argv[])
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playassets = "levels/" + std::string(argv[i]) + ".vvvvvv";
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})
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}
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else if (ARG("-leveldebugger"))
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{
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level_debugger::set_forced();
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}
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else if (ARG("-nooutput"))
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{
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vlog_toggle_output(0);
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