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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 18:19:43 +01:00
Update oldxp/oldyp when screen wrapping
This is so it doesn't look like entities "zip" across the room.
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1 changed files with 8 additions and 0 deletions
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@ -941,11 +941,13 @@ void gamelogic()
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{
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{
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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obj.entities[i].xp += 320;
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obj.entities[i].xp += 320;
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obj.entities[i].oldxp += 320;
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}
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}
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else if (obj.entities[i].xp > 310)
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else if (obj.entities[i].xp > 310)
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{
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{
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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obj.entities[i].xp -= 320;
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obj.entities[i].xp -= 320;
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obj.entities[i].oldxp -= 320;
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}
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}
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}
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}
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}
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}
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@ -961,11 +963,13 @@ void gamelogic()
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{
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{
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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obj.entities[i].yp += 232;
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obj.entities[i].yp += 232;
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obj.entities[i].oldyp += 232;
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}
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}
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else if (obj.entities[i].yp > 226)
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else if (obj.entities[i].yp > 226)
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{
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{
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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obj.entities[i].yp -= 232;
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obj.entities[i].yp -= 232;
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obj.entities[i].oldyp -= 232;
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}
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}
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}
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}
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}
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}
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@ -983,11 +987,13 @@ void gamelogic()
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{
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{
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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obj.entities[i].xp += 350;
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obj.entities[i].xp += 350;
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obj.entities[i].oldxp += 350;
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}
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}
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else if (obj.entities[i].xp > 320)
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else if (obj.entities[i].xp > 320)
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{
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{
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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obj.entities[i].xp -= 350;
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obj.entities[i].xp -= 350;
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obj.entities[i].oldxp -= 350;
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}
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}
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}
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}
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}
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}
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@ -1079,12 +1085,14 @@ void gamelogic()
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if (obj.entities[i].xp <= -10)
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if (obj.entities[i].xp <= -10)
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{
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{
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obj.entities[i].xp += 320;
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obj.entities[i].xp += 320;
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obj.entities[i].oldxp += 320;
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}
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}
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else
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else
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{
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{
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if (obj.entities[i].xp > 310)
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if (obj.entities[i].xp > 310)
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{
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{
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obj.entities[i].xp -= 320;
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obj.entities[i].xp -= 320;
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obj.entities[i].oldxp -= 320;
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}
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}
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}
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}
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}
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}
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