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Don't allow setting Super Gravitron records in custom levels
Custom levels shouldn't affect main game save data, and Super Gravitron records are no exception. I also added MAKEANDPLAY ifdefs just to be safe.
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commit
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1 changed files with 75 additions and 65 deletions
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@ -420,7 +420,8 @@ void gamelogic(void)
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game.swnstate3 = 0;
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game.swnstate4 = 0;
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game.swndelay = 0;
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if (game.swntimer >= game.swnrecord)
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#ifndef MAKEANDPLAY
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if (game.swntimer >= game.swnrecord && !map.custommode)
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{
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game.swnrecord = game.swntimer;
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if (game.swnmessage == 0)
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@ -430,6 +431,7 @@ void gamelogic(void)
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}
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game.swnmessage = 1;
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}
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#endif
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}
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}
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@ -546,7 +548,13 @@ void gamelogic(void)
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else if(game.swngame==1) //super gravitron game
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{
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game.swntimer += 1;
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if (game.swntimer > game.swnrecord) game.swnrecord = game.swntimer;
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#ifndef MAKEANDPLAY
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if (!map.custommode)
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{
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if (game.swntimer > game.swnrecord)
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{
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game.swnrecord = game.swntimer;
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}
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if (game.swntimer >= 150 && game.swnrank == 0)
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{
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@ -614,6 +622,8 @@ void gamelogic(void)
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music.playef(26);
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}
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}
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}
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#endif
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obj.generateswnwave(1);
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