mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Remove NO_EDITOR/NO_CUSTOM_LEVELS, disable editor on Steam Deck
This commit removes the `NO_EDITOR` and `NO_CUSTOM_LEVELS` defines, which cleans up the code a lot, and they weren't really needed anyways. This commit also disables the editor on the Steam Deck, and adds a program argument to re-enable the editor, `-enable-editor`.
This commit is contained in:
parent
880c7ad8e6
commit
a537492d9c
20 changed files with 65 additions and 265 deletions
46
.github/workflows/ci.yml
vendored
46
.github/workflows/ci.yml
vendored
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@ -46,20 +46,6 @@ jobs:
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- name: Build (M&P)
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run: ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (no custom levels)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DMAKEANDPLAY=OFF -DCUSTOM_LEVEL_SUPPORT=DISABLED ..
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- name: Build (no custom levels)
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run: ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (no editor)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DCUSTOM_LEVEL_SUPPORT=NO_EDITOR ..
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- name: Build (no editor)
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run: ninja -C ${SRC_DIR_PATH}/build
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build-lin:
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name: Build (CentOS 7)
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@ -97,20 +83,6 @@ jobs:
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- name: Build (M&P)
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run: make -j $(nproc) -C ${SRC_DIR_PATH}/build
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- name: CMake configure (no custom levels)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DMAKEANDPLAY=OFF -DCUSTOM_LEVEL_SUPPORT=DISABLED ..
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- name: Build (no custom levels)
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run: make -j $(nproc) -C ${SRC_DIR_PATH}/build
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- name: CMake configure (no editor)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DCUSTOM_LEVEL_SUPPORT=NO_EDITOR ..
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- name: Build (no editor)
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run: make -j $(nproc) -C ${SRC_DIR_PATH}/build
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build-win:
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name: Build (windows-latest)
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@ -186,21 +158,3 @@ jobs:
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake --build .
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- name: CMake configure (no custom levels)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake -DMAKEANDPLAY=OFF -DCUSTOM_LEVEL_SUPPORT=DISABLED ..
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- name: Build (no custom levels)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake --build .
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- name: CMake configure (no editor)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake -DCUSTOM_LEVEL_SUPPORT=NO_EDITOR ..
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- name: Build (no editor)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake --build .
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@ -9,9 +9,6 @@ option(ENABLE_WERROR "Treat compilation warnings as errors" OFF)
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option(BUNDLE_DEPENDENCIES "Use bundled TinyXML-2, PhysicsFS, and FAudio (if disabled, TinyXML-2, PhysicsFS, and FAudio will be dynamically linked; LodePNG and C-HashMap will still be statically linked)" ON)
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set(CUSTOM_LEVEL_SUPPORT ENABLED CACHE STRING "Optionally disable playing and/or editing of custom levels")
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set_property(CACHE CUSTOM_LEVEL_SUPPORT PROPERTY STRINGS ENABLED NO_EDITOR DISABLED)
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option(STEAM "Use the Steam API" OFF)
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option(GOG "Use the GOG API" OFF)
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@ -72,7 +69,9 @@ set(VVV_SRC
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src/BinaryBlob.cpp
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src/BlockV.cpp
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src/ButtonGlyphs.cpp
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src/CustomLevels.cpp
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src/CWrappers.cpp
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src/Editor.cpp
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src/Ent.cpp
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src/Entity.cpp
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src/FileSystemUtils.cpp
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@ -118,12 +117,6 @@ set(VVV_SRC
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src/Xoshiro.c
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../third_party/physfs/extras/physfsrwops.c
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)
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if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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list(APPEND VVV_SRC src/CustomLevels.cpp)
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if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
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LIST(APPEND VVV_SRC src/Editor.cpp)
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endif()
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endif()
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if(STEAM)
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list(APPEND VVV_SRC src/SteamNetwork.c)
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endif()
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@ -249,12 +242,6 @@ if(ENABLE_WARNINGS)
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/W4 $<$<BOOL:${ENABLE_WERROR}>:/WX>>)
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endif()
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if(CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
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target_compile_definitions(VVVVVV PRIVATE -DNO_EDITOR)
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elseif(CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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target_compile_definitions(VVVVVV PRIVATE -DNO_CUSTOM_LEVELS -DNO_EDITOR)
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endif()
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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@ -417,6 +417,7 @@
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<string english="start from beginning" translation="" explanation="menu option"/>
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<string english="delete save" translation="" explanation="menu option"/>
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<string english="back to levels" translation="" explanation="menu option"/>
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<string english="This version of the game does not support the level editor, but it might be supported in the future." translation="" max="38*3"/>
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<string english="To install new player levels, copy the .vvvvvv files to the levels folder." translation="" explanation="" max="38*3"/>
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<string english="Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming." translation="" explanation="" max="38*4"/>
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<string english="The levels path is:" translation="" explanation="" max="40"/>
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@ -1,5 +1,3 @@
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#if !defined(NO_CUSTOM_LEVELS)
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#define CL_DEFINITION
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#include "CustomLevels.h"
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@ -996,9 +994,7 @@ bool customlevelclass::load(std::string _path)
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tinyxml2::XMLElement* pElem;
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reset();
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#ifndef NO_EDITOR
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ed.reset();
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#endif
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static const char *levelDir = "levels/";
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if (_path.compare(0, SDL_strlen(levelDir), levelDir) != 0)
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@ -1037,9 +1033,7 @@ bool customlevelclass::load(std::string _path)
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goto fail;
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}
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#ifndef NO_EDITOR
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ed.loaded_filepath = _path;
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#endif
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version = 0;
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level_font_name = "font";
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@ -1452,7 +1446,6 @@ fail:
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return false;
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}
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#ifndef NO_EDITOR
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bool customlevelclass::save(const std::string& _path)
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{
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tinyxml2::XMLDocument doc;
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@ -1651,8 +1644,6 @@ bool customlevelclass::save(const std::string& _path)
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return FILESYSTEM_saveTiXml2Document(newpath.c_str(), doc);
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}
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#endif /* NO_EDITOR */
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void customlevelclass::generatecustomminimap(void)
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{
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@ -1923,14 +1914,11 @@ SDL_Color customlevelclass::getonewaycol(const int rx, const int ry)
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// This version detects the room automatically
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SDL_Color customlevelclass::getonewaycol(void)
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{
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#ifndef NO_EDITOR
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if (game.gamestate == EDITORMODE)
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{
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return getonewaycol(ed.levx, ed.levy);
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}
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else
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#endif
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if (map.custommode)
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else if (map.custommode)
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{
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return getonewaycol(game.roomx - 100, game.roomy - 100);
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}
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@ -1973,5 +1961,3 @@ int customlevelclass::numcrewmates(void)
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}
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return temp;
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}
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#endif /* NO_CUSTOM_LEVELS */
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@ -1,5 +1,3 @@
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#if !defined(NO_CUSTOM_LEVELS)
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#ifndef CUSTOMLEVELS_H
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#define CUSTOMLEVELS_H
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@ -138,9 +136,8 @@ public:
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int absfree(int x, int y);
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bool load(std::string _path);
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#ifndef NO_EDITOR
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bool save(const std::string& _path);
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#endif
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void generatecustomminimap(void);
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int findtrinket(int t);
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@ -182,4 +179,3 @@ extern customlevelclass cl;
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#endif /* CUSTOMLEVELS_H */
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#endif /* NO_CUSTOM_LEVELS */
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@ -1,5 +1,3 @@
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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#define ED_DEFINITION
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#include "Editor.h"
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@ -4161,5 +4159,3 @@ void editorclass::switch_warpdir(const bool reversed)
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graphics.backgrounddrawn = false;
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}
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#endif /* NO_CUSTOM_LEVELS and NO_EDITOR */
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@ -1,5 +1,3 @@
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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#ifndef EDITOR_H
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#define EDITOR_H
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@ -295,5 +293,3 @@ extern editorclass ed;
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#endif
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#endif /* EDITOR_H */
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#endif /* NO_CUSTOM_LEVELS and NO_EDITOR */
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@ -1287,7 +1287,6 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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//Rule 6 is a crew member
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bool custom_gray;
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#if !defined(NO_CUSTOM_LEVELS)
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// Special case for gray Warp Zone tileset!
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if (map.custommode)
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{
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@ -1295,7 +1294,6 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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custom_gray = room->tileset == 3 && room->tilecol == 6;
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}
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else
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#endif
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{
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custom_gray = false;
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}
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@ -548,9 +548,7 @@ void set_level_font_new(void)
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}
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}
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#ifndef NO_CUSTOM_LEVELS
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cl.level_font_name = get_main_font_name(font_idx_level);
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#endif
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}
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static void fill_map_name_idx(FontContainer* container)
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@ -284,6 +284,7 @@ void Game::init(void)
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gameoverdelay = 0;
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framecounter = 0;
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seed_use_sdl_getticks = false;
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editor_disabled = false;
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resetgameclock();
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gamesaved = false;
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gamesavefailed = false;
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@ -373,9 +374,8 @@ void Game::init(void)
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showingametimer = false;
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ingame_titlemode = false;
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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ingame_editormode = false;
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#endif
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kludge_ingametemp = Menu::mainmenu;
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slidermode = SLIDER_NONE;
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@ -1586,14 +1586,13 @@ void Game::updatestate(void)
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case 82:
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//Time Trial Complete!
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obj.removetrigger(82);
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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if (map.custommode && !map.custommodeforreal)
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{
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returntoeditor();
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ed.show_note(loc::gettext("Time trial completed"));
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break;
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}
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#endif
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if (translator_exploring)
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{
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translator_exploring_allowtele = true;
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@ -2074,13 +2073,11 @@ void Game::updatestate(void)
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int max_trinkets;
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#if !defined(NO_CUSTOM_LEVELS)
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if(map.custommode)
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{
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max_trinkets = cl.numtrinkets();
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}
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else
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#endif
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{
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max_trinkets = 20;
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}
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@ -2127,7 +2124,6 @@ void Game::updatestate(void)
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incstate();
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setstatedelay(15);
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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case 1011:
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{
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//Found a crewmate!
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@ -2183,13 +2179,11 @@ void Game::updatestate(void)
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graphics.fademode = FADE_START_FADEOUT;
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setstate(1014);
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}
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#ifndef NO_EDITOR
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else
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{
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returntoeditor();
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ed.show_note(loc::gettext("Level completed"));
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}
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#endif
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}
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else
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{
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@ -2200,7 +2194,6 @@ void Game::updatestate(void)
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}
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graphics.showcutscenebars = false;
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break;
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#endif
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case 1014:
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frames--;
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if (graphics.fademode == FADE_FULLY_BLACK)
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@ -2209,7 +2202,6 @@ void Game::updatestate(void)
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}
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break;
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case 1015:
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#if !defined(NO_CUSTOM_LEVELS)
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//Update level stats
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/* FIXME: Have to add check to not save stats for the dumb hack
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* `special/stdin.vvvvvv` filename... see elsewhere, grep for
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@ -2227,7 +2219,7 @@ void Game::updatestate(void)
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updatecustomlevelstats(customlevelfilename, 1);
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}
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}
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#endif
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quittomenu();
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music.play(Music_PRESENTINGVVVVVV); //should be after quittomenu()
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setstate(0);
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@ -6266,9 +6258,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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#if !defined(MAKEANDPLAY)
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option(loc::gettext("play"));
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#endif
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#if !defined(NO_CUSTOM_LEVELS)
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option(loc::gettext("levels"));
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#endif
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option(loc::gettext("options"));
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if (loc::show_translator_menu)
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{
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@ -6279,14 +6269,14 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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menuyoff = -10;
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maxspacing = 15;
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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case Menu::playerworlds:
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option(loc::gettext("play a level"));
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#if !defined(NO_EDITOR)
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option(loc::gettext("level editor"));
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#endif
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option(loc::gettext("level editor"), !editor_disabled);
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if (!editor_disabled)
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{
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option(loc::gettext("open level folder"), FILESYSTEM_openDirectoryEnabled());
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option(loc::gettext("show level folder path"));
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}
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option(loc::gettext("return"));
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menuyoff = -40;
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maxspacing = 15;
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|
@ -6398,7 +6388,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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return; // skip automatic centering, will turn out bad with levels list
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}
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break;
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#endif
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case Menu::quickloadlevel:
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option(loc::gettext("continue from save"));
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option(loc::gettext("start from beginning"));
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@ -7026,11 +7015,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("ok"));
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menuyoff = 50;
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break;
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#ifdef NO_CUSTOM_LEVELS
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/* Silence warnings about unhandled cases. */
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default:
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break;
|
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#endif
|
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}
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|
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// Automatically center the menu. We must check the width of the menu with the initial horizontal spacing.
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|
@ -7239,18 +7223,15 @@ static void hardreset(void)
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script.hardreset();
|
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}
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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static void returntoeditor_callback(void)
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{
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extern Game game;
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game.returntoeditor();
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ed.show_note(loc::gettext("Level quits to menu"));
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}
|
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#endif
|
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void Game::quittomenu(void)
|
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{
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
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if (gamestate != EDITORMODE && map.custommode && !map.custommodeforreal)
|
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{
|
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/* We are playtesting! Go back to the editor
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|
@ -7259,7 +7240,6 @@ void Game::quittomenu(void)
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DEFER_CALLBACK(returntoeditor_callback);
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return;
|
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}
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#endif
|
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|
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gamestate = TITLEMODE;
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graphics.fademode = FADE_START_FADEIN;
|
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|
@ -7350,7 +7330,6 @@ void Game::returntolab(void)
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music.play(Music_PIPEDREAM);
|
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}
|
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|
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
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static void resetbg(void)
|
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{
|
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graphics.backgrounddrawn = false;
|
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|
@ -7391,7 +7370,6 @@ void Game::returntoeditor(void)
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graphics.backgrounddrawn = false;
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graphics.foregrounddrawn = false;
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}
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#endif
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|
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static void returntoingametemp(void)
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{
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|
@ -7399,13 +7377,11 @@ static void returntoingametemp(void)
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game.returntomenu(game.kludge_ingametemp);
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}
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
||||
static void returntoedsettings(void)
|
||||
{
|
||||
extern Game game;
|
||||
game.returntomenu(Menu::ed_settings);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void nextbgcolor(void)
|
||||
{
|
||||
|
@ -7426,7 +7402,7 @@ void Game::returntoingame(void)
|
|||
{
|
||||
ingame_titlemode = false;
|
||||
mapheld = true;
|
||||
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
||||
|
||||
if (ingame_editormode)
|
||||
{
|
||||
ingame_editormode = false;
|
||||
|
@ -7435,7 +7411,6 @@ void Game::returntoingame(void)
|
|||
ed.settingskey = true;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
DEFER_CALLBACK(returntoingametemp);
|
||||
gamestate = MAPMODE;
|
||||
|
|
|
@ -337,6 +337,7 @@ public:
|
|||
|
||||
int framecounter;
|
||||
bool seed_use_sdl_getticks;
|
||||
bool editor_disabled;
|
||||
int frames, seconds, minutes, hours;
|
||||
bool gamesaved;
|
||||
bool gamesavefailed;
|
||||
|
@ -552,9 +553,7 @@ public:
|
|||
bool fadetolab;
|
||||
int fadetolabdelay;
|
||||
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
void returntoeditor(void);
|
||||
#endif
|
||||
|
||||
bool inline inspecial(void)
|
||||
{
|
||||
|
@ -572,9 +571,7 @@ public:
|
|||
bool showingametimer;
|
||||
|
||||
bool ingame_titlemode;
|
||||
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
||||
bool ingame_editormode;
|
||||
#endif
|
||||
|
||||
void returntoingame(void);
|
||||
void unlockAchievement(const char *name);
|
||||
|
|
|
@ -139,11 +139,9 @@ void Graphics::init(void)
|
|||
|
||||
kludgeswnlinewidth = false;
|
||||
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
tiles1_mounted = false;
|
||||
tiles2_mounted = false;
|
||||
minimap_mounted = false;
|
||||
#endif
|
||||
|
||||
gamecomplete_mounted = false;
|
||||
levelcomplete_mounted = false;
|
||||
|
@ -686,24 +684,20 @@ void Graphics::scroll_texture(SDL_Texture* texture, SDL_Texture* temp, const int
|
|||
copy_texture(temp, &src, &src);
|
||||
}
|
||||
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
bool Graphics::shouldrecoloroneway(const int tilenum, const bool mounted)
|
||||
{
|
||||
return (tilenum >= 14 && tilenum <= 17
|
||||
&& (!mounted
|
||||
|| cl.onewaycol_override));
|
||||
}
|
||||
#endif
|
||||
|
||||
void Graphics::drawtile(int x, int y, int t)
|
||||
{
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
if (shouldrecoloroneway(t, tiles1_mounted))
|
||||
{
|
||||
draw_grid_tile(grphx.im_tiles_tint, t, x, y, tiles_rect.w, tiles_rect.h, cl.getonewaycol());
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
draw_grid_tile(grphx.im_tiles, t, x, y, tiles_rect.w, tiles_rect.h);
|
||||
}
|
||||
|
@ -712,13 +706,11 @@ void Graphics::drawtile(int x, int y, int t)
|
|||
|
||||
void Graphics::drawtile2(int x, int y, int t)
|
||||
{
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
if (shouldrecoloroneway(t, tiles2_mounted))
|
||||
{
|
||||
draw_grid_tile(grphx.im_tiles2_tint, t, x, y, tiles_rect.w, tiles_rect.h, cl.getonewaycol());
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
draw_grid_tile(grphx.im_tiles2, t, x, y, tiles_rect.w, tiles_rect.h);
|
||||
}
|
||||
|
@ -1575,7 +1567,6 @@ void Graphics::drawmenu(int cr, int cg, int cb, enum Menu::MenuName menu)
|
|||
y = 140 + i * 12 + game.menuyoff;
|
||||
}
|
||||
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
if (menu == Menu::levellist)
|
||||
{
|
||||
size_t separator;
|
||||
|
@ -1598,7 +1589,7 @@ void Graphics::drawmenu(int cr, int cg, int cb, enum Menu::MenuName menu)
|
|||
y += 4;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (menu == Menu::translator_options_cutscenetest)
|
||||
{
|
||||
size_t separator = 4;
|
||||
|
@ -1904,7 +1895,7 @@ void Graphics::drawentity(const int i, const int yoff)
|
|||
SDL_Rect drawRect;
|
||||
|
||||
bool custom_gray;
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
|
||||
// Special case for gray Warp Zone tileset!
|
||||
if (map.custommode)
|
||||
{
|
||||
|
@ -1912,7 +1903,6 @@ void Graphics::drawentity(const int i, const int yoff)
|
|||
custom_gray = room->tileset == 3 && room->tilecol == 6;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
custom_gray = false;
|
||||
}
|
||||
|
@ -2681,14 +2671,12 @@ void Graphics::drawmap(void)
|
|||
{
|
||||
int tile;
|
||||
int tileset;
|
||||
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
||||
if (game.gamestate == EDITORMODE)
|
||||
{
|
||||
tile = cl.gettile(ed.levx, ed.levy, x, y);
|
||||
tileset = (cl.getroomprop(ed.levx, ed.levy)->tileset == 0) ? 0 : 1;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
tile = map.contents[TILE_IDX(x, y)];
|
||||
tileset = map.tileset;
|
||||
|
@ -3467,11 +3455,9 @@ bool Graphics::reloadresources(void)
|
|||
music.destroy();
|
||||
music.init();
|
||||
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
tiles1_mounted = FILESYSTEM_isAssetMounted("graphics/tiles.png");
|
||||
tiles2_mounted = FILESYSTEM_isAssetMounted("graphics/tiles2.png");
|
||||
minimap_mounted = FILESYSTEM_isAssetMounted("graphics/minimap.png");
|
||||
#endif
|
||||
|
||||
gamecomplete_mounted = FILESYSTEM_isAssetMounted("graphics/gamecomplete.png");
|
||||
levelcomplete_mounted = FILESYSTEM_isAssetMounted("graphics/levelcomplete.png");
|
||||
|
|
|
@ -263,9 +263,9 @@ public:
|
|||
|
||||
void drawbackground(int t);
|
||||
void updatebackground(int t);
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
|
||||
bool shouldrecoloroneway(const int tilenum, const bool mounted);
|
||||
#endif
|
||||
|
||||
void drawtile3(int x, int y, int t, int off, int height_subtract = 0);
|
||||
void drawtile2(int x, int y, int t);
|
||||
void drawtile(int x, int y, int t);
|
||||
|
@ -283,11 +283,10 @@ public:
|
|||
const char* filename, SDL_Texture* texture,
|
||||
int tilewidth, int tileheight
|
||||
);
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
|
||||
bool tiles1_mounted;
|
||||
bool tiles2_mounted;
|
||||
bool minimap_mounted;
|
||||
#endif
|
||||
|
||||
bool gamecomplete_mounted;
|
||||
bool levelcomplete_mounted;
|
||||
|
|
|
@ -391,9 +391,7 @@ static void menuactionpress(void)
|
|||
#if !defined(MAKEANDPLAY)
|
||||
OPTION_ID(0) /* play */
|
||||
#endif
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
OPTION_ID(1) /* levels */
|
||||
#endif
|
||||
OPTION_ID(2) /* options */
|
||||
if (loc::show_translator_menu)
|
||||
{
|
||||
|
@ -425,14 +423,12 @@ static void menuactionpress(void)
|
|||
}
|
||||
break;
|
||||
#endif
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
case 1:
|
||||
//Bring you to the normal playmenu
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::playerworlds);
|
||||
map.nexttowercolour();
|
||||
break;
|
||||
#endif
|
||||
case 2:
|
||||
//Options
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
|
@ -459,7 +455,6 @@ static void menuactionpress(void)
|
|||
}
|
||||
break;
|
||||
}
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
case Menu::levellist:
|
||||
{
|
||||
const bool nextlastoptions = cl.ListOfMetaData.size() > 8;
|
||||
|
@ -509,7 +504,6 @@ static void menuactionpress(void)
|
|||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
case Menu::quickloadlevel:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
|
@ -533,7 +527,6 @@ static void menuactionpress(void)
|
|||
break;
|
||||
}
|
||||
break;
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
case Menu::deletequicklevel:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
|
@ -552,17 +545,10 @@ static void menuactionpress(void)
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
case Menu::playerworlds:
|
||||
#if defined(NO_EDITOR)
|
||||
#define OFFSET -1
|
||||
#else
|
||||
#define OFFSET 0
|
||||
#endif
|
||||
switch (game.currentmenuoption)
|
||||
if (game.currentmenuoption == 0)
|
||||
{
|
||||
case 0:
|
||||
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.levelpage=0;
|
||||
game.levelpage = 0;
|
||||
cl.getDirectoryData();
|
||||
game.loadcustomlevelstats(); //Should only load a file if it's needed
|
||||
game.createmenu(Menu::levellist);
|
||||
|
@ -571,16 +557,23 @@ static void menuactionpress(void)
|
|||
game.createmenu(Menu::warninglevellist);
|
||||
}
|
||||
map.nexttowercolour();
|
||||
break;
|
||||
#if !defined(NO_EDITOR)
|
||||
case 1:
|
||||
//LEVEL EDITOR HOOK
|
||||
}
|
||||
else if (game.currentmenuoption == 1)
|
||||
{
|
||||
// LEVEL EDITOR HOOK
|
||||
if (game.editor_disabled)
|
||||
{
|
||||
music.playef(Sound_CRY);
|
||||
}
|
||||
else
|
||||
{
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
startmode(Start_EDITOR);
|
||||
ed.filename="";
|
||||
break;
|
||||
#endif
|
||||
case OFFSET+2:
|
||||
ed.filename = "";
|
||||
}
|
||||
}
|
||||
else if (!game.editor_disabled && game.currentmenuoption == 2)
|
||||
{
|
||||
//"OPENFOLDERHOOK"
|
||||
if (FILESYSTEM_openDirectoryEnabled()
|
||||
&& FILESYSTEM_openDirectory(FILESYSTEM_getUserLevelDirectory()))
|
||||
|
@ -592,22 +585,21 @@ static void menuactionpress(void)
|
|||
{
|
||||
music.playef(Sound_CRY);
|
||||
}
|
||||
break;
|
||||
case OFFSET+3:
|
||||
}
|
||||
else if (!game.editor_disabled && game.currentmenuoption == 3)
|
||||
{
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::confirmshowlevelspath);
|
||||
map.nexttowercolour();
|
||||
break;
|
||||
case OFFSET+4:
|
||||
//back
|
||||
}
|
||||
else if (game.currentmenuoption == 4 || (game.editor_disabled && game.currentmenuoption == 2))
|
||||
{
|
||||
// back
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.returnmenu();
|
||||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
#undef OFFSET
|
||||
break;
|
||||
#endif
|
||||
case Menu::confirmshowlevelspath:
|
||||
{
|
||||
int prevmenuoption = game.currentmenuoption; /* returnmenu destroys this */
|
||||
|
@ -2491,7 +2483,6 @@ void gameinput(void)
|
|||
}
|
||||
|
||||
//Returning to editor mode must always be possible
|
||||
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
||||
if (map.custommode && !map.custommodeforreal)
|
||||
{
|
||||
if ((game.press_map || key.isDown(27)) && !game.mapheld)
|
||||
|
@ -2510,7 +2501,6 @@ void gameinput(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//Entity type 0 is player controled
|
||||
bool has_control = false;
|
||||
|
@ -3066,13 +3056,12 @@ static void mapmenuactionpress(const bool version2_2)
|
|||
if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) game.savearea = loc::gettext_roomname_special("The Ship");
|
||||
|
||||
bool success;
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
|
||||
if(map.custommodeforreal)
|
||||
{
|
||||
success = game.customsavequick(cl.ListOfMetaData[game.playcustomlevel].filename);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
success = game.savequick();
|
||||
}
|
||||
|
|
|
@ -947,10 +947,9 @@ static void loadtext_roomnames(bool custom_level)
|
|||
{
|
||||
continue;
|
||||
}
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
|
||||
const RoomProperty* const room = cl.getroomprop(x, y);
|
||||
if (SDL_strcmp(original_roomname, room->roomname.c_str()) != 0)
|
||||
#endif
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -124,24 +124,20 @@ const int mapclass::areamap[] = {
|
|||
|
||||
int mapclass::getwidth(void)
|
||||
{
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
if (custommode)
|
||||
{
|
||||
return cl.mapwidth;
|
||||
}
|
||||
#endif
|
||||
|
||||
return 20;
|
||||
}
|
||||
|
||||
int mapclass::getheight(void)
|
||||
{
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
if (custommode)
|
||||
{
|
||||
return cl.mapheight;
|
||||
}
|
||||
#endif
|
||||
|
||||
return 20;
|
||||
}
|
||||
|
@ -420,7 +416,6 @@ void mapclass::initcustommapdata(void)
|
|||
{
|
||||
shinytrinkets.clear();
|
||||
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
for (size_t i = 0; i < customentities.size(); i++)
|
||||
{
|
||||
const CustomEntity& ent = customentities[i];
|
||||
|
@ -431,7 +426,6 @@ void mapclass::initcustommapdata(void)
|
|||
|
||||
settrinket(ent.rx, ent.ry);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int mapclass::finalat(int x, int y)
|
||||
|
@ -958,7 +952,6 @@ void mapclass::gotoroom(int rx, int ry)
|
|||
music.niceplay(Music_PREDESTINEDFATEREMIX);
|
||||
}
|
||||
}
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
else if (custommode)
|
||||
{
|
||||
game.roomx = rx;
|
||||
|
@ -968,7 +961,6 @@ void mapclass::gotoroom(int rx, int ry)
|
|||
if (game.roomx > 100 + cl.mapwidth-1) game.roomx = 100;
|
||||
if (game.roomy > 100 + cl.mapheight-1) game.roomy = 100;
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
game.roomx = rx;
|
||||
|
@ -1725,7 +1717,6 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
break;
|
||||
}
|
||||
#endif
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
case 12: //Custom level
|
||||
{
|
||||
const RoomProperty* const room = cl.getroomprop(rx - 100, ry - 100);
|
||||
|
@ -1961,7 +1952,6 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
//do the appear/remove roomname here
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
//The room's loaded: now we fill out damage blocks based on the tiles.
|
||||
if (towermode)
|
||||
|
|
|
@ -225,7 +225,6 @@ static void menurender(void)
|
|||
}
|
||||
break;
|
||||
}
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
case Menu::levellist:
|
||||
{
|
||||
if (cl.ListOfMetaData.size()==0)
|
||||
|
@ -261,7 +260,6 @@ static void menurender(void)
|
|||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
case Menu::errornostart:
|
||||
font::print_wrap(PR_CEN, -1, 65, loc::gettext("ERROR: This level has no start point!"), tr, tg, tb);
|
||||
break;
|
||||
|
@ -1664,7 +1662,14 @@ static void menurender(void)
|
|||
font::print_wrap(PR_CEN, -1, 125, loc::gettext("You have unlocked the intermission levels."), tr, tg, tb);
|
||||
break;
|
||||
case Menu::playerworlds:
|
||||
if (game.editor_disabled)
|
||||
{
|
||||
font::print_wrap(PR_CEN, -1, 180, loc::gettext("This version of the game does not support the level editor, but it might be supported in the future."), tr, tg, tb);
|
||||
}
|
||||
else
|
||||
{
|
||||
font::print_wrap(PR_CEN, -1, 180, loc::gettext("To install new player levels, copy the .vvvvvv files to the levels folder."), tr, tg, tb);
|
||||
}
|
||||
break;
|
||||
case Menu::confirmshowlevelspath:
|
||||
font::print_wrap(PR_CEN, -1, 80, loc::gettext("Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming."), tr, tg, tb);
|
||||
|
@ -2079,7 +2084,6 @@ void gamerender(void)
|
|||
}
|
||||
}
|
||||
|
||||
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
||||
if(map.custommode && !map.custommodeforreal && !game.advancetext){
|
||||
//Return to level editor
|
||||
int alpha = graphics.lerp(ed.old_return_message_timer, ed.return_message_timer);
|
||||
|
@ -2096,8 +2100,6 @@ void gamerender(void)
|
|||
font::print(PR_BRIGHTNESS(alpha) | PR_BOR, 5, 5, buffer, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
graphics.cutscenebars();
|
||||
graphics.drawfade();
|
||||
|
@ -2465,14 +2467,12 @@ static MapRenderData getmaprenderdata(void)
|
|||
|
||||
static void rendermap(void)
|
||||
{
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
if (map.custommode && map.customshowmm)
|
||||
{
|
||||
graphics.drawpixeltextbox(35 + map.custommmxoff, 16 + map.custommmyoff, map.custommmxsize + 10, map.custommmysize + 10, 65, 185, 207);
|
||||
graphics.drawpartimage(graphics.minimap_mounted ? IMAGE_MINIMAP : IMAGE_CUSTOMMINIMAP, 40 + map.custommmxoff, 21 + map.custommmyoff, map.custommmxsize, map.custommmysize);
|
||||
return;
|
||||
}
|
||||
#endif /* NO_CUSTOM_LEVELS */
|
||||
|
||||
graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207);
|
||||
graphics.drawimage(IMAGE_MINIMAP, 40, 21, false);
|
||||
|
@ -2750,7 +2750,6 @@ void maprender(void)
|
|||
);
|
||||
font::print_wrap(PR_CEN, -1, 105, buffer, 196, 196, 255 - help.glow);
|
||||
}
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
else if(map.custommode){
|
||||
LevelMetaData& meta = cl.ListOfMetaData[game.playcustomlevel];
|
||||
|
||||
|
@ -2780,7 +2779,6 @@ void maprender(void)
|
|||
);
|
||||
font::print(PR_CEN, -1, FLIP(165, 8), buffer, 196, 196, 255 - help.glow);
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
if (graphics.flipmode)
|
||||
|
@ -2842,13 +2840,11 @@ void maprender(void)
|
|||
case 2:
|
||||
{
|
||||
int max_trinkets;
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
if (map.custommode)
|
||||
{
|
||||
max_trinkets = cl.numtrinkets();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
max_trinkets = 20;
|
||||
}
|
||||
|
|
|
@ -131,7 +131,6 @@ void gamerenderfixed(void)
|
|||
|
||||
map.updateroomnames();
|
||||
|
||||
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
||||
ed.old_return_message_timer = ed.return_message_timer;
|
||||
if (map.custommode && !map.custommodeforreal && ed.return_message_timer > 0)
|
||||
{
|
||||
|
@ -165,7 +164,6 @@ void gamerenderfixed(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void titlerenderfixed(void)
|
||||
|
|
|
@ -195,7 +195,6 @@ void scriptclass::run(void)
|
|||
}
|
||||
scriptdelay = 1;
|
||||
}
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
if (words[0] == "setroomname")
|
||||
{
|
||||
++position;
|
||||
|
@ -268,7 +267,6 @@ void scriptclass::run(void)
|
|||
position--;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (words[0] == "destroy")
|
||||
{
|
||||
if(words[1]=="gravitylines"){
|
||||
|
@ -1412,14 +1410,12 @@ void scriptclass::run(void)
|
|||
}
|
||||
else if (words[0] == "rollcredits")
|
||||
{
|
||||
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
||||
if (map.custommode && !map.custommodeforreal)
|
||||
{
|
||||
game.returntoeditor();
|
||||
ed.show_note(loc::gettext("Rolled credits"));
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
game.gamestate = GAMECOMPLETE;
|
||||
graphics.fademode = FADE_START_FADEIN;
|
||||
|
@ -1768,13 +1764,11 @@ void scriptclass::run(void)
|
|||
|
||||
int max_trinkets;
|
||||
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
if (map.custommode)
|
||||
{
|
||||
max_trinkets = cl.numtrinkets();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
max_trinkets = 20;
|
||||
}
|
||||
|
@ -2423,7 +2417,6 @@ void scriptclass::run(void)
|
|||
}
|
||||
else if (words[0] == "setfont")
|
||||
{
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
if (words[1] == "")
|
||||
{
|
||||
font::set_level_font(cl.level_font_name.c_str());
|
||||
|
@ -2432,7 +2425,6 @@ void scriptclass::run(void)
|
|||
{
|
||||
font::set_level_font(raw_words[1].c_str());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
position++;
|
||||
|
@ -2783,10 +2775,6 @@ void scriptclass::startgamemode(const enum StartMode mode)
|
|||
}
|
||||
break;
|
||||
|
||||
#ifdef NO_CUSTOM_LEVELS
|
||||
UNUSED(gotoerrorloadinglevel);
|
||||
#else
|
||||
# ifndef NO_EDITOR
|
||||
case Start_EDITOR:
|
||||
cl.reset();
|
||||
ed.reset();
|
||||
|
@ -2824,7 +2812,6 @@ void scriptclass::startgamemode(const enum StartMode mode)
|
|||
music.currentsong = -1;
|
||||
}
|
||||
break;
|
||||
# endif /* NO_EDITOR */
|
||||
|
||||
case Start_CUSTOM:
|
||||
case Start_CUSTOM_QUICKSAVE:
|
||||
|
@ -2867,8 +2854,6 @@ void scriptclass::startgamemode(const enum StartMode mode)
|
|||
graphics.fademode = FADE_START_FADEIN;
|
||||
break;
|
||||
}
|
||||
#endif /* NO_CUSTOM_LEVELS */
|
||||
|
||||
case Start_CUTSCENETEST:
|
||||
music.fadeout();
|
||||
game.translator_exploring = true;
|
||||
|
@ -2881,12 +2866,7 @@ void scriptclass::startgamemode(const enum StartMode mode)
|
|||
|
||||
case Start_QUIT:
|
||||
VVV_unreachable();
|
||||
|
||||
#if defined(NO_CUSTOM_LEVELS) || defined(NO_EDITOR)
|
||||
/* Silence warnings about unhandled cases. */
|
||||
default:
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
game.gravitycontrol = game.savegc;
|
||||
|
@ -2918,12 +2898,10 @@ void scriptclass::startgamemode(const enum StartMode mode)
|
|||
map.resetplayer();
|
||||
map.gotoroom(game.saverx, game.savery);
|
||||
map.initmapdata();
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
if (map.custommode)
|
||||
{
|
||||
cl.generatecustomminimap();
|
||||
}
|
||||
#endif
|
||||
|
||||
/* If we are spawning in a tower, ensure variables are set correctly */
|
||||
if (map.towermode)
|
||||
|
|
|
@ -37,13 +37,9 @@
|
|||
|
||||
scriptclass script;
|
||||
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
std::vector<CustomEntity> customentities;
|
||||
customlevelclass cl;
|
||||
# ifndef NO_EDITOR
|
||||
editorclass ed;
|
||||
# endif
|
||||
#endif
|
||||
|
||||
UtilityClass help;
|
||||
Graphics graphics;
|
||||
|
@ -107,9 +103,6 @@ static void teleportermodeinput(void)
|
|||
}
|
||||
}
|
||||
|
||||
/* Only gets used in EDITORMODE. I assume the compiler will optimize this away
|
||||
* if this is a NO_CUSTOM_LEVELS or NO_EDITOR build
|
||||
*/
|
||||
static void flipmodeoff(void)
|
||||
{
|
||||
graphics.flipmode = false;
|
||||
|
@ -181,9 +174,6 @@ static const inline struct ImplFunc* get_gamestate_funcs(
|
|||
{Func_fixed, gamecompletelogic2},
|
||||
FUNC_LIST_END
|
||||
|
||||
#if defined(NO_CUSTOM_LEVELS) || defined(NO_EDITOR)
|
||||
UNUSED(flipmodeoff);
|
||||
#else
|
||||
FUNC_LIST_BEGIN(EDITORMODE)
|
||||
{Func_fixed, flipmodeoff},
|
||||
{Func_input, editorinput},
|
||||
|
@ -191,7 +181,6 @@ static const inline struct ImplFunc* get_gamestate_funcs(
|
|||
{Func_fixed, editorrenderfixed},
|
||||
{Func_delta, editorrender},
|
||||
FUNC_LIST_END
|
||||
#endif
|
||||
|
||||
FUNC_LIST_BEGIN(PRELOADER)
|
||||
{Func_input, preloaderinput},
|
||||
|
@ -380,6 +369,7 @@ int main(int argc, char *argv[])
|
|||
char* langDir = NULL;
|
||||
char* fontsDir = NULL;
|
||||
bool seed_use_sdl_getticks = false;
|
||||
bool editor_disabled = !BUTTONGLYPHS_keyboard_is_available();
|
||||
#ifdef _WIN32
|
||||
bool open_console = false;
|
||||
#endif
|
||||
|
@ -407,12 +397,6 @@ int main(int argc, char *argv[])
|
|||
"VVVVVV " RELEASE_VERSION
|
||||
#ifdef MAKEANDPLAY
|
||||
" [M&P]"
|
||||
#endif
|
||||
#ifdef NO_CUSTOM_LEVELS
|
||||
" [no custom levels]"
|
||||
#endif
|
||||
#ifdef NO_EDITOR
|
||||
" [no editor]"
|
||||
#endif
|
||||
);
|
||||
#ifdef INTERIM_VERSION_EXISTS
|
||||
|
@ -424,12 +408,6 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
else if (ARG("-addresses"))
|
||||
{
|
||||
#ifndef NO_CUSTOM_LEVELS
|
||||
printf("cl : %p\n", (void*) &cl);
|
||||
# ifndef NO_EDITOR
|
||||
printf("ed : %p\n", (void*) &ed);
|
||||
# endif
|
||||
#endif
|
||||
printf("game : %p\n", (void*) &game);
|
||||
printf("gameScreen : %p\n", (void*) &gameScreen);
|
||||
printf("graphics : %p\n", (void*) &graphics);
|
||||
|
@ -553,6 +531,10 @@ int main(int argc, char *argv[])
|
|||
{
|
||||
seed_use_sdl_getticks = true;
|
||||
}
|
||||
else if (ARG("-enable-editor"))
|
||||
{
|
||||
editor_disabled = false;
|
||||
}
|
||||
#undef ARG_INNER
|
||||
#undef ARG
|
||||
else
|
||||
|
@ -626,6 +608,7 @@ int main(int argc, char *argv[])
|
|||
|
||||
game.init();
|
||||
game.seed_use_sdl_getticks = seed_use_sdl_getticks;
|
||||
game.editor_disabled = editor_disabled;
|
||||
|
||||
game.gamestate = PRELOADER;
|
||||
|
||||
|
@ -756,7 +739,6 @@ int main(int argc, char *argv[])
|
|||
|
||||
obj.init();
|
||||
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
if (startinplaytest) {
|
||||
game.levelpage = 0;
|
||||
game.playcustomlevel = 0;
|
||||
|
@ -808,7 +790,6 @@ int main(int argc, char *argv[])
|
|||
|
||||
graphics.fademode = FADE_NONE;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Only create the window after we have loaded all the assets. */
|
||||
SDL_ShowWindow(gameScreen.m_window);
|
||||
|
|
Loading…
Reference in a new issue