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Don't pass newline characters to bidi algorithm
If you copy-paste a newline character where it's not interpreted, such as in a level title, the print function wouldn't treat it any special. font::print_wrap() would, but that's not used here. However, now that bidi is involved, the newline is passed straight to SheenBidi which interprets it as a new line (which would need a new SBLine to be created, or maybe even a new SBParagraph if there's two). All while we're still treating it as a single line. This means the text would just stop being displayed after the first newline. This is now fixed by treating all newlines as spaces.
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1 changed files with 9 additions and 2 deletions
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@ -324,9 +324,16 @@ const char* bidi_transform(const bool rtl, const char* text)
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int n_codepoints = 0;
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const char* text_ptr = text;
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while ((utf32_in[n_codepoints] = UTF8_next(&text_ptr)))
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uint32_t codepoint;
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while ((codepoint = UTF8_next(&text_ptr)))
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{
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n_codepoints++;
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if (codepoint == '\r' || codepoint == '\n')
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{
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// Don't treat newlines in font::print differently in bidi
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codepoint = ' ';
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}
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utf32_in[n_codepoints++] = codepoint;
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if (n_codepoints >= 1023)
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{
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