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https://github.com/TerryCavanagh/VVVVVV.git
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Add debug keybind CTRL+(SHIFT)+F8 to cycle lang
This adds a debug keybind to cycle the current language forwards, CTRL+F8. It also adds a debug keybind to cycle it backwards, CTRL+SHIFT+F8. This is only active if the translator menu is active (and so if the regular F8 keybind is also active). This is useful for quickly catching errors in translations and/or inconsistencies between translations. In fact, I've already caught several translation mistakes using this keybind which made me mildly panic that I screwed something up in my own code, only to realize that no, actually, it was the translation that was at fault. For now, this is only meant to be used in-game, as text boxes get retranslated instantly, whereas things like menu options don't. But menu options will be retranslated on-the-fly in a later commit.
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84daa8fbc2
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9b56a53d98
2 changed files with 42 additions and 5 deletions
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@ -269,7 +269,8 @@ static void updatebuttonmappings(int bind)
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}
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}
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}
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}
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static void recomputetextboxes(void)
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/* Also used in KeyPoll.cpp. */
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void recomputetextboxes(void)
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{
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{
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/* Retranslate and reposition all text boxes.
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/* Retranslate and reposition all text boxes.
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* WARNING: Needs to update in linear order, starting from 0. */
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* WARNING: Needs to update in linear order, starting from 0. */
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@ -1131,6 +1132,8 @@ static void menuactionpress(void)
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if (loc::languagelist.size() != 0 && (unsigned)game.currentmenuoption < loc::languagelist.size())
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if (loc::languagelist.size() != 0 && (unsigned)game.currentmenuoption < loc::languagelist.size())
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{
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{
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/* Update code also used in KeyPoll.cpp. */
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loc::languagelist_curlang = game.currentmenuoption;
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loc::lang = loc::languagelist[game.currentmenuoption].code;
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loc::lang = loc::languagelist[game.currentmenuoption].code;
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loc::loadtext(false);
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loc::loadtext(false);
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loc::lang_set = true;
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loc::lang_set = true;
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@ -16,6 +16,7 @@
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#include "Music.h"
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#include "Music.h"
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#include "Screen.h"
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#include "Screen.h"
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#include "UTF8.h"
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#include "UTF8.h"
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#include "UtilityClass.h"
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#include "Vlogging.h"
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#include "Vlogging.h"
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bool SaveScreenshot(void);
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bool SaveScreenshot(void);
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@ -138,6 +139,9 @@ static int changemousestate(
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return timeout;
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return timeout;
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}
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}
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/* Also used in Input.cpp. */
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void recomputetextboxes(void);
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void KeyPoll::Poll(void)
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void KeyPoll::Poll(void)
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{
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{
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static int raw_mousex = 0;
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static int raw_mousex = 0;
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@ -177,12 +181,42 @@ void KeyPoll::Poll(void)
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}
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}
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if (loc::show_translator_menu && evt.key.keysym.sym == SDLK_F8 && !evt.key.repeat)
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if (loc::show_translator_menu && evt.key.keysym.sym == SDLK_F8 && !evt.key.repeat)
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{
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if (keymap[SDLK_LCTRL])
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{
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/* Debug keybind to cycle language.
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* Not really meant to be used inside menus. */
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int i = loc::languagelist_curlang;
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if (keymap[SDLK_LSHIFT])
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{
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/* Backwards */
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i--;
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}
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else
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{
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/* Forwards */
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i++;
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}
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if (!loc::languagelist.empty())
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{
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i = POS_MOD(i, (int) loc::languagelist.size());
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loc::languagelist_curlang = i;
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loc::lang = loc::languagelist[i].code;
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loc::loadtext(false);
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graphics.grphx.init_translations();
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recomputetextboxes();
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}
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}
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else
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{
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{
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/* Reload language files */
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/* Reload language files */
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loc::loadtext(false);
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loc::loadtext(false);
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graphics.grphx.init_translations();
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graphics.grphx.init_translations();
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music.playef(Sound_COIN);
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music.playef(Sound_COIN);
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}
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}
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}
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if (evt.key.keysym.sym == SDLK_F6 && !evt.key.repeat)
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if (evt.key.keysym.sym == SDLK_F6 && !evt.key.repeat)
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{
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{
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