mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix mixed indentation in titlerender.cpp
There's a lot, looks like mainly because of the person who added MMMMMM and M&P.
This commit is contained in:
parent
dd8cf0f200
commit
a31a6ef614
1 changed files with 205 additions and 205 deletions
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@ -38,9 +38,9 @@ void titlerender()
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graphics.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);
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graphics.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);
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graphics.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);
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#if defined(MAKEANDPLAY)
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graphics.Print(-1,temp+35," MAKE AND PLAY EDITION",tr, tg, tb, true);
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#endif
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#if defined(MAKEANDPLAY)
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graphics.Print(-1,temp+35," MAKE AND PLAY EDITION",tr, tg, tb, true);
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#endif
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graphics.Print(5, 175, "[ Press ACTION to Start ]", tr, tg, tb, true);
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graphics.Print(5, 195, "ACTION = Space, Z, or V", int(tr*0.5f), int(tg*0.5f), int(tb*0.5f), true);
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@ -76,16 +76,16 @@ void titlerender()
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graphics.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);
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graphics.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);
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graphics.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);
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#if defined(MAKEANDPLAY)
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graphics.Print(-1,temp+35," MAKE AND PLAY EDITION",tr, tg, tb, true);
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#endif
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#if defined(MAKEANDPLAY)
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graphics.Print(-1,temp+35," MAKE AND PLAY EDITION",tr, tg, tb, true);
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#endif
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graphics.Print( 310 - (4*8), 230, "v2.2", tr/2, tg/2, tb/2);
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if(music.mmmmmm){
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graphics.Print( 10, 230, "[MMMMMM Mod Installed]", tr/2, tg/2, tb/2);
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}
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if(music.mmmmmm){
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graphics.Print( 10, 230, "[MMMMMM Mod Installed]", tr/2, tg/2, tb/2);
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}
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}
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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else if (game.currentmenuname == "levellist")
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{
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if(ed.ListOfMetaData.size()==0){
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@ -106,7 +106,7 @@ void titlerender()
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}
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}
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}
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#endif
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#endif
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else if (game.currentmenuname == "errornostart")
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{
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graphics.Print( -1, 65, "ERROR: This level has", tr, tg, tb, true);
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@ -115,72 +115,72 @@ void titlerender()
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else if (game.currentmenuname == "options")
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{
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#if defined(MAKEANDPLAY)
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if (game.currentmenuoption == 0)
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{
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graphics.bigprint( -1, 30, "Accessibility", tr, tg, tb, true);
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graphics.Print( -1, 65, "Disable screen effects, enable", tr, tg, tb, true);
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graphics.Print( -1, 75, "slowdown modes or invincibility", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 1)
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{
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graphics.bigprint( -1, 30, "Game Pad Options", tr, tg, tb, true);
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graphics.Print( -1, 65, "Rebind your controller's buttons", tr, tg, tb, true);
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graphics.Print( -1, 75, "and adjust sensitivity", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 2)
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{
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graphics.bigprint( -1, 30, "Clear Data", tr, tg, tb, true);
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graphics.Print( -1, 65, "Delete your save data", tr, tg, tb, true);
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graphics.Print( -1, 75, "and unlocked play modes", tr, tg, tb, true);
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}else if (game.currentmenuoption == 3){
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if(music.mmmmmm){
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graphics.bigprint( -1, 30, "Soundtrack", tr, tg, tb, true);
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graphics.Print( -1, 65, "Toggle between MMMMMM and PPPPPP", tr, tg, tb, true);
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if(music.usingmmmmmm){
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graphics.Print( -1, 85, "Current soundtrack: MMMMMM", tr, tg, tb, true);
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}else{
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graphics.Print( -1, 85, "Current soundtrack: PPPPPP", tr, tg, tb, true);
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}
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}
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}
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#elif !defined(MAKEANDPLAY)
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if (game.currentmenuoption == 0)
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{
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graphics.bigprint( -1, 30, "Accessibility", tr, tg, tb, true);
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graphics.Print( -1, 65, "Disable screen effects, enable", tr, tg, tb, true);
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graphics.Print( -1, 75, "slowdown modes or invincibility", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 1)
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{
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graphics.bigprint( -1, 30, "Unlock Play Modes", tr, tg, tb, true);
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graphics.Print( -1, 65, "Unlock parts of the game normally", tr, tg, tb, true);
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graphics.Print( -1, 75, "unlocked as you progress", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 2)
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{
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graphics.bigprint( -1, 30, "Game Pad Options", tr, tg, tb, true);
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graphics.Print( -1, 65, "Rebind your controller's buttons", tr, tg, tb, true);
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graphics.Print( -1, 75, "and adjust sensitivity", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 3)
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{
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graphics.bigprint( -1, 30, "Clear Data", tr, tg, tb, true);
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graphics.Print( -1, 65, "Delete your save data", tr, tg, tb, true);
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graphics.Print( -1, 75, "and unlocked play modes", tr, tg, tb, true);
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}else if (game.currentmenuoption == 4)
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{
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if(music.mmmmmm){
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graphics.bigprint( -1, 30, "Soundtrack", tr, tg, tb, true);
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graphics.Print( -1, 65, "Toggle between MMMMMM and PPPPPP", tr, tg, tb, true);
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if(music.usingmmmmmm){
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graphics.Print( -1, 85, "Current soundtrack: MMMMMM", tr, tg, tb, true);
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}else{
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graphics.Print( -1, 85, "Current soundtrack: PPPPPP", tr, tg, tb, true);
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}
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}
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}
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#endif
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#if defined(MAKEANDPLAY)
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if (game.currentmenuoption == 0)
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{
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graphics.bigprint( -1, 30, "Accessibility", tr, tg, tb, true);
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graphics.Print( -1, 65, "Disable screen effects, enable", tr, tg, tb, true);
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graphics.Print( -1, 75, "slowdown modes or invincibility", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 1)
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{
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graphics.bigprint( -1, 30, "Game Pad Options", tr, tg, tb, true);
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graphics.Print( -1, 65, "Rebind your controller's buttons", tr, tg, tb, true);
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graphics.Print( -1, 75, "and adjust sensitivity", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 2)
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{
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graphics.bigprint( -1, 30, "Clear Data", tr, tg, tb, true);
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graphics.Print( -1, 65, "Delete your save data", tr, tg, tb, true);
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graphics.Print( -1, 75, "and unlocked play modes", tr, tg, tb, true);
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}else if (game.currentmenuoption == 3){
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if(music.mmmmmm){
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graphics.bigprint( -1, 30, "Soundtrack", tr, tg, tb, true);
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graphics.Print( -1, 65, "Toggle between MMMMMM and PPPPPP", tr, tg, tb, true);
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if(music.usingmmmmmm){
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graphics.Print( -1, 85, "Current soundtrack: MMMMMM", tr, tg, tb, true);
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}else{
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graphics.Print( -1, 85, "Current soundtrack: PPPPPP", tr, tg, tb, true);
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}
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}
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}
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#elif !defined(MAKEANDPLAY)
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if (game.currentmenuoption == 0)
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{
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graphics.bigprint( -1, 30, "Accessibility", tr, tg, tb, true);
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graphics.Print( -1, 65, "Disable screen effects, enable", tr, tg, tb, true);
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graphics.Print( -1, 75, "slowdown modes or invincibility", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 1)
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{
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graphics.bigprint( -1, 30, "Unlock Play Modes", tr, tg, tb, true);
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graphics.Print( -1, 65, "Unlock parts of the game normally", tr, tg, tb, true);
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graphics.Print( -1, 75, "unlocked as you progress", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 2)
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{
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graphics.bigprint( -1, 30, "Game Pad Options", tr, tg, tb, true);
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graphics.Print( -1, 65, "Rebind your controller's buttons", tr, tg, tb, true);
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graphics.Print( -1, 75, "and adjust sensitivity", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 3)
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{
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graphics.bigprint( -1, 30, "Clear Data", tr, tg, tb, true);
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graphics.Print( -1, 65, "Delete your save data", tr, tg, tb, true);
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graphics.Print( -1, 75, "and unlocked play modes", tr, tg, tb, true);
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}else if (game.currentmenuoption == 4)
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{
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if(music.mmmmmm){
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graphics.bigprint( -1, 30, "Soundtrack", tr, tg, tb, true);
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graphics.Print( -1, 65, "Toggle between MMMMMM and PPPPPP", tr, tg, tb, true);
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if(music.usingmmmmmm){
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graphics.Print( -1, 85, "Current soundtrack: MMMMMM", tr, tg, tb, true);
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}else{
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graphics.Print( -1, 85, "Current soundtrack: PPPPPP", tr, tg, tb, true);
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}
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}
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}
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#endif
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}
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else if (game.currentmenuname == "graphicoptions")
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{
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@ -259,7 +259,7 @@ void titlerender()
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//graphics.Print( 40, 80, "http://www.distractionware.com", tr, tg, tb);
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graphics.Print( -1, 110, "C++ version by", tr, tg, tb, true);
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graphics.bigprint( 40, 125, "Simon Roth", tr, tg, tb, true);
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graphics.bigprint( 40, 145, "Ethan Lee", tr, tg, tb, true);
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graphics.bigprint( 40, 145, "Ethan Lee", tr, tg, tb, true);
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//graphics.drawimagecol(11, -1, 156, tr*0.75, tg *0.75, tb *0.75, true);
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}
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else if (game.currentmenuname == "credits25")
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@ -392,47 +392,47 @@ void titlerender()
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graphics.Print( -1, 100, "Would you like to disable the", tr, tg, tb, true);
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graphics.Print( -1, 112, "cutscenes during the game?", tr, tg, tb, true);
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}
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else if (game.currentmenuname == "controller")
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{
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graphics.bigprint( -1, 30, "Game Pad", tr, tg, tb, true);
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graphics.Print( -1, 55, "Change controller options.", tr, tg, tb, true);
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if (game.currentmenuoption == 0)
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{
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switch(game.controllerSensitivity)
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{
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case 0:
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graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
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graphics.Print( -1, 95, "[]..................", tr, tg, tb, true);
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break;
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case 1:
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graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
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graphics.Print( -1, 95, ".....[].............", tr, tg, tb, true);
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break;
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case 2:
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graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
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graphics.Print( -1, 95, ".........[].........", tr, tg, tb, true);
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break;
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case 3:
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graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
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graphics.Print( -1, 95, ".............[].....", tr, tg, tb, true);
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break;
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case 4:
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graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
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graphics.Print( -1, 95, "..................[]", tr, tg, tb, true);
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break;
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}
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}
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if ( game.currentmenuoption == 1 ||
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else if (game.currentmenuname == "controller")
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{
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graphics.bigprint( -1, 30, "Game Pad", tr, tg, tb, true);
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graphics.Print( -1, 55, "Change controller options.", tr, tg, tb, true);
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if (game.currentmenuoption == 0)
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{
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switch(game.controllerSensitivity)
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{
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case 0:
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graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
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graphics.Print( -1, 95, "[]..................", tr, tg, tb, true);
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break;
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case 1:
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graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
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graphics.Print( -1, 95, ".....[].............", tr, tg, tb, true);
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break;
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case 2:
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graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
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graphics.Print( -1, 95, ".........[].........", tr, tg, tb, true);
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break;
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case 3:
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graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
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graphics.Print( -1, 95, ".............[].....", tr, tg, tb, true);
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break;
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case 4:
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graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
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graphics.Print( -1, 95, "..................[]", tr, tg, tb, true);
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break;
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}
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}
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if ( game.currentmenuoption == 1 ||
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game.currentmenuoption == 2 ||
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game.currentmenuoption == 3 )
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{
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graphics.Print( -1, 85, "Flip is bound to: " + std::string(help.GCString(game.controllerButton_flip)) , tr, tg, tb, true);
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graphics.Print( -1, 95, "Enter is bound to: " + std::string(help.GCString(game.controllerButton_map)), tr, tg, tb, true);
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graphics.Print( -1, 105, "Menu is bound to: " + std::string(help.GCString(game.controllerButton_esc)) , tr, tg, tb, true);
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}
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{
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graphics.Print( -1, 85, "Flip is bound to: " + std::string(help.GCString(game.controllerButton_flip)) , tr, tg, tb, true);
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graphics.Print( -1, 95, "Enter is bound to: " + std::string(help.GCString(game.controllerButton_map)), tr, tg, tb, true);
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graphics.Print( -1, 105, "Menu is bound to: " + std::string(help.GCString(game.controllerButton_esc)) , tr, tg, tb, true);
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}
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}
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}
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else if (game.currentmenuname == "accessibility")
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{
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if (game.currentmenuoption == 0)
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@ -1123,46 +1123,46 @@ void titlerender()
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graphics.Print( -1, 135, "the intermission levels.", tr, tg, tb, true);
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}else if (game.currentmenuname == "playerworlds")
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{
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graphics.tempstring = FILESYSTEM_getUserLevelDirectory();
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if(graphics.tempstring.length()>80){
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graphics.Print( -1, 160, "To install new player levels, copy", tr, tg, tb, true);
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graphics.Print( -1, 170, "the .vvvvvv files to this folder:", tr, tg, tb, true);
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graphics.Print( 320-((graphics.tempstring.length()-80)*8), 190, graphics.tempstring.substr(0,graphics.tempstring.length()-80), tr, tg, tb);
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graphics.Print( 0, 200, graphics.tempstring.substr(graphics.tempstring.length()-80,40), tr, tg, tb);
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graphics.Print( 0, 210, graphics.tempstring.substr(graphics.tempstring.length()-40,40), tr, tg, tb);
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}else if(graphics.tempstring.length()>40){
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graphics.Print( -1, 170, "To install new player levels, copy", tr, tg, tb, true);
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graphics.Print( -1, 180, "the .vvvvvv files to this folder:", tr, tg, tb, true);
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graphics.Print( 320-((graphics.tempstring.length()-40)*8), 200, graphics.tempstring.substr(0,graphics.tempstring.length()-40), tr, tg, tb);
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graphics.Print( 0, 210, graphics.tempstring.substr(graphics.tempstring.length()-40,40), tr, tg, tb);
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}else{
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graphics.Print( -1, 180, "To install new player levels, copy", tr, tg, tb, true);
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graphics.Print( -1, 190, "the .vvvvvv files to this folder:", tr, tg, tb, true);
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graphics.Print( 320-(graphics.tempstring.length()*8), 210, graphics.tempstring, tr, tg, tb);
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}
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graphics.tempstring = FILESYSTEM_getUserLevelDirectory();
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if(graphics.tempstring.length()>80){
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graphics.Print( -1, 160, "To install new player levels, copy", tr, tg, tb, true);
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graphics.Print( -1, 170, "the .vvvvvv files to this folder:", tr, tg, tb, true);
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graphics.Print( 320-((graphics.tempstring.length()-80)*8), 190, graphics.tempstring.substr(0,graphics.tempstring.length()-80), tr, tg, tb);
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graphics.Print( 0, 200, graphics.tempstring.substr(graphics.tempstring.length()-80,40), tr, tg, tb);
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graphics.Print( 0, 210, graphics.tempstring.substr(graphics.tempstring.length()-40,40), tr, tg, tb);
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}else if(graphics.tempstring.length()>40){
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graphics.Print( -1, 170, "To install new player levels, copy", tr, tg, tb, true);
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graphics.Print( -1, 180, "the .vvvvvv files to this folder:", tr, tg, tb, true);
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graphics.Print( 320-((graphics.tempstring.length()-40)*8), 200, graphics.tempstring.substr(0,graphics.tempstring.length()-40), tr, tg, tb);
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graphics.Print( 0, 210, graphics.tempstring.substr(graphics.tempstring.length()-40,40), tr, tg, tb);
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}else{
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graphics.Print( -1, 180, "To install new player levels, copy", tr, tg, tb, true);
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graphics.Print( -1, 190, "the .vvvvvv files to this folder:", tr, tg, tb, true);
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graphics.Print( 320-(graphics.tempstring.length()*8), 210, graphics.tempstring, tr, tg, tb);
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}
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}
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/*
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switch(game.mainmenu) {
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case 0:
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graphics.Print(5, 115, "[ NEW GAME ]", tr, tg, tb, true);
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break;
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case 1:
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if (game.telesummary == "") {
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graphics.Print(5, 115, "[ no teleporter save ]", tr/3, tg/3, tb/3, true);
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}else {
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graphics.Print(5, 115, "[ RESTORE FROM LAST TELEPORTER ]", tr, tg, tb, true);
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graphics.Print(5, 125, game.telesummary, tr, tg, tb, true);
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}
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break;
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case 2:
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if (game.quicksummary == "") {
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graphics.Print(5, 115, "[ no quicksave ]", tr/3, tg/3, tb/3, true);
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}else {
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graphics.Print(5, 115, "[ RESTORE FROM LAST QUICKSAVE ]", tr, tg, tb, true);
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graphics.Print(5, 125, game.quicksummary, tr, tg, tb, true);
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}
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break;
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case 0:
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graphics.Print(5, 115, "[ NEW GAME ]", tr, tg, tb, true);
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break;
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case 1:
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||||
if (game.telesummary == "") {
|
||||
graphics.Print(5, 115, "[ no teleporter save ]", tr/3, tg/3, tb/3, true);
|
||||
}else {
|
||||
graphics.Print(5, 115, "[ RESTORE FROM LAST TELEPORTER ]", tr, tg, tb, true);
|
||||
graphics.Print(5, 125, game.telesummary, tr, tg, tb, true);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (game.quicksummary == "") {
|
||||
graphics.Print(5, 115, "[ no quicksave ]", tr/3, tg/3, tb/3, true);
|
||||
}else {
|
||||
graphics.Print(5, 115, "[ RESTORE FROM LAST QUICKSAVE ]", tr, tg, tb, true);
|
||||
graphics.Print(5, 125, game.quicksummary, tr, tg, tb, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
|
@ -1470,20 +1470,20 @@ void gamerender()
|
|||
{
|
||||
|
||||
if(!game.colourblindmode)
|
||||
{
|
||||
graphics.drawbackground(map.background);
|
||||
}
|
||||
else
|
||||
{
|
||||
FillRect(graphics.backBuffer,0x00000);
|
||||
}
|
||||
if (map.final_colormode)
|
||||
{
|
||||
graphics.drawfinalmap();
|
||||
{
|
||||
graphics.drawbackground(map.background);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.drawmap();
|
||||
{
|
||||
FillRect(graphics.backBuffer,0x00000);
|
||||
}
|
||||
if (map.final_colormode)
|
||||
{
|
||||
graphics.drawfinalmap();
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.drawmap();
|
||||
}
|
||||
|
||||
|
||||
|
@ -1520,7 +1520,7 @@ void gamerender()
|
|||
|
||||
/*for(int i=0; i<obj.nblocks; i++){
|
||||
if (obj.blocks[i].active) {
|
||||
graphics.backbuffer.fillRect(obj.blocks[i].rect, 0xDDDDDD);
|
||||
graphics.backbuffer.fillRect(obj.blocks[i].rect, 0xDDDDDD);
|
||||
}
|
||||
}*/
|
||||
//graphics.drawminimap(game, map);
|
||||
|
@ -1539,10 +1539,10 @@ void gamerender()
|
|||
|
||||
if (map.finalmode)
|
||||
{
|
||||
map.glitchname = map.getglitchname(game.roomx, game.roomy);
|
||||
graphics.bprint(5, 231, map.glitchname, 196, 196, 255 - help.glow, true);
|
||||
map.glitchname = map.getglitchname(game.roomx, game.roomy);
|
||||
graphics.bprint(5, 231, map.glitchname, 196, 196, 255 - help.glow, true);
|
||||
}else{
|
||||
graphics.bprint(5, 231, map.roomname, 196, 196, 255 - help.glow, true);
|
||||
graphics.bprint(5, 231, map.roomname, 196, 196, 255 - help.glow, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1568,7 +1568,7 @@ void gamerender()
|
|||
|
||||
graphics.cutscenebars();
|
||||
graphics.drawfade();
|
||||
BlitSurfaceStandard(graphics.backBuffer, NULL, graphics.tempBuffer, NULL);
|
||||
BlitSurfaceStandard(graphics.backBuffer, NULL, graphics.tempBuffer, NULL);
|
||||
|
||||
graphics.drawgui();
|
||||
if (graphics.flipmode)
|
||||
|
@ -1820,9 +1820,9 @@ void gamerender()
|
|||
//Detail entity info for debuging
|
||||
/*
|
||||
for (int i = 0; i < obj.nentity; i++) {
|
||||
game.tempstring =help.String(obj.entities[i].type) +", (" +help.String(obj.entities[i].xp) + "," +help.String(obj.entities[i].yp) + ")";
|
||||
game.tempstring += " state:" +obj.entities[i].state + ", delay:" + obj.entities[i].statedelay;
|
||||
graphics.Print(5, 5 + i * 8, game.tempstring, 255, 255, 255);
|
||||
game.tempstring =help.String(obj.entities[i].type) +", (" +help.String(obj.entities[i].xp) + "," +help.String(obj.entities[i].yp) + ")";
|
||||
game.tempstring += " state:" +obj.entities[i].state + ", delay:" + obj.entities[i].statedelay;
|
||||
graphics.Print(5, 5 + i * 8, game.tempstring, 255, 255, 255);
|
||||
}
|
||||
*/
|
||||
|
||||
|
@ -1878,7 +1878,7 @@ void maprender()
|
|||
|
||||
//draw screen alliteration
|
||||
//Roomname:
|
||||
//CRASH
|
||||
//CRASH
|
||||
temp = map.area(game.roomx, game.roomy);
|
||||
if (temp < 2 && !map.custommode && graphics.fademode==0)
|
||||
{
|
||||
|
@ -2078,9 +2078,9 @@ void maprender()
|
|||
{
|
||||
//tower!instead of room y, scale map.ypos
|
||||
/*if (map.ypos > (0.57 * (680 * 8))) {
|
||||
i = int(map.ypos - (0.57 * (680 * 8)));
|
||||
i = int((i / (0.43 * (680 * 8)))*9);
|
||||
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + i + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));
|
||||
i = int(map.ypos - (0.57 * (680 * 8)));
|
||||
i = int((i / (0.43 * (680 * 8)))*9);
|
||||
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + i + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));
|
||||
}*/
|
||||
if (map.cursorstate == 0)
|
||||
{
|
||||
|
@ -2257,45 +2257,45 @@ void maprender()
|
|||
|
||||
graphics.Print(0, 105, "Press ACTION to warp to the ship.", 196, 196, 255 - help.glow, true);
|
||||
}
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
else if(map.custommode){
|
||||
graphics.Print(30, 220, "MAP", 64,64,64);
|
||||
graphics.Print(30, 220, "MAP", 64,64,64);
|
||||
graphics.Print(103-8, 220, "[CREW]", 196, 196, 255 - help.glow);
|
||||
graphics.Print(185-4, 220, "STATS", 64,64,64);
|
||||
graphics.Print(258, 220, "SAVE", 64, 64, 64);
|
||||
|
||||
if (graphics.flipmode)
|
||||
{
|
||||
graphics.bigprint( -1, 220-45, ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-70, "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-80, ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-100, ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
|
||||
graphics.bigprint( -1, 220-45, ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-70, "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-80, ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-100, ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 220-120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
|
||||
|
||||
if(map.customcrewmates-game.crewmates==1){
|
||||
graphics.Print(1,220-165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmate remains", 196, 196, 255 - help.glow, true);
|
||||
}else if(map.customcrewmates-game.crewmates>0){
|
||||
graphics.Print(1,220-165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmates remain", 196, 196, 255 - help.glow, true);
|
||||
}
|
||||
if(map.customcrewmates-game.crewmates==1){
|
||||
graphics.Print(1,220-165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmate remains", 196, 196, 255 - help.glow, true);
|
||||
}else if(map.customcrewmates-game.crewmates>0){
|
||||
graphics.Print(1,220-165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmates remain", 196, 196, 255 - help.glow, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.bigprint( -1, 45, ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 70, "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 80, ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 100, ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
|
||||
graphics.bigprint( -1, 45, ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 70, "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 80, ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 100, ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, 120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
|
||||
|
||||
if(map.customcrewmates-game.crewmates==1){
|
||||
graphics.Print(1,165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmate remains", 196, 196, 255 - help.glow, true);
|
||||
}else if(map.customcrewmates-game.crewmates>0){
|
||||
graphics.Print(1,165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmates remain", 196, 196, 255 - help.glow, true);
|
||||
}
|
||||
if(map.customcrewmates-game.crewmates==1){
|
||||
graphics.Print(1,165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmate remains", 196, 196, 255 - help.glow, true);
|
||||
}else if(map.customcrewmates-game.crewmates>0){
|
||||
graphics.Print(1,165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmates remain", 196, 196, 255 - help.glow, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
else
|
||||
{
|
||||
graphics.Print(30, 220, "MAP", 64,64,64);
|
||||
|
@ -2463,7 +2463,7 @@ void maprender()
|
|||
}
|
||||
else if (map.custommode)
|
||||
{
|
||||
if (game.gamesaved)
|
||||
if (game.gamesaved)
|
||||
{
|
||||
graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
|
||||
|
||||
|
@ -2781,7 +2781,7 @@ void towerrender()
|
|||
|
||||
/*for(int i=0; i<obj.nblocks; i++){
|
||||
if (obj.blocks[i].active) {
|
||||
graphics.backbuffer.fillRect(obj.blocks[i].rect, 0xDDDDDD);
|
||||
graphics.backbuffer.fillRect(obj.blocks[i].rect, 0xDDDDDD);
|
||||
}
|
||||
}*/
|
||||
graphics.cutscenebars();
|
||||
|
@ -2961,7 +2961,7 @@ void teleporterrender()
|
|||
if (game.useteleporter)
|
||||
{
|
||||
//Draw the chosen destination coordinate!
|
||||
//TODO
|
||||
//TODO
|
||||
//draw the coordinates //destination
|
||||
int tempx = map.teleporters[game.teleport_to_teleporter].x;
|
||||
int tempy = map.teleporters[game.teleport_to_teleporter].y;
|
||||
|
@ -3000,8 +3000,8 @@ void teleporterrender()
|
|||
}
|
||||
}
|
||||
|
||||
tempx = map.teleporters[game.teleport_to_teleporter].x;
|
||||
tempy = map.teleporters[game.teleport_to_teleporter].y;
|
||||
tempx = map.teleporters[game.teleport_to_teleporter].x;
|
||||
tempy = map.teleporters[game.teleport_to_teleporter].y;
|
||||
if (game.useteleporter && ((help.slowsine%16)>8))
|
||||
{
|
||||
//colour in the legend
|
||||
|
|
Loading…
Reference in a new issue