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Don't hardreset() game.advancetext in glitchrunner mode
This is the second part of what is necessary for credits warp to work. The speedrunners call this "text storage". You need to get the advancetext prompt up without a text box in order to be able to increment the gamestate without bound. In 2.0, script.hardreset() reset the text boxes, but not the prompt.
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1 changed files with 6 additions and 1 deletions
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@ -3564,7 +3564,12 @@ void scriptclass::hardreset()
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game.statedelay = 0;
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game.hascontrol = true;
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game.advancetext = false;
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if (!game.glitchrunnermode)
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{
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// Keep the "- Press ACTION to advance text -" prompt around,
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// apparently the speedrunners call it the "text storage" glitch
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game.advancetext = false;
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}
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game.pausescript = false;
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