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Remove duplicate graphics.Makebfont() in main()
This call to Makebfont() always existed, but ever since 2.3's per-level custom assets were added, graphics.reloadresources() also calls graphics.Makebfont(), meaning this call is unnecessary. Calling it twice results in graphics.bfont and graphics.flipbfont having twice the number of elements, until custom assets get mounted (or unmounted, technically).
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@ -265,8 +265,6 @@ int main(int argc, char *argv[])
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SDL_SetSurfaceBlendMode(graphics.ghostbuffer, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceBlendMode(graphics.ghostbuffer, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceAlphaMod(graphics.ghostbuffer, 127);
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SDL_SetSurfaceAlphaMod(graphics.ghostbuffer, 127);
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graphics.Makebfont();
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graphics.foregroundBuffer = CREATE_SURFACE(320, 240);
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graphics.foregroundBuffer = CREATE_SURFACE(320, 240);
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SDL_SetSurfaceBlendMode(graphics.foregroundBuffer, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceBlendMode(graphics.foregroundBuffer, SDL_BLENDMODE_BLEND);
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