mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Remove noAlpha
argument from LoadImage
This is just to simplify the function. I really don't see any point in taking away the alpha for some images, other than to disappoint people who mod the game assets. It just complicates loading the image with no real gain. To reduce maintenance costs, let's remove this alternate code path. Also it's a default argument and I don't like default arguments.
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parent
3108178c53
commit
a5c3bd97a0
1 changed files with 7 additions and 21 deletions
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@ -6,13 +6,6 @@
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// Used to load PNG data
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extern "C"
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{
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extern unsigned lodepng_decode24(
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unsigned char** out,
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unsigned* w,
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unsigned* h,
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const unsigned char* in,
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size_t insize
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);
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extern unsigned lodepng_decode32(
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unsigned char** out,
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unsigned* w,
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@ -23,7 +16,7 @@ extern "C"
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extern const char* lodepng_error_text(unsigned code);
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}
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static SDL_Surface* LoadImage(const char *filename, bool noAlpha = false)
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static SDL_Surface* LoadImage(const char *filename)
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{
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//Temporary storage for the image that's loaded
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SDL_Surface* loadedImage = NULL;
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@ -42,14 +35,7 @@ static SDL_Surface* LoadImage(const char *filename, bool noAlpha = false)
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SDL_assert(0 && "Image file missing!");
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return NULL;
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}
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if (noAlpha)
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{
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error = lodepng_decode24(&data, &width, &height, fileIn, length);
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}
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else
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{
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error = lodepng_decode32(&data, &width, &height, fileIn, length);
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}
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error = lodepng_decode32(&data, &width, &height, fileIn, length);
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FILESYSTEM_freeMemory(&fileIn);
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if (error != 0)
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@ -62,9 +48,9 @@ static SDL_Surface* LoadImage(const char *filename, bool noAlpha = false)
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data,
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width,
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height,
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noAlpha ? 24 : 32,
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width * (noAlpha ? 3 : 4),
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noAlpha ? SDL_PIXELFORMAT_RGB24 : SDL_PIXELFORMAT_ABGR8888
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32,
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width * 4,
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SDL_PIXELFORMAT_ABGR8888
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);
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if (loadedImage != NULL)
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@ -100,8 +86,8 @@ void GraphicsResources::init(void)
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im_teleporter = LoadImage("graphics/teleporter.png");
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im_image0 = LoadImage("graphics/levelcomplete.png");
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im_image1 = LoadImage("graphics/minimap.png", true);
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im_image2 = LoadImage("graphics/covered.png", true);
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im_image1 = LoadImage("graphics/minimap.png");
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im_image2 = LoadImage("graphics/covered.png");
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im_image3 = LoadImage("graphics/elephant.png");
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im_image4 = LoadImage("graphics/gamecomplete.png");
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im_image5 = LoadImage("graphics/fliplevelcomplete.png");
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