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Fix bug with graphics menu
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1 changed files with 3 additions and 3 deletions
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@ -6857,9 +6857,9 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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auto_buttons = false;
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touch::create_menu_button((320 - 160) / 2, 120 - 32, 160, button_height, loc::gettext("scaling mode"), 1);
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touch::create_toggle_button((320 - 160) / 2, 120 + 16, 160, 12, loc::gettext("filtered screen"), 3, gameScreen.isFiltered);
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touch::create_toggle_button((320 - 160) / 2, 120 + 32, 160, 12, loc::gettext("analogue mode"), 4, gameScreen.badSignalEffect);
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touch::create_toggle_button((320 - 160) / 2, 120 + 48, 160, 12, loc::gettext("vsync"), 5, gameScreen.vsync);
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touch::create_toggle_button((320 - 160) / 2, 120 + 16, 160, 12, loc::gettext("filtered screen"), optionid - 3, gameScreen.isFiltered);
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touch::create_toggle_button((320 - 160) / 2, 120 + 32, 160, 12, loc::gettext("analogue mode"), optionid - 2, gameScreen.badSignalEffect);
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touch::create_toggle_button((320 - 160) / 2, 120 + 48, 160, 12, loc::gettext("vsync"), optionid - 1, gameScreen.vsync);
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touch::create_menu_button(46 - 16, 200, 76, 26, loc::gettext("previous"), -2);
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touch::create_menu_button(122, 200, 76, 26, loc::gettext("return"), optionid);
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