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Add macro removeentity_iter()
Also when we switch everything to not use 'active', we'll need this macro to remove entities while iterating forwards through the vector one at a time.
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#include <vector>
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#include <vector>
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#include <string>
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#include <string>
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#define removeentity_iter(index) { obj.removeentity(index); index--; }
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enum
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enum
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{
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{
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BLOCK = 0,
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BLOCK = 0,
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