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Fix 1-frame background glitch when returning from in-game options

The background would change for 1 frame before sending you back to the
pause menu or editor settings. The map.nexttowercolour() call needs to
be deferred until the end of the frame.
This commit is contained in:
Misa 2021-03-18 21:12:55 -07:00 committed by Ethan Lee
parent 5088ff40e9
commit 951679b1f8
2 changed files with 7 additions and 2 deletions

View file

@ -6632,6 +6632,11 @@ static void returntoedsettings(void)
}
#endif
static void nextbgcolor(void)
{
map.nexttowercolour();
}
void Game::returntoingame(void)
{
ingame_titlemode = false;
@ -6655,6 +6660,7 @@ void Game::returntoingame(void)
obj.flags[73] = true;
}
}
DEFER_CALLBACK(nextbgcolor);
}
void Game::unlockAchievement(const char *name) {

View file

@ -1638,10 +1638,9 @@ void titleinput(void)
else
{
game.returnmenu();
map.nexttowercolour();
}
}
map.nexttowercolour();
}
if(game.menustart)