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Fix regression: Foreground redraw after G keybind
This fixes a regression from 2.4 where the foreground wouldn't update after using the G keybind to go to a room, requiring the user to touch a tile to update the rendering.
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@ -2105,6 +2105,7 @@ static void input_submitted(void)
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ed.levx = SDL_clamp(help.Int(coord_x) - 1, 0, cl.mapwidth - 1);
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ed.levy = SDL_clamp(help.Int(coord_y) - 1, 0, cl.mapheight - 1);
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graphics.foregrounddrawn = false;
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graphics.backgrounddrawn = false;
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break;
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}
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