mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-04 18:29:41 +01:00
Consolidate tower BG bypos and bscroll assignments
Tower backgrounds have a bypos and bscroll. bypos is just the y-position of the background, and bscroll is the amount of pixels to scroll the background by on each frame, which is used to scroll it (if it's not being redrawn) and for linear interpolation. For the tower background (and not the title background), bypos is map.ypos / 2, and bscroll is (map.ypos - map.oldypos) / 2. However, usually bscroll gets assigned at the same time bypos is incremented or decremented, so you never see that calculation explicitly - except in the previous commit, where I worked out the calculation because the change in y-position isn't a known constant. Having to do all these calculations every time introduces the possibility of errors where you forget to do it, or you do it wrongly. But that's not even the worst; you could cause a linear interpolation glitch if you decide to overwrite bscroll without taking into account map.oldypos and map.ypos. So that's why I'm adding a function that automatically updates the tower background, using the values of map.oldypos and map.ypos, that is used every time map.ypos is assigned. That way, we have to write less code, you can be sure that there's no place where we forget to do the calculations (or at least it will be glaringly obvious) or we do it wrongly, and it plays nicely with linear interpolation. This also replaces every instance where the manual calculations are done with the new function.
This commit is contained in:
parent
5c3fbd0022
commit
9f603ea3fe
5 changed files with 28 additions and 38 deletions
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@ -222,7 +222,6 @@ void gamelogic(void)
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//do nothing!
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//do nothing!
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//a trigger will set this off in the game
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//a trigger will set this off in the game
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map.cameramode = 1;
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map.cameramode = 1;
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graphics.towerbg.bscroll = 0;
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}
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}
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else if (map.cameramode == 1)
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else if (map.cameramode == 1)
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{
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{
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@ -230,20 +229,15 @@ void gamelogic(void)
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if(graphics.towerbg.scrolldir==0)
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if(graphics.towerbg.scrolldir==0)
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{
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{
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map.ypos -= 2;
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map.ypos -= 2;
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graphics.towerbg.bypos -= 1;
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graphics.towerbg.bscroll = -1;
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}
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}
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else
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else
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{
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{
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map.ypos += 2;
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map.ypos += 2;
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graphics.towerbg.bypos += 1;
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graphics.towerbg.bscroll = 1;
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}
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}
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}
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}
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else if (map.cameramode == 2)
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else if (map.cameramode == 2)
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{
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{
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//do nothing, but cycle colours (for taking damage)
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//do nothing, but cycle colours (for taking damage)
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graphics.towerbg.bscroll = 0;
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}
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}
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else if (map.cameramode == 4)
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else if (map.cameramode == 4)
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{
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{
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@ -257,8 +251,6 @@ void gamelogic(void)
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map.cameraseekframe = 10;
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map.cameraseekframe = 10;
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map.cameramode = 5;
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map.cameramode = 5;
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graphics.towerbg.bscroll = map.cameraseek/2;
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}
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}
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else if (map.cameramode == 5)
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else if (map.cameramode == 5)
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{
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{
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@ -284,7 +276,6 @@ void gamelogic(void)
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}
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}
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}
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}
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map.cameraseekframe--;
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map.cameraseekframe--;
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graphics.towerbg.bypos = map.ypos / 2;
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}
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}
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else
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else
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{
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{
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@ -293,30 +284,21 @@ void gamelogic(void)
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{
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{
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map.ypos = obj.entities[i].yp - 120;
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map.ypos = obj.entities[i].yp - 120;
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}
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}
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graphics.towerbg.bypos = map.ypos / 2;
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map.cameramode = 0;
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map.cameramode = 0;
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map.colsuperstate = 0;
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map.colsuperstate = 0;
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}
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}
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}
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}
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}
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}
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else
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{
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graphics.towerbg.bscroll = 0;
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}
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if (map.ypos <= 0)
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if (map.ypos <= 0)
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{
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{
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map.ypos = 0;
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map.ypos = 0;
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graphics.towerbg.bypos = 0;
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graphics.towerbg.bscroll = 0;
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}
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}
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if (map.towermode && map.minitowermode)
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if (map.towermode && map.minitowermode)
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{
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{
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if (map.ypos >= 568)
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if (map.ypos >= 568)
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{
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{
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map.ypos = 568;
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map.ypos = 568;
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graphics.towerbg.bypos = map.ypos / 2;
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graphics.towerbg.bscroll = 0;
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} //100-29 * 8 = 568
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} //100-29 * 8 = 568
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}
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}
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else
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else
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@ -324,7 +306,6 @@ void gamelogic(void)
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if (map.ypos >= 5368)
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if (map.ypos >= 5368)
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{
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{
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map.ypos = 5368; //700-29 * 8 = 5368
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map.ypos = 5368; //700-29 * 8 = 5368
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graphics.towerbg.bypos = map.ypos / 2.0;
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}
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}
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}
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}
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@ -910,9 +891,6 @@ void gamelogic(void)
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if (above_screen || below_screen)
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if (above_screen || below_screen)
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{
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{
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graphics.towerbg.bypos = map.ypos / 2;
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graphics.towerbg.bscroll = (map.ypos - map.oldypos) / 2;
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/* The buffer isn't big enough; we have to redraw */
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/* The buffer isn't big enough; we have to redraw */
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graphics.towerbg.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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}
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}
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@ -1347,6 +1325,11 @@ void gamelogic(void)
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}
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}
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}
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}
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if (map.towermode)
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{
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map.setbgobjlerp(graphics.towerbg);
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}
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//Update colour cycling for final level
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//Update colour cycling for final level
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if (map.finalmode && map.final_colormode)
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if (map.finalmode && map.final_colormode)
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{
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{
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@ -595,6 +595,12 @@ void mapclass::updatebgobj(TowerBG& bg_obj)
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bg_obj.tdrawback = true;
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bg_obj.tdrawback = true;
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}
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}
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void mapclass::setbgobjlerp(TowerBG& bg_obj)
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{
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bg_obj.bypos = ypos / 2;
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bg_obj.bscroll = (ypos - oldypos) / 2;
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}
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void mapclass::updatetowerglow(TowerBG& bg_obj)
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void mapclass::updatetowerglow(TowerBG& bg_obj)
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{
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{
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if (colstatedelay <= 0 || colsuperstate > 0)
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if (colstatedelay <= 0 || colsuperstate > 0)
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@ -827,7 +833,7 @@ void mapclass::resetplayer(const bool player_died)
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ypos = 0;
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ypos = 0;
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}
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}
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oldypos = ypos;
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oldypos = ypos;
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graphics.towerbg.bypos = ypos / 2;
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setbgobjlerp(graphics.towerbg);
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}
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}
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}
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}
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@ -1249,7 +1255,7 @@ void mapclass::loadlevel(int rx, int ry)
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ypos = (700-29) * 8;
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ypos = (700-29) * 8;
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oldypos = ypos;
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oldypos = ypos;
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graphics.towerbg.bypos = ypos / 2;
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setbgobjlerp(graphics.towerbg);
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cameramode = 0;
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cameramode = 0;
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graphics.towerbg.colstate = 0;
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graphics.towerbg.colstate = 0;
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colsuperstate = 0;
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colsuperstate = 0;
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@ -1259,7 +1265,7 @@ void mapclass::loadlevel(int rx, int ry)
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//you've entered from the top floor
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//you've entered from the top floor
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ypos = 0;
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ypos = 0;
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oldypos = ypos;
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oldypos = ypos;
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graphics.towerbg.bypos = 0;
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setbgobjlerp(graphics.towerbg);
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cameramode = 0;
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cameramode = 0;
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graphics.towerbg.colstate = 0;
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graphics.towerbg.colstate = 0;
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colsuperstate = 0;
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colsuperstate = 0;
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@ -1342,14 +1348,13 @@ void mapclass::loadlevel(int rx, int ry)
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graphics.towerbg.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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minitowermode = false;
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minitowermode = false;
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tower.minitowermode = false;
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tower.minitowermode = false;
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graphics.towerbg.bscroll = 0;
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graphics.towerbg.scrolldir = 0;
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graphics.towerbg.scrolldir = 0;
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setbgobjlerp(graphics.towerbg);
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roomname = "The Tower";
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roomname = "The Tower";
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tileset = 1;
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tileset = 1;
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background = 3;
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background = 3;
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towermode = true;
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towermode = true;
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//graphics.towerbg.bypos = 0; ypos = 0; cameramode = 0;
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//All the entities for here are just loaded here; it's essentially one room after all
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//All the entities for here are just loaded here; it's essentially one room after all
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@ -1433,8 +1438,8 @@ void mapclass::loadlevel(int rx, int ry)
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graphics.towerbg.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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minitowermode = true;
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minitowermode = true;
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tower.minitowermode = true;
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tower.minitowermode = true;
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graphics.towerbg.bscroll = 0;
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graphics.towerbg.scrolldir = 1;
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graphics.towerbg.scrolldir = 1;
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setbgobjlerp(graphics.towerbg);
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roomname = "Panic Room";
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roomname = "Panic Room";
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tileset = 1;
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tileset = 1;
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@ -1445,7 +1450,7 @@ void mapclass::loadlevel(int rx, int ry)
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ypos = 0;
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ypos = 0;
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oldypos = 0;
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oldypos = 0;
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graphics.towerbg.bypos = 0;
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setbgobjlerp(graphics.towerbg);
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cameramode = 0;
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cameramode = 0;
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graphics.towerbg.colstate = 0;
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graphics.towerbg.colstate = 0;
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colsuperstate = 0;
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colsuperstate = 0;
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@ -1455,8 +1460,8 @@ void mapclass::loadlevel(int rx, int ry)
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graphics.towerbg.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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minitowermode = true;
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minitowermode = true;
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tower.minitowermode = true;
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tower.minitowermode = true;
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graphics.towerbg.bscroll = 0;
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graphics.towerbg.scrolldir = 1;
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graphics.towerbg.scrolldir = 1;
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setbgobjlerp(graphics.towerbg);
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roomname = "Panic Room";
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roomname = "Panic Room";
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tileset = 1;
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tileset = 1;
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@ -1474,7 +1479,7 @@ void mapclass::loadlevel(int rx, int ry)
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ypos = (100-29) * 8;
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ypos = (100-29) * 8;
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oldypos = ypos;
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oldypos = ypos;
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graphics.towerbg.bypos = ypos/2;
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setbgobjlerp(graphics.towerbg);
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cameramode = 0;
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cameramode = 0;
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graphics.towerbg.colstate = 0;
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graphics.towerbg.colstate = 0;
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colsuperstate = 0;}
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colsuperstate = 0;}
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@ -1484,8 +1489,8 @@ void mapclass::loadlevel(int rx, int ry)
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graphics.towerbg.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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minitowermode = true;
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minitowermode = true;
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tower.minitowermode = true;
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tower.minitowermode = true;
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graphics.towerbg.bscroll = 0;
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graphics.towerbg.scrolldir = 0;
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graphics.towerbg.scrolldir = 0;
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setbgobjlerp(graphics.towerbg);
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final_colorframe = 2;
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final_colorframe = 2;
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roomname = "The Final Challenge";
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roomname = "The Final Challenge";
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@ -1518,7 +1523,7 @@ void mapclass::loadlevel(int rx, int ry)
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ypos = (100-29) * 8;
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ypos = (100-29) * 8;
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oldypos = ypos;
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oldypos = ypos;
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graphics.towerbg.bypos = ypos/2;
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setbgobjlerp(graphics.towerbg);
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cameramode = 0;
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cameramode = 0;
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graphics.towerbg.colstate = 0;
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graphics.towerbg.colstate = 0;
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colsuperstate = 0;
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colsuperstate = 0;
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@ -1530,8 +1535,8 @@ void mapclass::loadlevel(int rx, int ry)
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graphics.towerbg.tdrawback = true;
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graphics.towerbg.tdrawback = true;
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minitowermode = true;
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minitowermode = true;
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tower.minitowermode = true;
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tower.minitowermode = true;
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graphics.towerbg.bscroll = 0;
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graphics.towerbg.scrolldir = 0;
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graphics.towerbg.scrolldir = 0;
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setbgobjlerp(graphics.towerbg);
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final_colorframe = 2;
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final_colorframe = 2;
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roomname = "The Final Challenge";
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roomname = "The Final Challenge";
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ypos = 0;
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ypos = 0;
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oldypos = 0;
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oldypos = 0;
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graphics.towerbg.bypos = 0;
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setbgobjlerp(graphics.towerbg);
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cameramode = 0;
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cameramode = 0;
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graphics.towerbg.colstate = 0;
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graphics.towerbg.colstate = 0;
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colsuperstate = 0;
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colsuperstate = 0;
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@ -50,6 +50,8 @@ public:
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void updatebgobj(TowerBG& bg_obj);
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void updatebgobj(TowerBG& bg_obj);
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void setbgobjlerp(TowerBG& bg_obj);
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void updatetowerglow(TowerBG& bg_obj);
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void updatetowerglow(TowerBG& bg_obj);
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void nexttowercolour(void);
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void nexttowercolour(void);
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@ -2707,7 +2707,7 @@ void scriptclass::startgamemode( int t )
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map.ypos = obj.entities[i].yp - 120;
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map.ypos = obj.entities[i].yp - 120;
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map.oldypos = map.ypos;
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map.oldypos = map.ypos;
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}
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}
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graphics.towerbg.bypos = map.ypos / 2;
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map.setbgobjlerp(graphics.towerbg);
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map.cameramode = 0;
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map.cameramode = 0;
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map.colsuperstate = 0;
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map.colsuperstate = 0;
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}
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}
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@ -495,8 +495,8 @@ int main(int argc, char *argv[])
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map.ypos = (700-29) * 8;
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map.ypos = (700-29) * 8;
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map.oldypos = map.ypos;
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map.oldypos = map.ypos;
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graphics.towerbg.bypos = map.ypos / 2;
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map.setbgobjlerp(graphics.towerbg);
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graphics.titlebg.bypos = map.ypos / 2;
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map.setbgobjlerp(graphics.titlebg);
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{
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{
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// Prioritize unlock.vvv first (2.2 and below),
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// Prioritize unlock.vvv first (2.2 and below),
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