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Fix a few missing implicit void arg declarations
While working on #535, I noticed that editormenuactionpress() still didn't do the explicit void declaration. Then I ran `rg 'void.*\(\)'` and found three other functions that I somehow missed in #628. Whoops. Well, now they no longer are missed.
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4 changed files with 4 additions and 4 deletions
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@ -6044,7 +6044,7 @@ bool Game::customsavequick(std::string savfile)
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}
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}
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void Game::loadtele()
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void Game::loadtele(void)
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{
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{
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLDocument doc;
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if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", doc)) return;
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if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", doc)) return;
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@ -3237,7 +3237,7 @@ bool Graphics::onscreen(int t)
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return (t >= -40 && t <= 280);
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return (t >= -40 && t <= 280);
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}
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}
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void Graphics::reloadresources()
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void Graphics::reloadresources(void)
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{
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{
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grphx.destroy();
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grphx.destroy();
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grphx.init();
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grphx.init();
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@ -1166,7 +1166,7 @@ static void menurender(void)
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}
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}
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}
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}
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void titlerender()
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void titlerender(void)
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{
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{
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ClearSurface(graphics.backBuffer);
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ClearSurface(graphics.backBuffer);
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@ -3680,7 +3680,7 @@ void editorlogic(void)
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}
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}
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static void editormenuactionpress()
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static void editormenuactionpress(void)
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{
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{
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extern editorclass ed;
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extern editorclass ed;
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switch (game.currentmenuname)
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switch (game.currentmenuname)
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