mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Render.cpp: make maprender translatable
This mainly adds loc::gettext calls. This commit is part of rewritten history of the localization branch. The original (unsquashed) commit history can be found here: https://github.com/Dav999-v/VVVVVV/tree/localization-orig
This commit is contained in:
parent
52e847d5c1
commit
949f0fa2e2
3 changed files with 125 additions and 106 deletions
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@ -443,16 +443,18 @@ bool Graphics::MakeSpriteArray(void)
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#undef PROCESS_TILESHEET_CHECK_ERROR
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void Graphics::map_tab(int opt, const std::string& text, bool selected /*= false*/)
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void Graphics::map_tab(int opt, const char* text, bool selected /*= false*/)
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{
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int x = opt*80 + 40 - len(text)/2;
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int x = opt*80 + 40;
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if (selected)
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{
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Print(x-8, 220, "[" + text + "]", 196, 196, 255 - help.glow);
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char buffer[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select_tight.c_str(), "label:str", text);
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Print(x - len(buffer)/2, 220, buffer, 196, 196, 255 - help.glow);
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}
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else
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{
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Print(x, 220, text, 64, 64, 64);
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Print(x - len(text)/2, 220, text, 64, 64, 64);
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}
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}
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@ -149,7 +149,7 @@ public:
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void printcrewnamedark(int x, int y, int t);
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void map_tab(int opt, const std::string& text, bool selected = false);
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void map_tab(int opt, const char* text, bool selected = false);
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void map_option(int opt, int num_opts, const std::string& text, bool selected = false);
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@ -2338,28 +2338,30 @@ void maprender(void)
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if (script.running && game.menupage == 3)
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{
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// While in a cutscene, you can only save
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graphics.Print(-1, 220, "[SAVE]", 196, 196, 255 - help.glow, true);
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char buffer[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select_tight.c_str(), "label:str", loc::gettext("SAVE"));
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graphics.Print(-1, 220, buffer, 196, 196, 255 - help.glow, true);
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}
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else if (game.menupage <= 3)
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{
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std::string tab1;
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const char* tab1;
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if (game.insecretlab)
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{
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tab1 = "GRAV";
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tab1 = loc::gettext("GRAV");
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}
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else if (obj.flags[67] && !map.custommode)
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{
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tab1 = "SHIP";
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tab1 = loc::gettext("SHIP");
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}
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else
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{
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tab1 = "CREW";
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tab1 = loc::gettext("CREW");
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}
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#define TAB(opt, text) graphics.map_tab(opt, text, game.menupage == opt)
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TAB(0, "MAP");
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TAB(0, loc::gettext("MAP"));
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TAB(1, tab1);
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TAB(2, "STATS");
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TAB(3, "SAVE");
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TAB(2, loc::gettext("STATS"));
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TAB(3, loc::gettext("SAVE"));
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#undef TAB
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}
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@ -2370,16 +2372,16 @@ void maprender(void)
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case 31:
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case 32:
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case 33:
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graphics.Print(-1, 220, "[ PAUSE ]", 196, 196, 255 - help.glow, true);
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graphics.Print(-1, 220, loc::gettext("[ PAUSE ]"), 196, 196, 255 - help.glow, true);
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}
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// Draw menu options
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if (game.menupage >= 30 && game.menupage <= 33)
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{
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#define OPTION(opt, text) graphics.map_option(opt, 4, text, game.menupage - 30 == opt)
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OPTION(0, "return to game");
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OPTION(1, "options");
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OPTION(2, "quit to menu");
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OPTION(0, loc::gettext("return to game"));
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OPTION(1, loc::gettext("options"));
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OPTION(2, loc::gettext("quit to menu"));
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#undef OPTION
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}
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@ -2399,7 +2401,7 @@ void maprender(void)
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graphics.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);
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}
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}
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graphics.bprint(-1, 105, "NO SIGNAL", 245, 245, 245, true);
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graphics.bprint(-1, 105, loc::gettext("NO SIGNAL"), 245, 245, 245, true);
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}
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else
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{
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@ -2413,81 +2415,88 @@ void maprender(void)
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{
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if (graphics.flipmode)
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{
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graphics.Print(0, 174, "SUPER GRAVITRON HIGHSCORE", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap(0, 174, loc::gettext("SUPER GRAVITRON HIGHSCORE"), 196, 196, 255 - help.glow, true);
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std::string tempstring = help.timestring(game.swnrecord);
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graphics.Print( 240, 124, "Best Time", 196, 196, 255 - help.glow, true);
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graphics.Print( 240, 124, loc::gettext("Best Time"), 196, 196, 255 - help.glow, true);
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graphics.bigrprint( 300, 94, tempstring, 196, 196, 255 - help.glow, true, 2);
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switch(game.swnbestrank)
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{
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case 0:
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graphics.Print( -1, 40, "Next Trophy at 5 seconds", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 5 seconds"), 196, 196, 255 - help.glow, true);
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break;
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case 1:
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graphics.Print( -1, 40, "Next Trophy at 10 seconds", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 10 seconds"), 196, 196, 255 - help.glow, true);
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break;
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case 2:
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graphics.Print( -1, 40, "Next Trophy at 15 seconds", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 15 seconds"), 196, 196, 255 - help.glow, true);
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break;
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case 3:
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graphics.Print( -1, 40, "Next Trophy at 20 seconds", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 20 seconds"), 196, 196, 255 - help.glow, true);
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break;
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case 4:
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graphics.Print( -1, 40, "Next Trophy at 30 seconds", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 30 seconds"), 196, 196, 255 - help.glow, true);
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break;
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case 5:
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graphics.Print( -1, 40, "Next Trophy at 1 minute", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 1 minute"), 196, 196, 255 - help.glow, true);
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break;
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case 6:
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graphics.Print( -1, 40, "All Trophies collected!", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 40, loc::gettext("All Trophies collected!"), 196, 196, 255 - help.glow, true);
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break;
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}
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}
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else
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{
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graphics.Print(0, 40, "SUPER GRAVITRON HIGHSCORE", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap(0, 40, loc::gettext("SUPER GRAVITRON HIGHSCORE"), 196, 196, 255 - help.glow, true);
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std::string tempstring = help.timestring(game.swnrecord);
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graphics.Print( 240, 90, "Best Time", 196, 196, 255 - help.glow, true);
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graphics.Print( 240, 90, loc::gettext("Best Time"), 196, 196, 255 - help.glow, true);
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graphics.bigrprint( 300, 104, tempstring, 196, 196, 255 - help.glow, true, 2);
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switch(game.swnbestrank)
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{
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case 0:
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graphics.Print( -1, 174, "Next Trophy at 5 seconds", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 5 seconds"), 196, 196, 255 - help.glow, true);
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break;
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case 1:
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graphics.Print( -1, 174, "Next Trophy at 10 seconds", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 10 seconds"), 196, 196, 255 - help.glow, true);
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break;
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case 2:
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graphics.Print( -1, 174, "Next Trophy at 15 seconds", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 15 seconds"), 196, 196, 255 - help.glow, true);
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break;
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case 3:
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graphics.Print( -1, 174, "Next Trophy at 20 seconds", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 20 seconds"), 196, 196, 255 - help.glow, true);
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break;
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case 4:
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graphics.Print( -1, 174, "Next Trophy at 30 seconds", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 30 seconds"), 196, 196, 255 - help.glow, true);
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break;
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case 5:
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graphics.Print( -1, 174, "Next Trophy at 1 minute", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 1 minute"), 196, 196, 255 - help.glow, true);
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break;
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case 6:
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graphics.Print( -1, 174, "All Trophies collected!", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap( -1, 174, loc::gettext("All Trophies collected!"), 196, 196, 255 - help.glow, true);
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break;
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}
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}
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}
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else if (obj.flags[67] && !map.custommode)
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{
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graphics.Print(0, 105, "Press ACTION to warp to the ship.", 196, 196, 255 - help.glow, true);
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graphics.PrintWrap(0, 105, loc::gettext("Press ACTION to warp to the ship."), 196, 196, 255 - help.glow, true);
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}
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#if !defined(NO_CUSTOM_LEVELS)
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else if(map.custommode){
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LevelMetaData& meta = cl.ListOfMetaData[game.playcustomlevel];
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graphics.bigprint(-1, FLIP(45, 8), meta.title, 196, 196, 255 - help.glow, true);
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graphics.Print(-1, FLIP(70, 8), "by " + meta.creator, 196, 196, 255 - help.glow, true);
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char buffer[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(
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buffer, sizeof(buffer),
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loc::gettext("by {author}"),
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"author:str",
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meta.creator.c_str()
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);
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graphics.Print(-1, FLIP(70, 8), buffer, 196, 196, 255 - help.glow, true);
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graphics.Print(-1, FLIP(80, 8), meta.website, 196, 196, 255 - help.glow, true);
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graphics.Print(-1, FLIP(100, 8), meta.Desc1, 196, 196, 255 - help.glow, true);
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graphics.Print(-1, FLIP(110, 8), meta.Desc2, 196, 196, 255 - help.glow, true);
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@ -2495,11 +2504,14 @@ void maprender(void)
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int remaining = cl.numcrewmates() - game.crewmates();
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if(remaining==1){
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graphics.Print(1, FLIP(165, 8), help.number_words(remaining) + " crewmate remains", 196, 196, 255 - help.glow, true);
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}else if(remaining>0){
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graphics.Print(1, FLIP(165, 8), help.number_words(remaining) + " crewmates remain", 196, 196, 255 - help.glow, true);
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}
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loc::gettext_plural_fill(
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buffer, sizeof(buffer),
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"{n_crew|wordy} crewmates remain",
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"{n_crew|wordy} crewmate remains",
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"n_crew:int",
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remaining
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);
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graphics.Print(1, FLIP(165, 8), buffer, 196, 196, 255 - help.glow, true);
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}
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#endif
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else
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@ -2517,7 +2529,7 @@ void maprender(void)
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else
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{
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graphics.printcrewnamedark(44, 32 + (i * 64)+4+10, 2-i);
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graphics.Print(44, 32 + (i * 64) + 4, "Missing...", 64,64,64);
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graphics.Print(44, 32 + (i * 64) + 4, loc::gettext("Missing..."), 64,64,64);
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}
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graphics.drawcrewman(16+160, 32 + (i * 64), (2-i)+3, game.crewstats[(2-i)+3]);
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@ -2529,7 +2541,7 @@ void maprender(void)
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else
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{
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graphics.printcrewnamedark(44+160, 32 + (i * 64)+4+10, (2-i)+3);
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graphics.Print(44+160, 32 + (i * 64) + 4, "Missing...", 64,64,64);
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graphics.Print(44+160, 32 + (i * 64) + 4, loc::gettext("Missing..."), 64,64,64);
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}
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}
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}
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@ -2546,7 +2558,7 @@ void maprender(void)
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else
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{
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graphics.printcrewnamedark(44, 32 + (i * 64)+4, i);
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graphics.Print(44, 32 + (i * 64) + 4 + 10, "Missing...", 64,64,64);
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graphics.Print(44, 32 + (i * 64) + 4 + 10, loc::gettext("Missing..."), 64,64,64);
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}
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graphics.drawcrewman(16+160, 32 + (i * 64), i+3, game.crewstats[i+3]);
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@ -2558,7 +2570,7 @@ void maprender(void)
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else
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{
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graphics.printcrewnamedark(44+160, 32 + (i * 64)+4, i+3);
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graphics.Print(44+160, 32 + (i * 64) + 4 + 10, "Missing...", 64,64,64);
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graphics.Print(44+160, 32 + (i * 64) + 4 + 10, loc::gettext("Missing..."), 64,64,64);
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}
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}
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}
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@ -2566,26 +2578,33 @@ void maprender(void)
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break;
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case 2:
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{
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int total;
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int max_trinkets;
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#ifndef NO_CUSTOM_LEVELS
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if (map.custommode)
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{
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total = cl.numtrinkets();
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max_trinkets = cl.numtrinkets();
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}
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else
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#endif
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{
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total = 20;
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max_trinkets = 20;
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}
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/* Stats. */
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graphics.Print(0, FLIP(52, 8), "[Trinkets found]", 196, 196, 255 - help.glow, true);
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graphics.Print(0, FLIP(64, 8), help.number_words(game.trinkets()) + " out of " + help.number_words(total), 96, 96, 96, true);
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graphics.Print(0, FLIP(52, 8), loc::gettext("[Trinkets found]"), 196, 196, 255 - help.glow, true);
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char buffer[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(
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buffer, sizeof(buffer),
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loc::gettext("{n_trinkets|wordy} out of {max_trinkets|wordy}"),
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"n_trinkets:int, max_trinkets:int",
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game.trinkets(), max_trinkets
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);
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graphics.Print(0, FLIP(64, 8), buffer, 96, 96, 96, true);
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graphics.Print(0, FLIP(102, 8), "[Number of Deaths]", 196, 196, 255 - help.glow, true);
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graphics.Print(0, FLIP(102, 8), loc::gettext("[Number of Deaths]"), 196, 196, 255 - help.glow, true);
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graphics.Print(0, FLIP(114, 8), help.String(game.deathcounts), 96, 96, 96, true);
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graphics.Print(0, FLIP(152, 8), "[Time Taken]", 196, 196, 255 - help.glow, true);
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graphics.Print(0, FLIP(152, 8), loc::gettext("[Time Taken]"), 196, 196, 255 - help.glow, true);
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graphics.Print(0, FLIP(164, 8), game.timestring(), 96, 96, 96, true);
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break;
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}
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@ -2593,27 +2612,27 @@ void maprender(void)
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{
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if (game.inintermission)
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{
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graphics.Print(0, 115, "Cannot Save in Level Replay", 146, 146, 180, true);
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graphics.PrintWrap(0, 115, loc::gettext("Cannot Save in Level Replay"), 146, 146, 180, true);
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break;
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}
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if (game.nodeathmode)
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{
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graphics.Print(0, 115, "Cannot Save in No Death Mode", 146, 146, 180, true);
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graphics.PrintWrap(0, 115, loc::gettext("Cannot Save in No Death Mode"), 146, 146, 180, true);
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break;
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}
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if (game.intimetrial)
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{
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graphics.Print(0, 115, "How'd you get here?", 146, 146, 180, true);
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graphics.PrintWrap(0, 115, loc::gettext("How'd you get here?"), 146, 146, 180, true);
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break;
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}
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if (game.insecretlab)
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{
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graphics.Print(0, 115, "Cannot Save in Secret Lab", 146, 146, 180, true);
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graphics.PrintWrap(0, 115, loc::gettext("Cannot Save in Secret Lab"), 146, 146, 180, true);
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break;
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}
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if (game.gamesavefailed)
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{
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graphics.Print(0, 115, "ERROR: Could not save game!", 146, 146, 180, true);
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graphics.PrintWrap(0, 115, loc::gettext("ERROR: Could not save game!"), 146, 146, 180, true);
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break;
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}
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@ -2621,27 +2640,28 @@ void maprender(void)
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if (!map.custommode)
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{
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/* FIXME: The text here should be automatically "balance-wrapped" instead of hardcoding the width. */
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graphics.PrintWrap(0, 174, "(Note: The game is autosaved at every teleporter.)", 146, 146, 180, true, 12, 240);
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/* FIXME: The text here should be automatically "balance-wrapped" instead of hardcoding the width.
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* In fact, maybe PrintWrap should balance-wrap by default. */
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graphics.PrintWrap(0, 174, loc::gettext("(Note: The game is autosaved at every teleporter.)"), 146, 146, 180, true, 12);
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}
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if (!game.gamesaved)
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{
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graphics.Print(0, 80, "[Press ACTION to save your game]", 255 - help.glow*2, 255 - help.glow*2, 255 - help.glow, true);
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graphics.Print(0, 80, loc::gettext("[Press ACTION to save your game]"), 255 - help.glow*2, 255 - help.glow*2, 255 - help.glow, true);
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if (map.custommode || game.quicksummary == "")
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{
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break;
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}
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graphics.Print(0, FLIP(100, 8), "Last Save:", 164 - help.glow/4, 164 - help.glow/4, 164, true);
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graphics.Print(0, FLIP(100, 8), loc::gettext("Last Save:"), 164 - help.glow/4, 164 - help.glow/4, 164, true);
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graphics.Print(0, FLIP(110, 8), game.quicksummary, 164 - help.glow/4, 164 - help.glow/4, 164, true);
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break;
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}
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/* We are only still here if the game has been quicksaved... */
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||||
|
||||
graphics.Print(0, 36, "Game saved ok!", 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2, true);
|
||||
graphics.PrintWrap(0, 36, loc::gettext("Game saved ok!"), 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2, true);
|
||||
|
||||
graphics.drawpixeltextbox(17, 65, 286, 90, 65, 185, 207);
|
||||
|
||||
|
@ -2662,118 +2682,115 @@ void maprender(void)
|
|||
}
|
||||
|
||||
graphics.Print(59, FLIP(132, 8), game.savetime, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2);
|
||||
const std::string& trinketcount = help.number_words(game.savetrinkets);
|
||||
graphics.Print(262 - graphics.len(trinketcount), FLIP(132, 8), trinketcount, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2);
|
||||
char buffer[SCREEN_WIDTH_CHARS + 1];
|
||||
vformat_buf(buffer, sizeof(buffer),
|
||||
loc::gettext("{savebox_n_trinkets|wordy}"),
|
||||
"savebox_n_trinkets:int",
|
||||
game.savetrinkets
|
||||
);
|
||||
graphics.Print(262 - graphics.len(buffer), FLIP(132, 8), buffer, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2);
|
||||
|
||||
graphics.drawsprite(34, FLIP(126, 17), 50, graphics.col_clock);
|
||||
graphics.drawsprite(270, FLIP(126, 17), 22, graphics.col_trinket);
|
||||
break;
|
||||
}
|
||||
case 10:
|
||||
graphics.Print(128, 220, "[ QUIT ]", 196, 196, 255 - help.glow);
|
||||
graphics.Print(-1, 220, loc::gettext("[ QUIT ]"), 196, 196, 255 - help.glow, true);
|
||||
|
||||
if (graphics.flipmode)
|
||||
{
|
||||
if (game.inspecial())
|
||||
{
|
||||
graphics.Print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true);
|
||||
graphics.PrintWrap(0, 135, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, true, 12);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.Print(0, 142, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, 130, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
|
||||
graphics.PrintWrap(0, 142, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, true, 12);
|
||||
}
|
||||
|
||||
graphics.Print(80-16, 88, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
|
||||
graphics.Print(80 + 32, 76, "yes, quit to menu", 96, 96, 96);
|
||||
graphics.Print(80-16, 88, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow);
|
||||
graphics.Print(80 + 32, 76, loc::gettext("yes, quit to menu"), 96, 96, 96);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (game.inspecial())
|
||||
{
|
||||
graphics.Print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true);
|
||||
graphics.PrintWrap(0, 80, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, true, 12);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.Print(0, 76, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, 88, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
|
||||
graphics.PrintWrap(0, 76, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, true, 12);
|
||||
}
|
||||
|
||||
graphics.Print(80-16, 130, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
|
||||
graphics.Print(80 + 32, 142, "yes, quit to menu", 96, 96, 96);
|
||||
graphics.Print(80-16, 130, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow);
|
||||
graphics.Print(80 + 32, 142, loc::gettext("yes, quit to menu"), 96, 96, 96);
|
||||
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
graphics.Print(128, 220, "[ QUIT ]", 196, 196, 255 - help.glow);
|
||||
graphics.Print(-1, 220, loc::gettext("[ QUIT ]"), 196, 196, 255 - help.glow, true);
|
||||
|
||||
if (graphics.flipmode)
|
||||
{
|
||||
if (game.inspecial())
|
||||
{
|
||||
graphics.Print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true);
|
||||
graphics.PrintWrap(0, 135, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, true, 12);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.Print(0, 142, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, 130, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
|
||||
graphics.PrintWrap(0, 142, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, true, 12);
|
||||
}
|
||||
|
||||
graphics.Print(80, 88, "no, keep playing", 96,96,96);
|
||||
graphics.Print(80+32-16, 76, "[ YES, QUIT TO MENU ]", 196, 196, 255 - help.glow);
|
||||
graphics.Print(80, 88, loc::gettext("no, keep playing"), 96,96,96);
|
||||
graphics.Print(80+32-16, 76, loc::gettext("[ YES, QUIT TO MENU ]"), 196, 196, 255 - help.glow);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (game.inspecial())
|
||||
{
|
||||
graphics.Print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true);
|
||||
graphics.PrintWrap(0, 80, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, true, 12);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.Print(0, 76, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, 88, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
|
||||
graphics.PrintWrap(0, 76, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, true, 12);
|
||||
}
|
||||
|
||||
graphics.Print(80, 130, "no, keep playing", 96,96,96);
|
||||
graphics.Print(80+32-16, 142, "[ YES, QUIT TO MENU ]", 196, 196, 255 - help.glow);
|
||||
graphics.Print(80, 130, loc::gettext("no, keep playing"), 96,96,96);
|
||||
graphics.Print(80+32-16, 142, loc::gettext("[ YES, QUIT TO MENU ]"), 196, 196, 255 - help.glow);
|
||||
}
|
||||
break;
|
||||
case 20:
|
||||
graphics.Print(128, 220, "[ GRAVITRON ]", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(-1, 220, loc::gettext("[ GRAVITRON ]"), 196, 196, 255 - help.glow, true);
|
||||
|
||||
if (graphics.flipmode)
|
||||
{
|
||||
graphics.Print(0, 76, "the secret laboratory?", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, 88, "Do you want to return to", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(80-16, 142, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
|
||||
graphics.Print(80 + 32, 130, "yes, return", 96, 96, 96);
|
||||
graphics.PrintWrap(0, 88, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, true, 12);
|
||||
graphics.Print(80-16, 142, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow);
|
||||
graphics.Print(80 + 32, 130, loc::gettext("yes, return"), 96, 96, 96);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.Print(0, 76, "Do you want to return to", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, 88, "the secret laboratory?", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(80-16, 130, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
|
||||
graphics.Print(80 + 32, 142, "yes, return", 96, 96, 96);
|
||||
graphics.PrintWrap(0, 76, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, true, 12);
|
||||
graphics.Print(80-16, 130, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow);
|
||||
graphics.Print(80 + 32, 142, loc::gettext("yes, return"), 96, 96, 96);
|
||||
}
|
||||
|
||||
break;
|
||||
case 21:
|
||||
graphics.Print(128, 220, "[ GRAVITRON ]", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(-1, 220, loc::gettext("[ GRAVITRON ]"), 196, 196, 255 - help.glow, true);
|
||||
|
||||
if (graphics.flipmode)
|
||||
{
|
||||
graphics.Print(0, 76, "the secret laboratory?", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, 88, "Do you want to return to", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(80, 142, "no, keep playing", 96, 96, 96);
|
||||
graphics.Print(80 + 32-16, 130, "[ YES, RETURN ]", 196, 196, 255 - help.glow);
|
||||
graphics.PrintWrap(0, 88, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, true, 12);
|
||||
graphics.Print(80, 142, loc::gettext("no, keep playing"), 96, 96, 96);
|
||||
graphics.Print(80 + 32-16, 130, loc::gettext("[ YES, RETURN ]"), 196, 196, 255 - help.glow);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.Print(0, 76, "Do you want to return to", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, 88, "the secret laboratory?", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(80, 130, "no, keep playing", 96, 96, 96);
|
||||
graphics.Print(80 + 32-16, 142, "[ YES, RETURN ]", 196, 196, 255 - help.glow);
|
||||
graphics.PrintWrap(0, 76, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, true, 12);
|
||||
graphics.Print(80, 130, loc::gettext("no, keep playing"), 96, 96, 96);
|
||||
graphics.Print(80 + 32-16, 142, loc::gettext("[ YES, RETURN ]"), 196, 196, 255 - help.glow);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue