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Change reply
scripting command to player
color
This is just a small visual fix to an inconsistency with textbox colors in simplified scripting. The `reply` command is meant to be used for the player, and always correctly positions it above the player, while the `say` command may be used to generate a cyan textbox that's positioned above a cyan non-player crewmate. However, the color for both textboxes is always `cyan`, so the `reply` command doesn't use the (normally identical) `player` color even though all its other behavior (squeak, position) does. Now that customized textbox colors were added in 2.4 (#910), it's a shame that this distinction isn't made between `cyan` and `player`, so this change addresses that (before we're stuck with levels that change `cyan` but not `player`).
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@ -3547,7 +3547,7 @@ bool scriptclass::loadcustom(const std::string& t)
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}else if(words[0] == "reply"){
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}else if(words[0] == "reply"){
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//For this version, terminal only
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//For this version, terminal only
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if(squeakmode==0) add("squeak(player)");
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if(squeakmode==0) add("squeak(player)");
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add("text(cyan,0,0,"+words[1]+")");
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add("text(player,0,0,"+words[1]+")");
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int ti=help.Int(words[1].c_str());
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int ti=help.Int(words[1].c_str());
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int nti = ti>=0 ? ti : 1;
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int nti = ti>=0 ? ti : 1;
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