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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-25 22:18:30 +02:00

Factor fade amount calculation to separate function

This makes it so to reuse this code, we don't have to copy-paste it.

Additionally, I added a check for the milliseconds being 0, to avoid a
division by zero. Logically and mathematically, if the fade amount is 0
milliseconds, then that means the fade should happen instantly -
however, dividing by zero is undefined (both in math and in C/C++), so
this check needs to be added.
This commit is contained in:
Misa 2021-04-02 12:02:01 -07:00 committed by Ethan Lee
parent f6ea05f521
commit 92b3c0b413
2 changed files with 13 additions and 1 deletions

View File

@ -5,6 +5,7 @@
#include <stdio.h>
#include "BinaryBlob.h"
#include "Game.h"
#include "Map.h"
#include "UtilityClass.h"
@ -273,10 +274,20 @@ void musicclass::silencedasmusik(void)
musicVolume = 0;
}
void musicclass::setfadeamount(const int fade_ms)
{
if (fade_ms == 0)
{
FadeVolAmountPerFrame = MIX_MAX_VOLUME;
return;
}
FadeVolAmountPerFrame = MIX_MAX_VOLUME / (fade_ms / game.get_timestep());
}
void musicclass::fadeMusicVolumeIn(int ms)
{
m_doFadeInVol = true;
FadeVolAmountPerFrame = MIX_MAX_VOLUME / (ms / 33);
setfadeamount(ms);
}
void musicclass::fadeout(const bool quick_fade_ /*= true*/)

View File

@ -19,6 +19,7 @@ public:
void resume(const int fadein_ms = 0);
void haltdasmusik(void);
void silencedasmusik(void);
void setfadeamount(const int fade_ms);
void fadeMusicVolumeIn(int ms);
void fadeout(const bool quick_fade_ = true);
void fadein(void);