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Update oldxp/oldyp when screen wrapping

This is so it doesn't look like entities "zip" across the room.
This commit is contained in:
Misa 2020-04-28 16:44:31 -07:00 committed by Ethan Lee
parent f06ca9172a
commit a7b62d1098

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@ -941,11 +941,13 @@ void gamelogic()
{
if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
obj.entities[i].xp += 320;
obj.entities[i].oldxp += 320;
}
else if (obj.entities[i].xp > 310)
{
if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
obj.entities[i].xp -= 320;
obj.entities[i].oldxp -= 320;
}
}
}
@ -961,11 +963,13 @@ void gamelogic()
{
if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
obj.entities[i].yp += 232;
obj.entities[i].oldyp += 232;
}
else if (obj.entities[i].yp > 226)
{
if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
obj.entities[i].yp -= 232;
obj.entities[i].oldyp -= 232;
}
}
}
@ -983,11 +987,13 @@ void gamelogic()
{
if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
obj.entities[i].xp += 350;
obj.entities[i].oldxp += 350;
}
else if (obj.entities[i].xp > 320)
{
if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
obj.entities[i].xp -= 350;
obj.entities[i].oldxp -= 350;
}
}
}
@ -1079,12 +1085,14 @@ void gamelogic()
if (obj.entities[i].xp <= -10)
{
obj.entities[i].xp += 320;
obj.entities[i].oldxp += 320;
}
else
{
if (obj.entities[i].xp > 310)
{
obj.entities[i].xp -= 320;
obj.entities[i].oldxp -= 320;
}
}
}