mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix Prize for the Reckless moving platform kludge happening in customs
If you died in (11,7) and a moving platform was to the left of the line x=152, even if it was moving vertically it would get snapped to x=152, in custom levels. Surprised nobody has ran into this before (although people have ran into the other kludge, which is placing tile 59 at [18,9] if you're in a room on either the line x=11 or y=7).
This commit is contained in:
parent
b32c91a6e9
commit
a08e731a39
1 changed files with 1 additions and 1 deletions
|
@ -576,7 +576,7 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
|
|||
{
|
||||
for (int i = 0; i < obj.nentity; i++)
|
||||
{
|
||||
if (game.roomx == 111 && game.roomy == 107)
|
||||
if (game.roomx == 111 && game.roomy == 107 && !map.custommode)
|
||||
{
|
||||
if (obj.entities[i].type == 1)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue