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Fix checkpoint starts in editor

This commit is contained in:
tzann 2020-07-29 19:54:22 +02:00 committed by Ethan Lee
parent 8aac6a758d
commit a4c1ffee12

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@ -4711,19 +4711,12 @@ void editorinput()
//Checkpoint spawn
int tx=(edentity[testeditor].x-(edentity[testeditor].x%40))/40;
int ty=(edentity[testeditor].y-(edentity[testeditor].y%30))/30;
game.edsavex = (edentity[testeditor].x%40)*8;
game.edsavex = (edentity[testeditor].x%40)*8 - 4;
game.edsavey = (edentity[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
game.edsavegc = edentity[testeditor].p1;
if(game.edsavegc==0)
{
game.edsavey--;
}
else
{
game.edsavey-=8;
}
game.edsavegc = 1-edentity[testeditor].p1;
game.edsavey--;
game.edsavedir = 0;
}
else
@ -4731,7 +4724,7 @@ void editorinput()
//Start point spawn
int tx=(edentity[testeditor].x-(edentity[testeditor].x%40))/40;
int ty=(edentity[testeditor].y-(edentity[testeditor].y%30))/30;
game.edsavex = ((edentity[testeditor].x%40)*8)-4;
game.edsavex = (edentity[testeditor].x%40)*8 - 4;
game.edsavey = (edentity[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;