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Initialize level data with 0s in M&P
Following discussion on TerryCavanagh/VVVVVV#153, I suggested that instead of reverting my M&P guards from TerryCavanagh/VVVVVV#124 (which would only revert it for The Final Level, The Lab, Overworld, and The Tower, leaving Space Station 1 & 2 and The Warp Zone alone which could potentially cause the same problem that motivated TerryCavanagh/VVVVVV#153), we should initialize the map data with 0s instead.
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dd7170dc59
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7 changed files with 51 additions and 6 deletions
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@ -2314,6 +2314,12 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
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//game.test = true;
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//game.teststring = "ERROR: Map not found in Final Area";
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break;
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#else
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default:
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for (int j = 0; j < 30; j++)
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{
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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}
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#endif
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}
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@ -27,8 +27,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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switch(t)
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{
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#if !defined(MAKEANDPLAY)
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case rn(50,50):
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tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
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@ -1859,6 +1859,12 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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game.test = true;
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game.teststring = "ERROR: Map not found in Lab Area";
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break;
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#else
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default:
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for (int j = 0; j < 30; j++)
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{
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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}
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#endif
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}
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@ -5,6 +5,6 @@
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* It's heaps faster than rebuilding everything, so here we are.
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* -flibit
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*/
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// #define MAKEANDPLAY
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#define MAKEANDPLAY
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#endif /* MAKEANDPLAY_H */
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@ -8096,6 +8096,12 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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//obj.fatal_bottom();
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break;
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#else
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default:
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for (int j = 0; j < 30; j++)
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{
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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}
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#endif
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}
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@ -3213,6 +3213,12 @@ std::vector<std::string> spacestation2class::loadlevel(int rx, int ry, Game& gam
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roomname = "Outer Space";
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obj.fatal_bottom();
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break;
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#else
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default:
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for (int j = 0; j < 30; j++)
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{
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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}
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#endif
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}
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@ -235,6 +235,11 @@ void towerclass::loadminitower1()
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tmap.push_back("12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,15,18,18,18,18");
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tmap.push_back("12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12");
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tmap.push_back("12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12");
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#else
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for (int j = 0; j < 100; j++)
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{
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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}
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#endif
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fillminitower(tmap);
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@ -344,6 +349,11 @@ void towerclass::loadminitower2()
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tmap.push_back("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12");
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tmap.push_back("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12");
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tmap.push_back("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12");
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#else
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for (int j = 0; j < 100; j++)
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{
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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}
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#endif
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fillminitower(tmap);
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@ -1194,6 +1204,11 @@ void towerclass::loadmap()
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tmap.push_back("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
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tmap.push_back("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
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tmap.push_back("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
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#else
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for (int j = 0; j < 700; j++)
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{
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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}
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#endif
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fillcontents(tmap);
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@ -1026,6 +1026,12 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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game.test = true;
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game.teststring = "ERROR: Map not found in Warp Area";
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break;
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#else
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default:
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for (int j = 0; j < 30; j++)
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{
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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}
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#endif
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}
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