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Fix wrong bounds check when colliding with activity zones
I am so stupid.
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@ -1599,7 +1599,7 @@ void gamelogic(void)
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game.activeactivity = obj.checkactivity();
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if (game.hascontrol && !script.running
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&& INBOUNDS_VEC(game.activeactivity, obj.entities))
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&& INBOUNDS_VEC(game.activeactivity, obj.blocks))
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{
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game.activity_lastprompt = obj.blocks[game.activeactivity].prompt;
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game.activity_r = obj.blocks[game.activeactivity].r;
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