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Fix Prize for the Reckless moving platform kludge happening in customs
If you died in (11,7) and a moving platform was to the left of the line x=152, even if it was moving vertically it would get snapped to x=152, in custom levels. Surprised nobody has ran into this before (although people have ran into the other kludge, which is placing tile 59 at [18,9] if you're in a room on either the line x=11 or y=7).
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@ -576,7 +576,7 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
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{
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{
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for (int i = 0; i < obj.nentity; i++)
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for (int i = 0; i < obj.nentity; i++)
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{
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{
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if (game.roomx == 111 && game.roomy == 107)
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if (game.roomx == 111 && game.roomy == 107 && !map.custommode)
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{
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{
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if (obj.entities[i].type == 1)
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if (obj.entities[i].type == 1)
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{
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{
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