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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-29 07:58:30 +02:00

Fix mixed indentation in main.cpp

Also fix the indentation of preprocessor statements.
This commit is contained in:
Misa 2020-04-02 14:43:50 -07:00 committed by Ethan Lee
parent e73966f2b7
commit 9a3a8bf2be

View File

@ -32,8 +32,8 @@
scriptclass script; scriptclass script;
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
std::vector<edentities> edentity; std::vector<edentities> edentity;
editorclass ed; editorclass ed;
#endif #endif
UtilityClass help; UtilityClass help;
@ -78,34 +78,34 @@ int main(int argc, char *argv[])
Screen gameScreen; Screen gameScreen;
printf("\t\t\n"); printf("\t\t\n");
printf("\t\t\n"); printf("\t\t\n");
printf("\t\t VVVVVV\n"); printf("\t\t VVVVVV\n");
printf("\t\t\n"); printf("\t\t\n");
printf("\t\t\n"); printf("\t\t\n");
printf("\t\t 8888888888888888 \n"); printf("\t\t 8888888888888888 \n");
printf("\t\t88888888888888888888\n"); printf("\t\t88888888888888888888\n");
printf("\t\t888888 8888 88\n"); printf("\t\t888888 8888 88\n");
printf("\t\t888888 8888 88\n"); printf("\t\t888888 8888 88\n");
printf("\t\t88888888888888888888\n"); printf("\t\t88888888888888888888\n");
printf("\t\t88888888888888888888\n"); printf("\t\t88888888888888888888\n");
printf("\t\t888888 88\n"); printf("\t\t888888 88\n");
printf("\t\t88888888 8888\n"); printf("\t\t88888888 8888\n");
printf("\t\t 8888888888888888 \n"); printf("\t\t 8888888888888888 \n");
printf("\t\t 88888888 \n"); printf("\t\t 88888888 \n");
printf("\t\t 8888888888888888 \n"); printf("\t\t 8888888888888888 \n");
printf("\t\t88888888888888888888\n"); printf("\t\t88888888888888888888\n");
printf("\t\t88888888888888888888\n"); printf("\t\t88888888888888888888\n");
printf("\t\t88888888888888888888\n"); printf("\t\t88888888888888888888\n");
printf("\t\t8888 88888888 8888\n"); printf("\t\t8888 88888888 8888\n");
printf("\t\t8888 88888888 8888\n"); printf("\t\t8888 88888888 8888\n");
printf("\t\t 888888888888 \n"); printf("\t\t 888888888888 \n");
printf("\t\t 8888 8888 \n"); printf("\t\t 8888 8888 \n");
printf("\t\t 888888 888888 \n"); printf("\t\t 888888 888888 \n");
printf("\t\t 888888 888888 \n"); printf("\t\t 888888 888888 \n");
printf("\t\t 888888 888888 \n"); printf("\t\t 888888 888888 \n");
printf("\t\t\n"); printf("\t\t\n");
printf("\t\t\n"); printf("\t\t\n");
//Set up screen //Set up screen
@ -168,7 +168,7 @@ int main(int argc, char *argv[])
graphics.towerbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask ); graphics.towerbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
SDL_SetSurfaceBlendMode(graphics.towerbuffer, SDL_BLENDMODE_NONE); SDL_SetSurfaceBlendMode(graphics.towerbuffer, SDL_BLENDMODE_NONE);
graphics.tempBuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask ); graphics.tempBuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
SDL_SetSurfaceBlendMode(graphics.tempBuffer, SDL_BLENDMODE_NONE); SDL_SetSurfaceBlendMode(graphics.tempBuffer, SDL_BLENDMODE_NONE);
//Make a temporary rectangle to hold the offsets //Make a temporary rectangle to hold the offsets
@ -194,53 +194,53 @@ int main(int argc, char *argv[])
game.loadstats(); game.loadstats();
if (game.skipfakeload) if (game.skipfakeload)
game.gamestate = TITLEMODE; game.gamestate = TITLEMODE;
if(game.usingmmmmmm==0) music.usingmmmmmm=false; if(game.usingmmmmmm==0) music.usingmmmmmm=false;
if(game.usingmmmmmm==1) music.usingmmmmmm=true; if(game.usingmmmmmm==1) music.usingmmmmmm=true;
if (game.slowdown == 0) game.slowdown = 30; if (game.slowdown == 0) game.slowdown = 30;
switch(game.slowdown){ switch(game.slowdown){
case 30: game.gameframerate=34; break; case 30: game.gameframerate=34; break;
case 24: game.gameframerate=41; break; case 24: game.gameframerate=41; break;
case 18: game.gameframerate=55; break; case 18: game.gameframerate=55; break;
case 12: game.gameframerate=83; break; case 12: game.gameframerate=83; break;
default: game.gameframerate=34; break; default: game.gameframerate=34; break;
} }
//Check to see if you've already unlocked some achievements here from before the update //Check to see if you've already unlocked some achievements here from before the update
if (game.swnbestrank > 0){ if (game.swnbestrank > 0){
if(game.swnbestrank >= 1) NETWORK_unlockAchievement("vvvvvvsupgrav5"); if(game.swnbestrank >= 1) NETWORK_unlockAchievement("vvvvvvsupgrav5");
if(game.swnbestrank >= 2) NETWORK_unlockAchievement("vvvvvvsupgrav10"); if(game.swnbestrank >= 2) NETWORK_unlockAchievement("vvvvvvsupgrav10");
if(game.swnbestrank >= 3) NETWORK_unlockAchievement("vvvvvvsupgrav15"); if(game.swnbestrank >= 3) NETWORK_unlockAchievement("vvvvvvsupgrav15");
if(game.swnbestrank >= 4) NETWORK_unlockAchievement("vvvvvvsupgrav20"); if(game.swnbestrank >= 4) NETWORK_unlockAchievement("vvvvvvsupgrav20");
if(game.swnbestrank >= 5) NETWORK_unlockAchievement("vvvvvvsupgrav30"); if(game.swnbestrank >= 5) NETWORK_unlockAchievement("vvvvvvsupgrav30");
if(game.swnbestrank >= 6) NETWORK_unlockAchievement("vvvvvvsupgrav60"); if(game.swnbestrank >= 6) NETWORK_unlockAchievement("vvvvvvsupgrav60");
} }
if(game.unlock[5]) NETWORK_unlockAchievement("vvvvvvgamecomplete"); if(game.unlock[5]) NETWORK_unlockAchievement("vvvvvvgamecomplete");
if(game.unlock[19]) NETWORK_unlockAchievement("vvvvvvgamecompleteflip"); if(game.unlock[19]) NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
if(game.unlock[20]) NETWORK_unlockAchievement("vvvvvvmaster"); if(game.unlock[20]) NETWORK_unlockAchievement("vvvvvvmaster");
if (game.bestgamedeaths > -1) { if (game.bestgamedeaths > -1) {
if (game.bestgamedeaths <= 500) { if (game.bestgamedeaths <= 500) {
NETWORK_unlockAchievement("vvvvvvcomplete500"); NETWORK_unlockAchievement("vvvvvvcomplete500");
} }
if (game.bestgamedeaths <= 250) { if (game.bestgamedeaths <= 250) {
NETWORK_unlockAchievement("vvvvvvcomplete250"); NETWORK_unlockAchievement("vvvvvvcomplete250");
} }
if (game.bestgamedeaths <= 100) { if (game.bestgamedeaths <= 100) {
NETWORK_unlockAchievement("vvvvvvcomplete100"); NETWORK_unlockAchievement("vvvvvvcomplete100");
} }
if (game.bestgamedeaths <= 50) { if (game.bestgamedeaths <= 50) {
NETWORK_unlockAchievement("vvvvvvcomplete50"); NETWORK_unlockAchievement("vvvvvvcomplete50");
} }
} }
if(game.bestrank[0]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed"); if(game.bestrank[0]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed");
if(game.bestrank[1]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed"); if(game.bestrank[1]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed");
if(game.bestrank[2]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed"); if(game.bestrank[2]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed");
if(game.bestrank[3]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed"); if(game.bestrank[3]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed");
if(game.bestrank[4]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed"); if(game.bestrank[4]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
if(game.bestrank[5]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed"); if(game.bestrank[5]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
//entityclass obj; //entityclass obj;
obj.init(); obj.init();
@ -248,24 +248,24 @@ int main(int argc, char *argv[])
//Quick hack to start in final level ---- //Might be useful to leave this commented in for testing //Quick hack to start in final level ---- //Might be useful to leave this commented in for testing
/* /*
//game.gamestate=GAMEMODE; //game.gamestate=GAMEMODE;
//game.start(obj,music); //game.start(obj,music);
//script.startgamemode(8); //script.startgamemode(8);
// map.finalmode = true; //Enable final level mode // map.finalmode = true; //Enable final level mode
//map.finalx = 41; map.finaly = 52; //Midpoint //map.finalx = 41; map.finaly = 52; //Midpoint
//map.finalstretch = true; //map.finalstretch = true;
//map.final_colormode = true; //map.final_colormode = true;
//map.final_mapcol = 0; //map.final_mapcol = 0;
//map.final_colorframe = 0; //map.final_colorframe = 0;
//game.starttest(obj, music); //game.starttest(obj, music);
game.savex = 5 * 8; game.savey = 15 * 8; game.saverx = 41; game.savery = 52; game.savex = 5 * 8; game.savey = 15 * 8; game.saverx = 41; game.savery = 52;
game.savegc = 0; game.savedir = 1; game.savegc = 0; game.savedir = 1;
game.state = 0; game.deathseq = -1; game.lifeseq = 10; game.state = 0; game.deathseq = -1; game.lifeseq = 10;
//obj.createentity(game, game.savex, game.savey, 0); //obj.createentity(game, game.savex, game.savey, 0);
map.gotoroom(game.saverx, game.savery, graphics, game, obj, music); map.gotoroom(game.saverx, game.savery, graphics, game, obj, music);
//music.play(1); //music.play(1);
*/ */
//End hack here ---- //End hack here ----
volatile Uint32 time, timePrev = 0; volatile Uint32 time, timePrev = 0;
@ -282,23 +282,23 @@ int main(int argc, char *argv[])
//framerate limit to 30 //framerate limit to 30
Uint32 timetaken = time - timePrev; Uint32 timetaken = time - timePrev;
if(game.gamestate==EDITORMODE) if(game.gamestate==EDITORMODE)
{ {
if (timetaken < 24) if (timetaken < 24)
{ {
volatile Uint32 delay = 24 - timetaken; volatile Uint32 delay = 24 - timetaken;
SDL_Delay( delay ); SDL_Delay( delay );
time = SDL_GetTicks(); time = SDL_GetTicks();
} }
timePrev = time; timePrev = time;
}else{ }else{
if (timetaken < game.gameframerate) if (timetaken < game.gameframerate)
{ {
volatile Uint32 delay = game.gameframerate - timetaken; volatile Uint32 delay = game.gameframerate - timetaken;
SDL_Delay( delay ); SDL_Delay( delay );
time = SDL_GetTicks(); time = SDL_GetTicks();
} }
timePrev = time; timePrev = time;
} }
@ -357,9 +357,9 @@ int main(int argc, char *argv[])
//Render //Render
preloaderrender(); preloaderrender();
break; break;
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
case EDITORMODE: case EDITORMODE:
graphics.flipmode = false; graphics.flipmode = false;
//Input //Input
editorinput(); editorinput();
//Render //Render
@ -367,7 +367,7 @@ int main(int argc, char *argv[])
////Logic ////Logic
editorlogic(); editorlogic();
break; break;
#endif #endif
case TITLEMODE: case TITLEMODE:
//Input //Input
titleinput(); titleinput();
@ -379,7 +379,7 @@ int main(int argc, char *argv[])
case GAMEMODE: case GAMEMODE:
if (map.towermode) if (map.towermode)
{ {
gameinput(); gameinput();
//if(game.recording==1) //if(game.recording==1)
//{ //{
@ -502,11 +502,11 @@ int main(int argc, char *argv[])
} }
//Mute button //Mute button
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
bool inEditor = ed.textentry || ed.scripthelppage == 1; bool inEditor = ed.textentry || ed.scripthelppage == 1;
#else #else
bool inEditor = false; bool inEditor = false;
#endif #endif
if (key.isDown(KEYBOARD_m) && game.mutebutton<=0 && !inEditor) if (key.isDown(KEYBOARD_m) && game.mutebutton<=0 && !inEditor)
{ {
game.mutebutton = 8; game.mutebutton = 8;
@ -556,7 +556,7 @@ int main(int argc, char *argv[])
} }
//SDL_Delay(300); //SDL_Delay(300);
//TODO //TODO
//Free the loaded image //Free the loaded image