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Interpolate left-moving star background
So that it looks all smooth and such.
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commit
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1 changed files with 4 additions and 2 deletions
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@ -1805,13 +1805,15 @@ void Graphics::drawbackground( int t )
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{
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stars[i].w = 2;
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stars[i].h = 2;
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SDL_Rect star_rect = stars[i];
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star_rect.x = lerp(star_rect.x + starsspeed[i], star_rect.x);
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if (starsspeed[i] <= 6)
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{
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FillRect(backBuffer,stars[i], getRGB(0x22,0x22,0x22));
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FillRect(backBuffer,star_rect, getRGB(0x22,0x22,0x22));
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}
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else
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{
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FillRect(backBuffer,stars[i], getRGB(0x55,0x55,0x55));
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FillRect(backBuffer,star_rect, getRGB(0x55,0x55,0x55));
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}
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}
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break;
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