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Use clamp() macro to clamp colors in Graphics::bigrprint()

All other graphics functions use this macro instead of writing out the
clamping manually, so this one should, too.
This commit is contained in:
Misa 2020-09-08 13:12:07 -07:00 committed by Ethan Lee
parent efc9d4ea80
commit 90150a9fad

View file

@ -2988,12 +2988,9 @@ void Graphics::bigrprint(int x, int y, std::string& t, int r, int g, int b, bool
{ {
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont; std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
if (r < 0) r = 0; r = clamp(r, 0, 255);
if (g < 0) g = 0; g = clamp(g, 0, 255);
if (b < 0) b = 0; b = clamp(b, 0, 255);
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
ct.colour = getRGB(r, g, b); ct.colour = getRGB(r, g, b);
x = x / (sc); x = x / (sc);