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Work on language menu

This commit is contained in:
NyakoFox 2024-04-10 16:43:46 -03:00
parent c914eeb3ed
commit 928b4240bb
10 changed files with 164 additions and 68 deletions

View file

@ -377,6 +377,8 @@ void Game::init(void)
screenshot_border_timer = 0;
screenshot_saved_success = false;
languagepage = 0;
setdefaultcontrollerbuttons();
}
@ -6566,7 +6568,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
bool auto_buttons = true;
bool auto_center = true;
int button_height = 26;
int button_spacing = 6;
int button_spacing = 8;
menucountdown = 0;
menuoptions.clear();
touch::remove_dynamic_buttons();
@ -6584,12 +6586,12 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
int offset = 0;
#if !defined(MAKEANDPLAY)
option(loc::gettext("play"));
touch::create_menu_button(80, 96, 160, 26, loc::gettext("play"), offset++);
touch::create_menu_button(80, 96 - 8, 160, 26, loc::gettext("play"), offset++);
#endif
option(loc::gettext("levels"));
option(loc::gettext("options"));
touch::create_menu_button(80, 128, 160, 26, loc::gettext("levels"), offset++);
touch::create_menu_button(164, 160, 76, 26, loc::gettext("options"), offset++);
touch::create_menu_button(80, 130 - 8, 160, 26, loc::gettext("levels"), offset++);
touch::create_menu_button(80, 164 - 8, 128, 26, loc::gettext("options"), offset++);
if (loc::show_translator_menu)
{
option(loc::gettext("translator"));
@ -6598,15 +6600,19 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option(loc::gettext("credits"));
option(loc::gettext("quit"));
touch::create_menu_button(80, 160, 76, 26, loc::gettext("credits"), offset++);
touch::create_menu_button(80, 192, 160, 26, loc::gettext("quit"), offset++); // TODO: Don't show this on phones! Fine for now, but we have to do it before submitting to app stores.
// Create the language button
TouchButton button = touch::create_button(214, 164 - 8, 26, 26, "");
button.type = TOUCH_BUTTON_TYPE_MENU_LANGUAGE;
button.id = -1;
touch::register_button(button);
touch::create_menu_button(80, 198 - 8, 160, 26, loc::gettext("credits"), offset++);
menuyoff = -10;
maxspacing = 15;
auto_buttons = false;
break;
}
case Menu::playerworlds:
@ -7017,19 +7023,45 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
}
else
{
int button_x = 80;
int button_y = 32;
bool spawn_more_buttons = true;
for (size_t i = 0; i < loc::languagelist.size(); i++)
{
if (loc::languagelist[i].nativename.empty())
{
option(loc::languagelist[i].code.c_str());
if (spawn_more_buttons)
{
int button_width = SDL_max(120, font::len(PR_1X, loc::languagelist[i].code.c_str()) + 16);
touch::create_menu_button(button_x - button_width / 2, button_y, button_width, 16, loc::languagelist[i].code.c_str(), i);
}
}
else
{
Uint8 flags = PR_FONT_IDX(loc::languagelist[i].font_idx, loc::languagelist[i].rtl);
option(
loc::languagelist[i].nativename.c_str(),
true,
PR_FONT_IDX(loc::languagelist[i].font_idx, loc::languagelist[i].rtl)
flags
);
if (spawn_more_buttons)
{
int button_width = SDL_max(120, font::len(flags, loc::languagelist[i].nativename.c_str()) + 16);
touch::create_menu_button_flags(button_x - button_width / 2, button_y, button_width, 16, loc::languagelist[i].nativename.c_str(), i, flags);
}
}
button_y += 20;
if (button_y > 200 - 16)
{
button_y = 32;
button_x += 160;
if (button_x > 320 - 80)
{
spawn_more_buttons = false;
}
}
}
@ -7356,7 +7388,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option(loc::gettext("start new game"));
option(loc::gettext("return"));
menuyoff = 64;
buttonyoff = -16;
buttonyoff = -32;
break;
case Menu::playmodes:
option(loc::gettext("time trials"), !nocompetitive_unless_translator());

View file

@ -605,6 +605,8 @@ public:
int old_screenshot_border_timer;
int screenshot_border_timer;
bool screenshot_saved_success;
int languagepage;
};
#ifndef GAME_DEFINITION

View file

@ -432,6 +432,7 @@ void GraphicsResources::init(void)
im_button_left = LoadImage("graphics/buttons/button_left.png");
im_button_right = LoadImage("graphics/buttons/button_right.png");
im_button_map = LoadImage("graphics/buttons/button_map.png");
im_button_globe = LoadImage("graphics/buttons/button_globe.png");
im_sprites_translated = NULL;
im_flipsprites_translated = NULL;
@ -484,6 +485,7 @@ void GraphicsResources::destroy(void)
CLEAR(im_button_left);
CLEAR(im_button_right);
CLEAR(im_button_map);
CLEAR(im_button_globe);
#undef CLEAR
VVV_freefunc(SDL_FreeSurface, im_sprites_surf);

View file

@ -53,6 +53,7 @@ public:
SDL_Texture* im_button_left;
SDL_Texture* im_button_right;
SDL_Texture* im_button_map;
SDL_Texture* im_button_globe;
};
SDL_Surface* LoadImageSurface(const char* filename);

View file

@ -423,6 +423,17 @@ void menuactionpress(void)
#undef OPTION_ID
// Special case for touch input: language button!
if (option_id == -1)
{
music.playef(Sound_VIRIDIAN);
loc::loadlanguagelist();
loc::pre_title_lang_menu = false;
game.createmenu(Menu::language);
game.currentmenuoption = loc::languagelist_curlang;
map.nexttowercolour();
break;
}
switch (option_id)
{
@ -905,10 +916,11 @@ void menuactionpress(void)
}
if (game.currentmenuoption == -1)
{
// language menu
// gameplay menu
music.playef(Sound_VIRIDIAN);
game.createmenu(Menu::language, true);
game.createmenu(Menu::gameplayoptions, true);
map.nexttowercolour();
break;
}
int accessibilityoffset = 0;
@ -1066,10 +1078,11 @@ void menuactionpress(void)
if (game.currentmenuoption == -2)
{
// language menu
// accessibility menu
music.playef(Sound_VIRIDIAN);
game.createmenu(Menu::language, true);
game.createmenu(Menu::accessibility, true);
map.nexttowercolour();
break;
}
if (game.currentmenuoption == -1)
{
@ -1212,32 +1225,57 @@ void menuactionpress(void)
music.playef(Sound_VIRIDIAN);
if (loc::languagelist.size() != 0 && (unsigned)game.currentmenuoption < loc::languagelist.size())
if (game.currentmenuoption == -3)
{
/* Update code also used in KeyPoll.cpp. */
loc::languagelist_curlang = game.currentmenuoption;
loc::lang = loc::languagelist[game.currentmenuoption].code;
loc::loadtext(false);
loc::lang_set = loc::lang_set_current;
graphics.grphx.init_translations();
// return
game.returnmenu();
map.nexttowercolour();
}
else if (game.currentmenuoption == -2)
{
// go left a page (or wrap to end)
game.languagepage--;
map.nexttowercolour();
}
else if (game.currentmenuoption == -1)
{
// go right a page (or wrap to start)
game.languagepage++;
map.nexttowercolour();
}
else
{
if (loc::languagelist.size() != 0 && (unsigned)game.currentmenuoption < loc::languagelist.size())
{
/* Update code also used in KeyPoll.cpp. */
loc::languagelist_curlang = game.currentmenuoption;
loc::lang = loc::languagelist[game.currentmenuoption].code;
loc::loadtext(false);
loc::lang_set = loc::lang_set_current;
graphics.grphx.init_translations();
}
if (loc::pre_title_lang_menu)
{
/* Make the title screen appear, we haven't seen it yet.
* game.returnmenu() works because Menu::mainmenu
* is created before the language menu. */
game.menustart = false;
loc::pre_title_lang_menu = false;
}
if (prev_lang != loc::lang)
{
recomputetextboxes();
}
if (!key.using_touch)
{
game.returnmenu();
map.nexttowercolour();
}
}
if (loc::pre_title_lang_menu)
{
/* Make the title screen appear, we haven't seen it yet.
* game.returnmenu() works because Menu::mainmenu
* is created before the language menu. */
game.menustart = false;
loc::pre_title_lang_menu = false;
}
if (prev_lang != loc::lang)
{
recomputetextboxes();
}
game.returnmenu();
map.nexttowercolour();
game.savestatsandsettings_menu();
break;

View file

@ -205,7 +205,13 @@ static void menurender(void)
{
case Menu::mainmenu:
{
const int temp = 50;
int temp = 50;
if (key.using_touch)
{
temp = 38;
}
graphics.draw_sprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
graphics.draw_sprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
graphics.draw_sprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
@ -841,22 +847,25 @@ static void menurender(void)
else if ((unsigned)game.currentmenuoption < loc::languagelist.size())
{
font::print_wrap(PR_CEN, -1, 8, loc::languagelist[game.currentmenuoption].credit.c_str(), tr/2, tg/2, tb/2);
const char* select_hint;
char buffer[SCREEN_WIDTH_CHARS + 1];
if (BUTTONGLYPHS_keyboard_is_active())
if (!key.using_touch)
{
select_hint = loc::languagelist[game.currentmenuoption].action_hint.c_str();
const char* select_hint;
char buffer[SCREEN_WIDTH_CHARS + 1];
if (BUTTONGLYPHS_keyboard_is_active())
{
select_hint = loc::languagelist[game.currentmenuoption].action_hint.c_str();
}
else
{
vformat_buf(buffer, sizeof(buffer),
loc::languagelist[game.currentmenuoption].gamepad_hint.c_str(),
"button:but",
vformat_button(ActionSet_Menu, Action_Menu_Accept)
);
select_hint = buffer;
}
font::print(PR_CEN, -1, 230, select_hint, tr / 2, tg / 2, tb / 2);
}
else
{
vformat_buf(buffer, sizeof(buffer),
loc::languagelist[game.currentmenuoption].gamepad_hint.c_str(),
"button:but",
vformat_button(ActionSet_Menu, Action_Menu_Accept)
);
select_hint = buffer;
}
font::print(PR_CEN, -1, 230, select_hint, tr/2, tg/2, tb/2);
}
break;
case Menu::translator_main:

View file

@ -97,18 +97,6 @@ namespace touch
TouchButton create_button(int x, int y, int width, int height, std::string text)
{
int scale = get_scale();
if (width == -1)
{
width = font::len(PR_CEN | (SDL_min((scale - 1), 7) << 0), text.c_str()) + 24 * scale;
}
if (height == -1)
{
height = font::height(PR_CEN | (SDL_min((scale - 1), 7) << 0)) + 18 * scale;
}
TouchButton button;
button.x = x;
button.y = y;
@ -126,6 +114,7 @@ namespace touch
button.id = -1;
button.disabled = false;
button.checked = false;
button.flags = 0;
return button;
}
@ -140,6 +129,16 @@ namespace touch
register_button(button);
}
void create_menu_button_flags(int x, int y, int width, int height, std::string text, int id, Uint8 flags)
{
TouchButton button = create_button(x, y, width, height, text);
button.type = TOUCH_BUTTON_TYPE_MENU;
button.id = id;
button.flags = flags;
register_button(button);
}
void create_menu_button(int x, int y, int width, int height, std::string text, int id, bool active)
{
TouchButton button = create_button(x, y, width, height, text);
@ -195,6 +194,7 @@ namespace touch
button->checked = !button->checked;
SDL_FALLTHROUGH;
case TOUCH_BUTTON_TYPE_MENU:
case TOUCH_BUTTON_TYPE_MENU_LANGUAGE:
game.currentmenuoption = button->id;
menuactionpress();
break;
@ -367,7 +367,7 @@ namespace touch
int offset = (button->down) ? 1 : 0;
int font_scale = (SDL_min((scale - 1), 7) << 0);
int height = font::height(PR_CJK_LOW | font_scale);
int height = font::height(PR_CJK_LOW | font_scale | button->flags);
switch (button->type)
{
@ -389,7 +389,7 @@ namespace touch
graphics.fill_rect((button->x + sliderpos + 1) * scale, (button->y + (button->height / 2) - 4) * scale, 8, 8, use_r / inner_div, use_g / inner_div, use_b / inner_div);
font::print(PR_CEN | PR_CJK_LOW | font_scale, button->x + (button->width / 2) * scale, button->y * scale, button->text, use_r, use_g, use_b);
font::print(PR_CEN | PR_CJK_LOW | font_scale | button->flags, button->x + (button->width / 2) * scale, button->y * scale, button->text, use_r, use_g, use_b);
break;
}
case TOUCH_BUTTON_TYPE_MENU_TOGGLE:
@ -399,14 +399,23 @@ namespace touch
graphics.fill_rect(button->x + 2 * scale + offset * scale, button->y + 2 * scale + offset * scale, 6, 6, use_r, use_g, use_b);
}
font::print(PR_CJK_LOW | font_scale, button->x + 16 + offset * scale, button->y + ((button->height - height) / 2 + offset) * scale, button->text, use_r, use_g, use_b);
font::print(PR_CJK_LOW | font_scale | button->flags, button->x + 16 + offset * scale, button->y + ((button->height - height) / 2 + offset) * scale, button->text, use_r, use_g, use_b);
break;
default:
graphics.fill_rect(button->x + 4 * scale, button->y + 4 * scale, button->width, button->height, r / shadow_div, g / shadow_div, b / shadow_div);
graphics.fill_rect(button->x + offset * scale, button->y + offset * scale, button->width, button->height, use_r, use_g, use_b);
graphics.fill_rect(button->x + (offset + 2) * scale, button->y + (2 + offset) * scale, button->width - 4 * scale, button->height - 4 * scale, use_r / inner_div, use_g / inner_div, use_b / inner_div);
font::print(PR_CEN | PR_CJK_LOW | font_scale, button->x + (button->width / 2) + offset * scale, button->y + ((button->height - height) / 2 + offset) * scale, button->text, 196, 196, 255 - help.glow);
if (button->type == TOUCH_BUTTON_TYPE_MENU_LANGUAGE)
{
graphics.set_texture_color_mod(graphics.grphx.im_button_globe, 196, 196, 255 - help.glow);
graphics.draw_texture(graphics.grphx.im_button_globe, (button->x + 4 + offset) * scale, (button->y + 4 + offset) * scale, scale, scale);
graphics.set_texture_color_mod(graphics.grphx.im_button_globe, 255, 255, 255);
}
else
{
font::print(PR_CEN | PR_CJK_LOW | font_scale | button->flags, button->x + (button->width / 2) + offset * scale, button->y + ((button->height - height) / 2 + offset) * scale, button->text, 196, 196, 255 - help.glow);
}
break;
}
}

View file

@ -56,6 +56,7 @@ enum TouchButtonType
{
TOUCH_BUTTON_TYPE_NONE,
TOUCH_BUTTON_TYPE_MENU,
TOUCH_BUTTON_TYPE_MENU_LANGUAGE,
TOUCH_BUTTON_TYPE_MENU_TOGGLE,
TOUCH_BUTTON_TYPE_MENU_SLIDER,
TOUCH_BUTTON_TYPE_MAP
@ -79,6 +80,7 @@ struct TouchButton
int max; // If this is a slider, this is the maximum value
int* var; // If this is a slider, this is the variable to modify
std::string text; // The text for the button, if it doesn't have an image
Uint8 flags; // Print flags
SDL_Texture* image; // The image that gets displayed on the button, can be NULL
SDL_FingerID fingerId;
TouchButtonType type;
@ -103,6 +105,7 @@ namespace touch
void register_button(TouchButton button);
void create_menu_button(int x, int y, int width, int height, std::string text, int id);
void create_menu_button_flags(int x, int y, int width, int height, std::string text, int id, Uint8 flags);
void create_menu_button(int x, int y, int width, int height, std::string text, int id, bool disabled);
void create_slider_button(int x, int y, int width, int height, std::string text, int* var, int minvalue, int maxvalue);
void create_toggle_button(int x, int y, int width, int height, std::string text, int id, bool checked);

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