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Fix music files not using virtual mount path
This fixes music files being unable to be mounted in per-level custom assets, because they didn't use the virtual mount path. But now they do.
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1 changed files with 4 additions and 1 deletions
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@ -540,13 +540,16 @@ bool FILESYSTEM_loadBinaryBlob(binaryBlob* blob, const char* filename)
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PHYSFS_File* handle;
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PHYSFS_File* handle;
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int offset;
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int offset;
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size_t i;
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size_t i;
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char path[MAX_PATH];
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if (blob == NULL || filename == NULL)
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if (blob == NULL || filename == NULL)
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{
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{
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return false;
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return false;
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}
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}
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handle = PHYSFS_openRead(filename);
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getMountedPath(path, sizeof(path), filename);
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handle = PHYSFS_openRead(path);
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if (handle == NULL)
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if (handle == NULL)
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{
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{
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printf("Unable to open file %s\n", filename);
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printf("Unable to open file %s\n", filename);
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