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https://github.com/TerryCavanagh/VVVVVV.git
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Fix dereferencing NULL if image fails to load
If LoadImage() returned NULL, the game would dereference it and segfault. So I've added NULL checks to dereferencing the pointers.
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parent
8956b04d67
commit
9f11438dcc
1 changed files with 26 additions and 17 deletions
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@ -306,15 +306,19 @@ void Graphics::updatetitlecolours(void)
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}
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#define PROCESS_TILESHEET_CHECK_ERROR(tilesheet, tile_square) \
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if (grphx.im_##tilesheet->w % tile_square != 0 \
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if (grphx.im_##tilesheet == NULL) \
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{ \
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/* We have already asserted; just no-op. */ \
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} \
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else if (grphx.im_##tilesheet->w % tile_square != 0 \
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|| grphx.im_##tilesheet->h % tile_square != 0) \
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{ \
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const char* error = "Error: %s.png dimensions not exact multiples of %i!"; \
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char message[128]; \
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SDL_snprintf(message, sizeof(message), error, #tilesheet, tile_square); \
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\
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const char* error_title = "Error with %s.png"; \
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char message_title[128]; \
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\
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SDL_snprintf(message, sizeof(message), error, #tilesheet, tile_square); \
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SDL_snprintf(message_title, sizeof(message_title), error_title, #tilesheet); \
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\
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puts(message); \
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@ -332,9 +336,13 @@ void Graphics::updatetitlecolours(void)
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#define PROCESS_TILESHEET_RENAME(tilesheet, vector, tile_square, extra_code) \
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PROCESS_TILESHEET_CHECK_ERROR(tilesheet, tile_square) \
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\
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for (int j = 0; j < grphx.im_##tilesheet->h / tile_square; j++) \
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else \
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{ \
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for (int i = 0; i < grphx.im_##tilesheet->w / tile_square; i++) \
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int j; \
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for (j = 0; j < grphx.im_##tilesheet->h / tile_square; ++j) \
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{ \
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int i; \
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for (i = 0; i < grphx.im_##tilesheet->w / tile_square; ++i) \
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{ \
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SDL_Surface* temp = GetSubSurface( \
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grphx.im_##tilesheet, \
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@ -348,7 +356,8 @@ void Graphics::updatetitlecolours(void)
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} \
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\
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SDL_FreeSurface(grphx.im_##tilesheet); \
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grphx.im_##tilesheet = NULL;
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grphx.im_##tilesheet = NULL; \
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}
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#define PROCESS_TILESHEET(tilesheet, tile_square, extra_code) \
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PROCESS_TILESHEET_RENAME(tilesheet, tilesheet, tile_square, extra_code)
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