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Ignore directional control chars in font::len()
They're invisible in font::print(), but they were still considered characters with widths in the width function. This change made the levels screen look better in RTL too - I was wondering why the level options were too far left.
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1 changed files with 4 additions and 1 deletions
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@ -1233,7 +1233,10 @@ int len(const uint32_t flags, const char* text)
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uint32_t codepoint;
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while ((codepoint = UTF8_next(&text)))
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{
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text_len += get_advance(pf.font_sel, codepoint);
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if (!is_directional_character(codepoint) && !is_joiner(codepoint))
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{
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text_len += get_advance(pf.font_sel, codepoint);
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}
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}
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return text_len * pf.scale;
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}
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