mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-01-09 10:29:45 +01:00
Remove commented-out code from Graphics.cpp and GraphicsUtil.cpp
This is pretty old commented-out code from earlier versions of the game; they are no longer useful, and are just distracting. If we need them, we can always refer back to this commit (but I sincerely doubt that we'll need them).
This commit is contained in:
parent
6a3a1fe147
commit
994f47e7d8
2 changed files with 0 additions and 51 deletions
|
@ -524,16 +524,6 @@ void Graphics::bigprint( int _x, int _y, std::string _s, int r, int g, int b, b
|
|||
while (iter != _s.end()) {
|
||||
curr = utf8::unchecked::next(iter);
|
||||
|
||||
/*
|
||||
point tpoint;
|
||||
tpoint.x = _x + bfontpos;
|
||||
tpoint.y = _y;
|
||||
|
||||
SDL_Rect fontRect = bfont_rect;
|
||||
fontRect.x = tpoint.x ;
|
||||
fontRect.y = tpoint.y ;
|
||||
*/
|
||||
|
||||
idx = font_idx(curr);
|
||||
if (INBOUNDS_VEC(idx, font))
|
||||
{
|
||||
|
@ -2833,9 +2823,6 @@ void Graphics::menuoffrender(void)
|
|||
int usethisoffset = lerp(oldmenuoffset, menuoffset);
|
||||
if(flipmode)
|
||||
{
|
||||
// flipmatrix.translate(0, menuoffset);
|
||||
// screenbuffer.draw(backbuffer, flipmatrix);
|
||||
// flipmatrix.translate(0, -menuoffset);
|
||||
SDL_Surface* tempbufferFlipped = FlipSurfaceVerticle(tempBuffer);
|
||||
//put the stored backbuffer in the backbuffer.
|
||||
SDL_FillRect(backBuffer, NULL, 0x00000000);
|
||||
|
@ -2981,11 +2968,6 @@ void Graphics::screenshake(void)
|
|||
{
|
||||
if(flipmode)
|
||||
{
|
||||
// tpoint.x = int((Math.random() * 7) - 4); tpoint.y = int((Math.random() * 7) - 4);
|
||||
// flipmatrix.translate(tpoint.x, tpoint.y);
|
||||
// screenbuffer.draw(backbuffer, flipmatrix);
|
||||
// flipmatrix.translate(-tpoint.x, -tpoint.y);
|
||||
|
||||
SDL_Rect shakeRect;
|
||||
setRect(shakeRect,screenshake_x, screenshake_y, backBuffer->w, backBuffer->h);
|
||||
SDL_Surface* flipBackBuffer = FlipSurfaceVerticle(backBuffer);
|
||||
|
@ -2994,10 +2976,6 @@ void Graphics::screenshake(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
//FillRect(screenbuffer, 0x000);
|
||||
//SDL_Rect rect;
|
||||
//setRect(rect, blackBars/2, 0, screenbuffer->w, screenbuffer->h);
|
||||
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
||||
SDL_Rect shakeRect;
|
||||
setRect(shakeRect,screenshake_x, screenshake_y, backBuffer->w, backBuffer->h);
|
||||
screenbuffer->UpdateScreen( backBuffer, &shakeRect);
|
||||
|
@ -3022,8 +3000,6 @@ void Graphics::render(void)
|
|||
{
|
||||
SDL_Rect rect;
|
||||
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
||||
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
||||
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
||||
SDL_Surface* tempsurface = FlipSurfaceVerticle(backBuffer);
|
||||
if(tempsurface != NULL)
|
||||
{
|
||||
|
@ -3035,8 +3011,6 @@ void Graphics::render(void)
|
|||
{
|
||||
SDL_Rect rect;
|
||||
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
||||
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
||||
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
||||
screenbuffer->UpdateScreen( backBuffer, &rect);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,9 +31,6 @@ SDL_Surface* GetSubSurface( SDL_Surface* metaSurface, int x, int y, int width, i
|
|||
metaSurface->format->Bmask,
|
||||
metaSurface->format->Amask
|
||||
);
|
||||
//SDL_Surface* subSurface = SDL_DisplayFormatAlpha(preSurface);
|
||||
|
||||
//SDL_FreeSurface(preSurface);
|
||||
|
||||
// Lastly, apply the area from the meta _surface onto the whole of the sub _surface.
|
||||
SDL_BlitSurface(metaSurface, &area, preSurface, 0);
|
||||
|
@ -130,9 +127,6 @@ SDL_Surface * ScaleSurface( SDL_Surface *_surface, int Width, int Height, SDL_Su
|
|||
SDL_FillRect(_ret, &gigantoPixel, ReadPixel(_surface, x, y));
|
||||
}
|
||||
|
||||
// DrawPixel(_ret, static_cast<Sint32>(_stretch_factor_x * x) + o_x,
|
||||
//static_cast<Sint32>(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y));
|
||||
|
||||
return _ret;
|
||||
}
|
||||
|
||||
|
@ -160,25 +154,7 @@ SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src)
|
|||
|
||||
void BlitSurfaceStandard( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect )
|
||||
{
|
||||
//SDL_Rect tempRect = *_destRect;
|
||||
//tempRect.w ;
|
||||
//tempRect.h ;
|
||||
//tempRect.x *=globalScale;
|
||||
//tempRect.y *=globalScale;
|
||||
|
||||
|
||||
//if(globalScale != 1)
|
||||
//{
|
||||
// SDL_Surface* tempScaled = ScaleSurface(_src, tempRect.w, tempRect.h);
|
||||
|
||||
// SDL_BlitSurface( tempScaled, _srcRect, _dest, &tempRect );
|
||||
|
||||
// SDL_FreeSurface(tempScaled);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
SDL_BlitSurface( _src, _srcRect, _dest, _destRect );
|
||||
//}
|
||||
}
|
||||
|
||||
void BlitSurfaceColoured(
|
||||
|
@ -191,7 +167,6 @@ void BlitSurfaceColoured(
|
|||
SDL_Rect *tempRect = _destRect;
|
||||
|
||||
const SDL_PixelFormat& fmt = *(_src->format);
|
||||
// const SDL_PixelFormat& destfmt = *(_dest->format);
|
||||
|
||||
SDL_Surface* tempsurface = SDL_CreateRGBSurface(
|
||||
SDL_SWSURFACE,
|
||||
|
|
Loading…
Reference in a new issue