mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-01-10 19:09:45 +01:00
Fix editor ghosts being added multiple times per frame
This just results in a messy splotchy effect. Instead, move the ghost adding outside of the render function.
This commit is contained in:
parent
2f447fd794
commit
92ff6ac8fc
2 changed files with 27 additions and 29 deletions
|
@ -1672,5 +1672,32 @@ void gamelogic()
|
|||
{
|
||||
ed.returneditoralpha -= 15;
|
||||
}
|
||||
|
||||
// Editor ghosts!
|
||||
if (game.ghostsenabled)
|
||||
{
|
||||
if (map.custommode && !map.custommodeforreal)
|
||||
{
|
||||
if (game.gametimer % 3 == 0)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
GhostInfo ghost;
|
||||
ghost.rx = game.roomx-100;
|
||||
ghost.ry = game.roomy-100;
|
||||
if (i > -1)
|
||||
{
|
||||
ghost.x = obj.entities[i].xp;
|
||||
ghost.y = obj.entities[i].yp;
|
||||
ghost.col = obj.entities[i].colour;
|
||||
ghost.frame = obj.entities[i].drawframe;
|
||||
}
|
||||
ed.ghosts.push_back(ghost);
|
||||
}
|
||||
if (ed.ghosts.size() > 100)
|
||||
{
|
||||
ed.ghosts.erase(ed.ghosts.begin());
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -1352,35 +1352,6 @@ void gamerender()
|
|||
{
|
||||
graphics.drawtowerspikes();
|
||||
}
|
||||
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
// Editor ghosts!
|
||||
if (game.ghostsenabled)
|
||||
{
|
||||
if (map.custommode && !map.custommodeforreal)
|
||||
{
|
||||
if (game.gametimer % 3 == 0)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
GhostInfo ghost;
|
||||
ghost.rx = game.roomx-100;
|
||||
ghost.ry = game.roomy-100;
|
||||
if (i > -1)
|
||||
{
|
||||
ghost.x = obj.entities[i].xp;
|
||||
ghost.y = obj.entities[i].yp;
|
||||
ghost.col = obj.entities[i].colour;
|
||||
ghost.frame = obj.entities[i].drawframe;
|
||||
}
|
||||
ed.ghosts.push_back(ghost);
|
||||
}
|
||||
if (ed.ghosts.size() > 100)
|
||||
{
|
||||
ed.ghosts.erase(ed.ghosts.begin());
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if(map.extrarow==0 || (map.custommode && map.roomname!=""))
|
||||
|
|
Loading…
Reference in a new issue