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Add bounds check to use of edteleportent
edteleportent is a global variable that gets assigned whenever the player collides with a warp token, and gets read from later down the line in gamelogic(). While I don't know of any way to cause anything bad with this (and I did try), storing a temporary indexing variable like this is only bound to be a liability in the future - so we might as well prevent badness now by adding a bounds check here.
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@ -1188,7 +1188,7 @@ void gamelogic(void)
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//Warp tokens
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if (map.custommode){
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if (game.teleport)
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if (game.teleport && INBOUNDS_VEC(game.edteleportent, obj.entities))
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{
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int edi=obj.entities[game.edteleportent].behave;
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int edj=obj.entities[game.edteleportent].para;
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