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Remove default argument from loadFileToMemory()

Default function arguments are the devil, and it's better to be more
explicit about what you're passing into the function. Also because we
might become C-only in the future and to help faciliate that, we should
get rid of C++-isms like default function arguments now.
This commit is contained in:
Misa 2021-04-05 00:48:40 -07:00 committed by Ethan Lee
parent a11920e1a9
commit aea5611e5b
5 changed files with 5 additions and 5 deletions

View file

@ -21,7 +21,7 @@ void FILESYSTEM_unmountAssets(void);
bool FILESYSTEM_isAssetMounted(const char* filename); bool FILESYSTEM_isAssetMounted(const char* filename);
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem, void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len, bool addnull = false); size_t *len, bool addnull);
void FILESYSTEM_freeMemory(unsigned char **mem); void FILESYSTEM_freeMemory(unsigned char **mem);
bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc); bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc); bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);

View file

@ -364,7 +364,7 @@ void Graphics::Makebfont(void)
unsigned char* charmap = NULL; unsigned char* charmap = NULL;
size_t length; size_t length;
FILESYSTEM_loadFileToMemory("graphics/font.txt", &charmap, &length); FILESYSTEM_loadFileToMemory("graphics/font.txt", &charmap, &length, false);
if (charmap != NULL) if (charmap != NULL)
{ {
unsigned char* current = charmap; unsigned char* current = charmap;

View file

@ -36,7 +36,7 @@ static SDL_Surface* LoadImage(const char *filename, bool noBlend = true, bool no
unsigned char *fileIn = NULL; unsigned char *fileIn = NULL;
size_t length = 0; size_t length = 0;
FILESYSTEM_loadFileToMemory(filename, &fileIn, &length); FILESYSTEM_loadFileToMemory(filename, &fileIn, &length, false);
if (noAlpha) if (noAlpha)
{ {
lodepng_decode24(&data, &width, &height, fileIn, length); lodepng_decode24(&data, &width, &height, fileIn, length);

View file

@ -131,7 +131,7 @@ void Screen::LoadIcon(void)
size_t length = 0; size_t length = 0;
unsigned char *data; unsigned char *data;
unsigned int width, height; unsigned int width, height;
FILESYSTEM_loadFileToMemory("VVVVVV.png", &fileIn, &length); FILESYSTEM_loadFileToMemory("VVVVVV.png", &fileIn, &length, false);
lodepng_decode24(&data, &width, &height, fileIn, length); lodepng_decode24(&data, &width, &height, fileIn, length);
FILESYSTEM_freeMemory(&fileIn); FILESYSTEM_freeMemory(&fileIn);
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom( SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(

View file

@ -33,7 +33,7 @@ SoundTrack::SoundTrack(const char* fileName)
unsigned char *mem; unsigned char *mem;
size_t length = 0; size_t length = 0;
FILESYSTEM_loadFileToMemory(fileName, &mem, &length); FILESYSTEM_loadFileToMemory(fileName, &mem, &length, false);
if (mem == NULL) if (mem == NULL)
{ {
fprintf(stderr, "Unable to load WAV file %s\n", fileName); fprintf(stderr, "Unable to load WAV file %s\n", fileName);