generateswnwave: use seconds() utility
First fix of many, hopefully
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@ -257,67 +257,67 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
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game.swnstate = 1;
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game.swndelay = 5;
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if (game.swntimer <= 150) //less than 5 seconds
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if (game.swntimer <= seconds(5))
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{
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game.swnstate = 9;
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game.swndelay = 8;
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}
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else if (game.swntimer <= 300) //less than 10 seconds
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else if (game.swntimer <= seconds(10))
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{
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game.swnstate = 6;
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game.swndelay = 12;
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}
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else if (game.swntimer <= 360) //less than 12 seconds
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else if (game.swntimer <= seconds(12))
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{
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game.swnstate = 5+game.swnstate2;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 420) //less than 14 seconds
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else if (game.swntimer <= seconds(14))
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{
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game.swnstate = 7+game.swnstate2;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 480) //less than 16 seconds
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else if (game.swntimer <= seconds(16))
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{
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game.swnstate = 5+game.swnstate2;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 540) //less than 18 seconds
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else if (game.swntimer <= seconds(18))
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{
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game.swnstate = 7+game.swnstate2;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 600) //less than 20 seconds
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else if (game.swntimer <= seconds(20))
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{
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game.swnstate = 5+game.swnstate2;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 900) //less than 30 seconds
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else if (game.swntimer <= seconds(30))
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{
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game.swnstate = 4;
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game.swndelay = 20;
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}
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else if (game.swntimer <= 1050) //less than 35 seconds
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else if (game.swntimer <= seconds(35))
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{
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game.swnstate = 3;
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game.swndelay = 10;
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}
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else if (game.swntimer <= 1200) //less than 40 seconds
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else if (game.swntimer <= seconds(40))
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{
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game.swnstate = 3;
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game.swndelay = 20;
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}
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else if (game.swntimer <= 1500) //less than 50 seconds
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else if (game.swntimer <= seconds(50))
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{
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game.swnstate = 2;
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game.swndelay = 10;
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}
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else if (game.swntimer <= 1650) //less than 55 seconds
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else if (game.swntimer <= seconds(55))
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{
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game.swnstate = 1;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 1800) //less than 60 seconds
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else if (game.swntimer <= seconds(60))
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{
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game.swnstate = 1;
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game.swndelay = 25;
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